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Tango

Supercharge [gameplay mod | v3.0b 07/16/23 multiplayer fix]

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Just a little suggestion for the Scrapgun in the Ultra-Randomized mode:

 

Instead of spawning with berserk, scrapgun can spawn with ssg (like stomper with rocket launcher) and some shells can be replaced with scrapdrums. (Just like rockets and stomper missiles). Because it doesn't have ammo much of the time, I can't use it more for this reason.

 

EDIT: Btw, @TangoDo you have a plan to open a discord server?

Edited by c0mbolynch

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Supercharge v3.0b "No keys" version:

https://www.mediafire.com/file/ti3jc6bdc8z1wtu/Supercharge_v3.0b_nokeys.rar/file

 

Supercharge has become my default gameplay mod when playing WADs. While most of WADs work just fine or only need a simple compatibility patch (for replacing weapons mostly), I've encountered a few cases that locks don't work despite having the corresponding keys, for example Desecrated Station (broken blue key switch) and Insanity Edged (broken progress in map07). So I made the "No keys" version that doesn't replace keys/locks. No more fancy spinning keys and their unique pickup sounds, but it should have even better compatibility with WADs.

 

It also has a few minor tweaks:

  • Pistol clip size is now 10 (for the sake of matching a full clip pickup).
  • Chaingun has a new pickup sprite and buffed damage (from 13 to 17, I made a simple spreadsheet comparing ammo costs between SC Pistol/AR/CGun).

 

================================

"Chaingun Only" mini mod for Supercharge 2.4+:

https://www.mediafire.com/file/54ihoe0mo8daiua/Supercharge_CGun_only_NR.rar/file


I know Supercharge itself has an option to toggle between Assault Rifle and Chaingun, but some WADs with built-in SC remove the option. This mini mod will force replace AR with CGun as long as the corresponding files still exist. Just bear in mind that using this mod might break map author's intention.

CGun in Break Point

Edited by NovaRain

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I've also made some alternate addons for supercharge. Is it okay for me to post them here? @Tango

The Addons I've made are:

-A Revolver Replacement for Pistol (Magazine size is 6 but damage is same, just like the old supercharge pistol. Sorry, I suck at coding...)
-Green Sights for Pistol and Shotgun.
-Supercharge HUD for other mods (Intended to use with Quickcharge, Minicharge and Vanilla DooM. But one small mistake, I couldn't make the armor icon fit inside the little box, so armor icon looks goofy unfortunately.)

 

Bonus Note: I am also working on a Heretic Style Weapons Replacement :))

Thank you in advance, and "Godless Night" is super awesome! It's good to see you alive and kicking, friend ;)

 

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@c0mbolynch you are much too kind, thanks so much :D

 

yes of course! post away, and I am happy to link to your post in the OP. sounds like really cool stuff!

 

heretic-style weapoms mod sounds slick, looking forward to seeing that

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https://drive.google.com/file/d/1kECafQsfmlfgs10kVBW0fWS1Jp4SjJSV/view?usp=sharing Supercharge Hud

 

https://drive.google.com/file/d/1PubyTo8j5TFWHtPPy0dlYww368fRjlUC/view?usp=sharing Pistol and Shotgun Green Sights

 

https://drive.google.com/file/d/1dl4ohIepjQF2x-_I2Le2L0I-1eYyNJah/view?usp=sharing Revolver Replacement

 

All of them are standalone, so you don't need to load them with supercharge.

Edited by c0mbolynch

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9 hours ago, Tango said:

@c0mbolynch you are much too kind, thanks so much :D

 

yes of course! post away, and I am happy to link to your post in the OP. sounds like really cool stuff!

 

heretic-style weapoms mod sounds slick, looking forward to seeing that

You're welcome! The HeReTiC style weapons will be coming later. I think I will call it Mystic Charge. But don't expect much from me honestly because I am too new to the modding scene and coding. So, right now, I can only change sprites and sounds. I wish I could make reloading animations and tracers too. I know that the community can help me if I need help with a expert level task if I have one :) 

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On 10/13/2023 at 4:23 PM, NovaRain said:

Supercharge v3.0b "No keys" version:

https://www.mediafire.com/file/ti3jc6bdc8z1wtu/Supercharge_v3.0b_nokeys.rar/file

 

Supercharge has become my default gameplay mod when playing WADs. While most of WADs work just fine or only need a simple compatibility patch (for replacing weapons mostly), I've encountered a few cases that locks don't work despite having the corresponding keys, for example Desecrated Station (broken blue key switch) and Insanity Edged (broken progress in map07). So I made the "No keys" version that doesn't replace keys/locks. No more fancy spinning keys and their unique pickup sounds, but it should have even better compatibility with WADs.

 

It also has a few minor tweaks:

  • Pistol clip size is now 10 (for the sake of matching a full clip pickup).
  • Chaingun has a new pickup sprite and buffed damage (from 13 to 17, I made a simple spreadsheet comparing ammo costs between SC Pistol/AR/CGun).

 

================================

"Chaingun Only" mini mod for Supercharge 2.4+:

https://www.mediafire.com/file/54ihoe0mo8daiua/Supercharge_CGun_only_NR.rar/file


I know Supercharge itself has an option to toggle between Assault Rifle and Chaingun, but some WADs with built-in SC remove the option. This mini mod will force replace AR with CGun as long as the corresponding files still exist. Just bear in mind that using this mod might break map author's intention.

CGun in Break Point

I know we have the download links of the older version but can you make a burst rifle minimod too? With the new assault rifle sprites.

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I really really like the mod; the weapon strength against demons is balanced in my opinion, the pace is fast, the designs are great.

 

I would hope for some addon/s like grenades.

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