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Alaux

Nugget Doom 2.3.1 (updated December 15th, '23)

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3 hours ago, Dweller said:

Thanks!

I'm glad fellow @liPillON made and shared them. I'm pretty sure they have an account here but I forgot the username...

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44 minutes ago, Alaux said:

I'm glad fellow @liPillON made and shared them. I'm pretty sure they have an account here but I forgot the username...

 

If that feature request thing is still open, I'll go and thank them there.

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11 hours ago, Alaux said:

I'm glad fellow @liPillON made and shared them. I'm pretty sure they have an account here but I forgot the username...

 

yep, that's me ;)

 

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woah a software port where you can choose your FOV, this is officially my new main source port :)

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2 hours ago, kaleb. said:

woah a software port where you can choose your FOV, this is officially my new main source port :)

Credit goes to Doom Retro for that, since that's where I shamelessly copied the code from.

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been loving this port on windows, but recently tried building it on linux (openSUSE tumbleweed). no matter how many times i rebuild it i get this error trying to launch the built binary

image.png.61d227f96d05127829b3a0982ceea9e5.png

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17 hours ago, kaleb. said:

been loving this port on windows, but recently tried building it on linux (openSUSE tumbleweed). no matter how many times i rebuild it i get this error trying to launch the built binary

Another user on Linux has been having that issue too, and unfortunately I never got word from them again as to keep tracking it down.

Perhaps you can help me now. If so, I'd rather continue discussing it in https://github.com/MrAlaux/Nugget-Doom/issues/28; please post a comment there to let me know you're up to help.

 

EDIT: Fabian himself showed up to help by means of this change. @kaleb., please try building the latest master and let me know how it goes.

Edited by Alaux

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34 minutes ago, s4f3s3x said:

Nugget won't even start when trying to play Hellcinerator : (

I'll try it myself when I have time. Do you get any error message?

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8 minutes ago, Alaux said:

I'll try it myself when I have time. Do you get any error message?

 

Nope. The .app simply doesn't start! As soon as I remove that .wad from the doom2 directory everything goes back to normal. 

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Als0 (unrelated): does Nugget support Heretic/Hexen as of v. 1.8.0?

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3 hours ago, s4f3s3x said:

Als0 (unrelated): does Nugget support Heretic/Hexen as of v. 1.8.0?

 

No. It says on the first page that this is Woof with some additions, and Woof is a pure Doom port. 

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Exactly. No version of Nugget supports those games, and adding support for them isn't planned either.

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12 hours ago, s4f3s3x said:

Nope. The .app simply doesn't start! As soon as I remove that .wad from the doom2 directory everything goes back to normal. 

Just tried Hellcinerator myself on the latest master of Nugget Doom on Windows. I played through it for just a bit, and everything seems to work correctly.

 

As far as I get it, you're trying to play it through Nugget Doom 1.8.0 on Mac, right?

If that's the case, I'm afraid I can't help; not only is it an outdated version (which should be able to run the WAD regardless, as far as I'm concerned), but it's also a platform that I don't work with. You might remember that Mac builds were provided by Gibbon, but he's not around anymore.

 

Something I did notice: judging by your wording, it sounds like you're loading the WAD by means of the autoload folder. If so, you might want to try and load it through means of the -file command-line parameter, if that's possible on Mac. It might work in that case.

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Thanks, Alaux!

Yes, I'm on Mac. Unfortunately the version provided by Gibbon doesn't come neither with a launcher nor any kind of interface, so that was the only way I found to start a game. I thought it could have something to do with MBF21, but honestly doesn't seem reasonable, as I had no troubles playing other similar .wads, and if it was about that it would result in a error message at least.
Man, I'd really wish there was a native .app, as much as I'd like to contribute myself somehow although I'm no developer or coder, but I wonder if there's any way to progress from the Gibbon standalone release... I mean, the basis is already there after all? 

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4 hours ago, s4f3s3x said:

I mean, the basis is already there after all? 

I can't think of there being any kind of "basis", apart from the source code itself. I simply don't know how to make Mac builds.

 

Even if there were any specifics to the Mac build, and a basis left for them, I'm pretty sure I'd have to compile it again, so we're back to square one. The other option I can think of would be HEX editing, but I'm pretty sure most people would agree on that that's unreasonable.

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Tried to launch Hellcinerator again, this time from the executable so I report what I got on the terminal, in case you can see anything helpful:

 

Spoiler

 

DOOM 2: Hell on Earth v2.03                           

Built on Mar  6 2022

M_LoadDefaults: Load system defaults.

default file: /Users/XXX/Library/Application Support/nugget-doom/nugget-doom.cfg

V_Init: allocate screens.

W_Init: Init WADfiles.

adding /Applications/NuggetDoom.app/Contents/MacOS/doom2.wad

adding /Applications/NuggetDoom.app/Contents/MacOS/autoload/doom-all/doom_wide.wad

adding /Applications/NuggetDoom.app/Contents/MacOS/autoload/doom2.wad/Hellcinerator.wad

 

Loading DEH file /Users/XXX/Library/Application Support/nugget-doom//autoload/doom-all/bloodcolor.deh

Loading DEH file (WAD)

I_SignalHandler: Exit on Segmentation fault: 11 (Signal 11)

 

Saving session...

...copying shared history...

...saving history...truncating history files...

...completed.

 

 

Note that I have no bloodcolor.deh file in the autoload folder (never had)

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1 hour ago, s4f3s3x said:

Tried to launch Hellcinerator again, this time from the executable so I report what I got on the terminal, in case you can see anything helpful

Should be easy to understand, but it appears that it crashes when trying to load the WAD's DeHackEd patch. If that's the case, I really have no idea why it could be happening, and I have not modified the code that handles DEH parsing and whatnot, at all. There might have been something wrong with Woof in that regard, which would've been fixed since then, or maybe there is/was something wrong with Hellcinerator's DEH patch. You might want to check if you have the latest version of the WAD.

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I can confirm that Nugget works on linux in the latest git.

I tried too to play Hellcinator and it show the same error kaleb adjunted some posts above. (Idgames version)

 

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30 minutes ago, Floowand said:

I can confirm that Nugget works on linux in the latest git.

I tried too to play Hellcinator and it show the same error kaleb adjunted some posts above. (Idgames version)

From what I understand - and I really doubt I'm misunderstanding this - @kaleb. reported issues with Nugget on Linux, whereas @s4f3s3x reported issues with Hellcinerator on an outdated version of Nugget on Mac. Having said that, I believe what you mean is that Nugget is running properly on Linux, and Hellcinerator crashes, right?

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Correct.

I was curious about the hellcinator problem, so I decided to try it and got the message: "I_SignaHandler: Exit on Segmentation fault (Signal 11)"

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I just tried launching Hellcinerator (just the main WAD, downloaded from idgames) again, with a Windows build of the latest master, and got no crash. I used the following command-line parameters:

nugget-doom.exe -iwad doom2.wad -file Hellcinerator.wad -complevel 21

I then tried launching it without a .cfg file (that is, using the default configuration), no crash either. For the sake of it, I also tried complevels 2, 3, 9 and 11, and still couldn't trigger a crash.

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11 minutes ago, Alaux said:

I just tried launching Hellcinerator (just the main WAD, downloaded from idgames) again, with a Windows build of the latest master, and got no crash. I used the following command-line parameters:


nugget-doom.exe -iwad doom2.wad -file Hellcinerator.wad -complevel 21

I then tried launching it without a .cfg file (that is, using the default configuration), no crash either. For the sake of it, I also tried complevels 2, 3, 9 and 11, and still couldn't trigger a crash.

I tried to play it with the stable version and latest git of woof, and they threw that error.

So it's not a nugget problem. Kinda weird that it only occurs on linux and mac.

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7 minutes ago, Floowand said:

I tried to play it with the stable version and latest git of woof, and they threw that error.

So it's not a nugget problem. Kinda weird that it only occurs on linux and mac.

Well, the Linux crash that was reported before this was a problem with Nugget itself apparently. This could very well be a similar situation, except in this case - as I mentioned before - I did not modify the code that handles DeHackEd patches, whereas I did modify the code that was causing the other crash. It could be a problem with the configuration each of us is using, but I really doubt it.

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What was reported by kaleb was correct, I tried to use the latest stable version first and it gave me the same error, until I used the git one.

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28 minutes ago, Floowand said:

Using the option of Bloodier Gibbing in REKKR Sunken Land, makes the barrels bleed

I'm aware of this. See this post and the two posts after it.

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Really love the NUGHUD feature! Thank you very much for adding it. I always missed the face with other fullscreen HUDs. If anyone's interested, here's what I'm using (save it as NUGHUD.lmp in the doom-all autoload folder). But now I'm itching to use this with the most recent Woof features :)

 

shot.png

Edited by pantheon : Changed arms numbers a bit!

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3 hours ago, pantheon said:

Really love the NUGHUD feature! Thank you very much for adding it.

I'm glad you like it!

 

3 hours ago, pantheon said:

But now I'm itching to use this with the most recent Woof features :)

I agree on that it's about time for a new release, but I haven't had access to my computer for a few days now. Hopefully I can get back to it soon.

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