Title: |
X-Marines |
Filename: |
combos/rslexeem.zip |
Size: |
50.51 MB |
Date: |
12/29/11 |
Author: |
Richard Smith Long |
Description: |
what happens when two-so-different personas get involved together in the same UAC mission, and are supposed to collaborate?... |
Credits: |
Various sources (see below) |
Base: |
New from scratch |
Build time: |
4 months (of intermittent work) total |
Editor(s) used: |
Adobe Photoshop, GoldWave Audio Editor, Notepad, XWE, Slade |
Bugs: |
When playing with "Swaying Nukem", the 'resurrect' command cannot be exploited, since the regular player respawn is necessary to reset the view tilting since death... ;-) |
Rating: |
(5 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Some okay stuff here. The chainsaw is fantastic and the chaingun feels good. Good idea for melee on each weapon although it's slow. | x | |
Anonymous
| 'Twas a long time I didn't browse 'round here... Nice! A simple-but-effective set, not less tweaked than any of your (other) stuff. The fire death animation is particularly creative... 4* -- x_MaimerFagen_x | x | |
Anonymous
| its alright | x | |
Anonymous
| Hmm, 1 vote with 3 stars? Someone forgot something when posted his comment...xD This wad is really good, but I feel getting old quickly... : 4/5 -playerlin | x | |
Anonymous
| Not quite as refined as Polaris but still great! 4/5 -FoH | x |
View rslexeem.txt
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