Title: ludicrous.wad
Filename: combos/ludicrous.zip
Size: 356 KB
Date: 02/17/22
Author: Ludicrous_peridot
Description: A "cosmetic" mod that replaces sprites for low tier Doom enemies with those of selected species from Realm 667 bestiary. The only gameplay change is that Zombiemen are no longer hitscanners and haul a slime ball at the player.

Some other sprites, wall textures and music tracks are also replaced for better consistency.

While I strongly recommend Doom Retro for this, the wad should run in virtually every source port, but for vanilla and chocolate make sure you [deusf -doom2 c:doom2 -app ludicrous.wad]. Also for vanilla dehacked patch will need to be applied (extract the patch itself from dehacked lump of the wadwith Slade) and choco will need -dehlump command line argument at start.

Changes made to sprite frame sequences will make demos go out of sync.
Credits: Sprites: Serious_MOod (aka _Mud), Neoworm, Vader, DeVloek, Rottking, Eriance, Cryptic, Ghastly_dragon, Mike12, Finalizer, Horror Movie Guy, BigDaveHasSomeToo, Ac!d

Music: Robert Prince

Graphics: The Innocent Crew, ID Software

Natural Tvventy for lost res
Base: Sprites taken from multiple Realm 667 bestiary wads, and several others (authors credited above)
Build time: 1 week
Editor(s) used: Slade
Bugs: Does not work in choco uless inflated with deusf first. If used with Final Doom some rare textures may be off.
Rating:
Download here

Download mirrors: /idgames protocol:



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