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EPICALLL

[Community Project] VANITY

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On 8/9/2023 at 1:26 PM, EPICALLL said:

I wish good luck to anyone who decides to map for this project, and I send my condolences to those who end up missing this project.

 

I've noticed that I don't see your name anywhere in the current maplist. Not only do I suggest that a project leader contribute to their own project, but at least some amount of that work (bare minimum a few maps, I'd say) should be done before posting publicly and asking people to contribute.

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25 minutes ago, AD_79 said:

 

I've noticed that I don't see your name anywhere in the current maplist. Not only do I suggest that a project leader contribute to their own project, but at least some amount of that work (bare minimum a few maps, I'd say) should be done before posting publicly and asking people to contribute.

I guess I sort of feared that I would make something that was any less than great. As probably one of the world's laziest perfectionists, I tend to not even attempt doing anything unless if I am confident in my ability to do it right, and as of now, the quality of my maps is too inconsistent to really have me rely on myself to provide a good example for this pack. I don't often make bad maps, however when I mess up, it gets to my head, a lot. Where as a lot of people would get a power trip from having their work be called good, or even excellent... I shrug at those statements and instead end up hammering myself down whenever I mess up. I guess what I'm saying here is that I have an unhealthy habit of pushing myself away from my own creations. I've done it to death with my earliest works, and even with my more recent work, I still find myself repulsing any time I find a new mistake in one of my maps, for example, discovering that my yellow key switch was never tagged as a yellow key, and was released and published on the idgames forums for that reason. I'm too lazy to fix it, but I also find myself recoiling in fear at the idea of people viewing my work as bad, I've had that happen once, and it already put a stain on my other work... I fear that if that happens again, I'll fade out in some way or another, invalidating all of my efforts. In conclusion, I really want to make a map for my own damn project, but I simply fear I won't be good enough.

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52 minutes ago, EPICALLL said:

the quality of my maps is too inconsistent to really have me rely on myself to provide a good example for this pack. 

 

[EDIT] After reading AD's post below mine, I'll just say that every mapper feels like this sometimes. It's totally okay to feel insecure about your work, but you won't get better unless you map at all. Every artist is their own worst critic. Practice makes perfect!

 

You got this dude. Just make something.

Spoiler

I'll provide a bob ross quote from the new lil yachty album

 

image.png.100eec6f8c0a1068c9a1571fef6ebc5e.png

 

Edited by Ludi

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11 minutes ago, EPICALLL said:

In conclusion, I really want to make a map for my own damn project, but I simply fear I won't be good enough.

 

You are placing an unnecessary amount of pressure on yourself. I've been there and still regularly deal with thoughts very much like those, so I get it, but in the right state of mind it's not insurmountable. You do not need to make the best maps possible. Simply making something (and ideally being able to enjoy doing so) will suffice! It can always be refined later on if necessary, and you may find that the result of a more relaxed process far exceeds your expectations.

 

If you want to lead a successful project, you'll have to fight those worries of yours. The energy, drive and focus of a project ideally starts at the top! Take some time and start preparing something. You've got this.

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13 minutes ago, AD_79 said:

 

You are placing an unnecessary amount of pressure on yourself. I've been there and still regularly deal with thoughts very much like those, so I get it, but in the right state of mind it's not insurmountable. You do not need to make the best maps possible. Simply making something (and ideally being able to enjoy doing so) will suffice! It can always be refined later on if necessary, and you may find that the result of a more relaxed process far exceeds your expectations.

 

If you want to lead a successful project, you'll have to fight those worries of yours. The energy, drive and focus of a project ideally starts at the top! Take some time and start preparing something. You've got this.

Yeah... Yeah, I do got this! I'M GOING TO MAKE A MAP!

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2 hours ago, EPICALLL said:

Yeah... Yeah, I do got this! I'M GOING TO MAKE A MAP!

 

THAT'S THE GODDAMN SPIRIT RIGHT THERE

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5 hours ago, Garland said:

What kind of map length would be preferred for the submissions?

As long as your map exceeds 10 minutes on a UV-Max, I think it's long enough.

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@Heretic926 Are you sure of how your map ends yet? I need to know in order to start mine.

edit: nevermind, I am royally stupid.

Edited by EPICALLL

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1 minute ago, EPICALLL said:

@Heretic926 Are you sure of how your map ends yet? I need to know in order to start mine.

I haven't even started mapping yet (considering the fact that I'm working on many more maps for other projects). I do have some ideas already: since my map is in Space Station episode, exit will probably will be a scripted sequence where you press the button, closing the hatch on one side and the next map will start with hatch opening on the other side. No guarantees though. Besides, our maps won't even be connected since I claimed MAP02 slot, and yours is MAP04, so I'm not sure how this can work.

 

Also, I would suggest to use DMs for discussing stuff involving map exits interconnecting with each other so the thread wouldn't bloat.

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3 hours ago, Heretic926 said:

Besides, our maps won't even be connected since I claimed MAP02 slot, and yours is MAP04, so I'm not sure how this can work.

yeah, that's why I edited my post with "I am royally stupid." I completely forgot what slot my map was in.

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I'll take slot 5, but you have to explain to me what "vrack-esque" means? I'm down for it, but i'm definitelly not going to look at Scythe X, just to copy someone else's style, i'd like to make my own thing.

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15 hours ago, Tangra666 said:

I'll take slot 5, but you have to explain to me what "vrack-esque" means? I'm down for it, but i'm definitelly not going to look at Scythe X, just to copy someone else's style, i'd like to make my own thing.

Play vrack and scythe x, their total runtime combined is like 45 minutes. You'll know what I mean, then. I can't help you otherwise.

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Sorry, i'm no longer interested. Like i said, i don't want to copy something else. I thought when you said the project is more "open-ended", that meant more freedom in how we follow the different themes, but there's a big difference between "Build a space station", and "Build a space station like that other person did 20 or so years ago". Nothing wrong with it, just not what i expected. Good luck with the project.

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3 hours ago, EPICALLL said:

You might? Or you will?

I am. And I might be doing something a bit interesting.

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2 hours ago, RileyXY1 said:

I am. And I might be doing something a bit interesting.

alright then, you're added.

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2 hours ago, wumbo said:

@EPICALLL, I made a short MIDI for the intermission between levels screen. I hope this one works, let me know if you need me to change it up.

 

FILE: https://drive.google.com/file/d/156Xu9eyGuGO4ZpWgQWcjvzhDK4SFdGH1/view?usp=sharing

 

:)

It would be perfectly fine going into the wad right now, however I do think it would benefit from a more ethereal leading groove to it, if you're willing (or in agreement) to do so.

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42 minutes ago, EPICALLL said:

It would be perfectly fine going into the wad right now, however I do think it would benefit from a more ethereal leading groove to it, if you're willing (or in agreement) to do so.

 

I won't dissapoint. :)

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@eater29, just checkin, how do you think we should execute this Hell portal thing? At the end of Dust & Decay, EPICALLL said that there must be a portal when transitioning from this episode to the Hell episode. I want to have the portals look at the very least similar to each other whilst being in different places. I'm not sure if there are really any portal textures, so we may have to get creative. If you come up with an idea for it's look before I do, then just quote this and send a screenshot. I'll do the same if I come up with it first.

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55 minutes ago, wumbo said:

@eater29, just checkin, how do you think we should execute this Hell portal thing? At the end of Dust & Decay, EPICALLL said that there must be a portal when transitioning from this episode to the Hell episode. I want to have the portals look at the very least similar to each other whilst being in different places. I'm not sure if there are really any portal textures, so we may have to get creative. If you come up with an idea for it's look before I do, then just quote this and send a screenshot. I'll do the same if I come up with it first.

I never said you couldn't import your own textures, I just merely encouraged it in episode 4.

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36 minutes ago, EPICALLL said:

I never said you couldn't import your own textures, I just merely encouraged it in episode 4.

 

oh.

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@EPICALLL

I'm actually still wondering what Dust and Decay is really about? There's not much you can do with the "dark volcanic valley" setting, so I have an idea how to expand on this episode's theme:

Spoiler

"Everything is gone now, all that's really left is a dark volcanic valley that has revealed the ruins of an ancient civilization, in the center of which a portal to hell has opened. Your mission is simple - get to this portal". Sort of like the "Earth Jungle" episode from Scythe 2. It will allow the participants to create more visually-appealing levels with varying structures like temples, city ruins and dungeons. 32in24-15 Tex is full of textures based on ancient civilizations (Egypt, Aztec, etc.), so it shouldn't be a problem.

Although maybe I'm wrong and you just described the themes of each episode a bit vaguely, so it would be nice if you specify any details you have in mind (and add them in the OP).

Edited by Heretic926

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2 hours ago, Heretic926 said:

@EPICALLL

I'm actually still wondering what Dust and Decay is really about? There's not much you can do with the "dark volcanic valley" setting, so I an idea how to expand on this episode's theme:

  Reveal hidden contents

"Everything is gone now, all that's really left is a dark volcanic valley that has revealed the ruins of an ancient civilization, in the center of which a portal to hell has opened. Your mission is simple - get to this portal". Sort of like the "Earth Jungle" episode from Scythe 2. It will allow the participants to create more visually-appealing levels with varying structures like temples, city ruins and dungeons. 32in24-15 Tex is full of textures based on ancient civilizations (Egypt, Aztec, etc.), so it shouldn't be a problem.

Although maybe I'm wrong and you just described the themes of each episode a bit vaguely, so it would be nice if you specify any details you have in mind (and add them in the OP).

This is what I meant by open-ended. Add your own interpretation to it! Go wild! Like I said, the only real limit is the transition points between maps.

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