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baja blast rd.

***Wad Reviews***

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Corrupted Cistern (2022) - Chris Lutz

 

(sidenote: reviews for some more PWADs are on my Backloggd if you're curious. Chances are, if it's in the IGDB, I'll just review it there.)

 

Quick, breezy map to play through as a nice tech demo of what a godly vanilla mapper is capable of with a more advanced toolset. I was playing on HNTR as per usual and did notice it was hard to fight the Cyb at the end with just rockets and SSG, but infighting mostly killed it off so it wasn't a bad fight or anything, I just didn't find enough secrets. I was somewhat expecting the water to be annoying to swim in, but even without mouselook it was just a matter of holding down jump, just a sign that we've come leaps and bounds when it comes to ZDoom swimming from the days of old. Details are beautiful as it goes with most Lutz maps, layout was maybe a bit confusing but nothing that didn't sort itself out in the end. I do wish the map was a bit longer, and I do wish there were *more* maps, but for what it is, it's a great foray into UDMF by a seasoned vet. Love love LOVED the cavernous slope-y sections in the middle, very cool to see how monsters handled their own on that uneven terrain! Very cool map, nothing blew me away but it was very fun to play and I have no complaints.

 

3.5/5

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On 4/22/2023 at 1:35 AM, Garlichead said:

 

Thanks for your awesome review. This wad has not had the attention compared to the original but I am most proud with 2022ado, a good way to finish my mapping career. I also made two maps in Episode 3 (E3M4 and E3M9).

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Time to revive this thread with...

 

Doomworld Mega Project 2023: Professional mapper edition - Various people, 2023

 

A little episode for Doom 2 and boom compatible ports made by mappers from Doomer Boards (creating a little controversy in that site between sites people), made using the unusual gimmick of not testing the map while been done until playtesting by other people in the site, having some game-breaking fixes by the project host @TimeOfDeath666, 8 maps with simple themes are been done from January to November 1st.

MAP01 and MAP04 are mine, so i know them very well, as well as other maps i played while the project was done, usual map-by-map review will be wrote here!

MAP01 (Slade to the riddim): A small brick structure with a Pier and a small boat, lots of missing textures but it's fun. This is also the first time i made a map with Slade3 map editor (hence the title, a parody of the Grace Jones song "Slave to the rythmym")

 

MAP02 (Grey Nightmare): a basic but fun map and also the first mapping effort from it's author sets in a open space techbase made of grey and rusty walls, simple but enjoyable.

 

MAP03 (Cavern Level): A simple and fun map sets in a cavernous setpiece with a brown and rusty metal outpost, similar to Quake maps. I liked the lava platform structure in the middle of the cavern.

 

MAP04: A medium sized brown map sets in a canyon with some flesh monstrosity been "mined" and collected by the UAC people for... Some reason. Toxic slime falls running everywhere but not in the right direction (silly me and not understanding properly how to do scroll floors and walls ... Especially without testing), monster closets reveals at every step, it's  kind of challenging too imo, especially for the ambsh attack of the Archvile.

 

MAP05 (No 3D mode Island): A pretty good and fun map sets in a island with a techbase of sorts in It, the station reminds me of Toxin Refinery in layout terms for some reason. The gameplay is pretty challenging as well here too, there's a lot of Archviles, A LOT of them.
It's hard, but fun. I didn't understand how to open the "hidden" door in the mountain area where the cacos are locked, a unseen bug? Or something that i don't know how to activate?

 

MAP06: Second released map for the project by TimeOfDeath but put firstly, a impressively good and gloomy map with a lot of boom effects trickery, sets in a dark castle/prison in fire-y hell world, reminds me of DMP 2018 thematically, lots of puzzly and slaughter action that It will not be for all, but it's a very good map!

 

MAP07: First map released for the project, a large, open map with challenging gameplay and fun attitude, pretty enjoyable map! I liked the black cubic textures usage here!

 

MAP08: This squared and terrifyng arena with it's inhuman monster placement doesn't really liked at me, AT ALL. A slightly unfunny
BFG blastfest where other parts of the arena can be revealed without any hint or reason. I didn't like this.

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