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SeanTheBermanator

Doom Sound Bulb - HD sounds that stay true to the original!

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I am not calling you guys out as haters... I just believe your expectations were a bit high. The problem could also lie in your equipment... I don't know. I can try to fix it. But there's no way of knowing that it's fixed until I upload it. I only have 3 people in my house, including myself. They wouldn't care to listen to them. So, I'm all I got.

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1 minute ago, SeanTheBermanator said:

I am not calling you guys out as haters... I just believe your expectations were a bit high. The problem could also lie in your equipment... I don't know. I can try to fix it. But there's no way of knowing that it's fixed until I upload it. I only have 3 people in my house, including myself. They wouldn't care to listen to them. So, I'm all I got.

 

Don't be harsh on yourself -- you've done a wonderful job here. I was wondering if anyone would be able to make an improved version of the previous SFX pack. I think folks around here just tend to try being constructive with what they say :)

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1 minute ago, maxmanium said:

 

Don't be harsh on yourself -- you've done a wonderful job here. I was wondering if anyone would be able to make an improved version of the previous SFX pack. I think folks around here just tend to try being constructive with what they say :)

Like I said. I am not calling them out as haters. I just think they expected a bit too much.

 

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2 minutes ago, SeanTheBermanator said:

QUESTION TO USERS: Have any of you tried out the extra sounds yet?

 

Do you mean the ones that weren't in PerKristan's pack? If so, I'm not sure which ones those would be.

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Just now, maxmanium said:

 

Do you mean the ones that weren't in PerKristan's pack? If so, I'm not sure which ones those would be.

It's in the zip file. It is derived from Sound Caulking.

 

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22 hours ago, SeanTheBermanator said:

I decided to try to find the sounds myself...

Do you mean getting the originals (when available) from the Sound Ideas discs? In the rest of the thread you speak mostly of tweaking the sounds that do not have a source, so I would like to clarify this.

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Just now, Gez said:

Do you mean getting the originals (when available) from the Sound Ideas discs? In the rest of the thread you speak mostly of tweaking the sounds that do not have a source, so I would like to clarify this.

Yes. Unfortunately I couldn't find any that weren't already found. Some of them I found and did myself instead of just using PK's versions. I used StockMusic.com and recorded the previews, as I cannot afford the CDs.

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Have you kept notes for which sounds come from what precisely? Something such as "DSWHATEV: randomsfx75399.wav" or similar? I'd like to see if we can make the equivalent for sounds of the work that was done here for graphics, identifying quite precisely a number of texture sources.

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19 hours ago, Gez said:

Have you kept notes for which sounds come from what precisely? Something such as "DSWHATEV: randomsfx75399.wav" or similar? I'd like to see if we can make the equivalent for sounds of the work that was done here for graphics, identifying quite precisely a number of texture sources.

No. I should have, though. Sorry.

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UPDATE COMING SOMETIME THIS WEEK!

Things to look forward to:

1. Fixed explosion, now it is exactly 1-to-1. PK thought there was a thud at the beginning, it was actually clipping distortion. I know I said that first part already.

2. Adjusted eq of Revenant death sound to be more like the original.

3. DSDOROPN redone once again. I just can't seem to leave those ones alone.

4. DSCYBPAI from the extra sounds has been replaced.

5. DSFIRXPL reworked to sound more like the original and less trebly.

6. DSTELEPT has been adjusted to sound less trebly.

7. THIS IS BIG! 8-bit sounds will be available for use with legacy engines, such as PRBoom and Legacy.

8. Some more small adjustments.

Thanks for your feedback and support. And thanks for trying out Doom Sound Bulb. I have also been working a little bit on an update for Quake Sound Bulb; a mod which isn't 100% vanilla, especially for mission pack 2, which is an overhaul for the most part, but is still extremely faithful to the original.

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I also would like to announce another project I have been working on: Doom 64 Sound Bulb. This one I unfortunately couldn't find much for, so I had to remaster a lot of them myself, so do keep that in mind. @Immorpher and @ColorSphere supported me with it, so kudos to them. I have no release date, since I am still not satisfied with it, but I could upload some betas for you guys to test on one thread, then create a new thread for the final version.

 

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1 hour ago, SeanTheBermanator said:

...

Some of the sounds are sound muffled relative to the rest. Can you specify which effects or plugins and for what original sounds you used?

Because even the most primitive actions (denoiser, equalizer and reverberation) in the sound editor give me following result:

heretic_amb.7z

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5 minutes ago, Doomenator said:

Some of the sounds are sound muffled relative to the rest. Can you specify which effects or plugins and for what original sounds you used?

Because even the most primitive actions (denoiser, equalizer and reverberation) in the sound editor give me following result:

heretic_amb.7z

What does this have to do with the Doom sounds? I need clarification. Is it that you are wondering how I did these?

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1 hour ago, SeanTheBermanator said:

What does this have to do with the Doom sounds? I need clarification. Is it that you are wondering how I did these?

These are sounds from heretic, just as an example. And yes, I'm interested to know what specific effects or plugins you used and on what files.

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Just now, Doomenator said:

These are sounds from heretic, just as an example. And yes, I'm interested to know what specific effects or plugins you used and on what files.

Ok. So in some instances, I use an effect from the LADSPA plugins called "Signal Sifter" after duplicating the track. I then high pass the sifted sound and put it on top of the original. That plugin is free. What isn't free, however, is Izotope RX7 Elements. I use this a lot. It comes with a declicker, declipper, and denoiser.

In other instances, I use a free program called Wavosaur. I use the FFT Pitch Scaling feature to increase the pitch, adding new high frequency data. Once I do that, I save just use the "Save Selection As" option, as it add "_sel" to the end of the name automatically. I then take that, and the original into Audacity, and apply a highpass filter on the pitch-scaled one by around 6kHz with 48dB roll-off.

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I don't believe he will ever respond. Already tried with Damjan for Serious Sam, Trent Reznor for Quake, and Aubrey Hodges for Doom 64. None of them got back to me. I doubt he even has them anymore anyway.

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These are great! The only odd thing I noticed with some quick shooting around was the weird sound when firing the super shotgun. As if there's something "clicky" in there at the start of it?

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To my ears, it's a mixed bag. Some sounds seem to have too much "hiss" on them for my taste while others are rather dull. Maybe it's because I am using 4-Point Sync interpolation and it causes distortions or I am just too used to Per Kristian's pack which sounds balanced, also with the missing sounds since those do fine with interpolation. I do appreciate the effort, though.

Edited by NightFright

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