Title: |
BigBoom: Throwable TNT NPC & Weapon Mod |
Filename: |
combos/tntmod.zip |
Size: |
683.92 KB |
Date: |
07/27/20 |
Author: |
Korbyn Salveson |
Description: |
This mod gives you throwable TNT. There is a 50/50 chance, for every rocket launcher on the map, it will be replaced with a box of TNT. It is on the same slot as the rocket launcher. When thrown, TNT will travel straght in the direction you threw it, until it hits a wall, floor or entity, at which point it will drop to the ground. After the fuse goes out, it will explode, killing all nearby enemies and leave fire on the ground which will do constant damage to enemies that go through it. The secondary fire drops the TNT at your feet, which can be done at a much faster rate than throwing TNT. Thrown TNT can also hurt and even kill enemies before exploding if it hits an enemy. The biggest upside of using this over rockets is that TNT has infinite ammo. There is also a new custom NPC, the Bombcubus, which uses modified Mancubus graphics. This NPC is immune to all TNT damage, and shoots TNT from its cannons. It has a 50/50 chance of replacing the chaingunneer. |
Credits: |
Graphics taken from Armageddon 2 v63 ( armageddon2v63.pk3 ) |
Base: |
Graphics taken from Armageddon 2 v63 ( armageddon2v63.pk3 ) |
Build time: |
Multiple days. Overall I spent about 8 hours building this wad. |
Editor(s) used: |
Slade |
Bugs: |
When the TNT hits a ceiling, it will either explode instantly or fizzle out of existence. I have no idea how to fix this. |
Rating: |
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Download mirrors:
/idgames protocol:
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View tntmod.txt
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