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Obsidian

Doomworld Maximum Project 2023 - Compiling...

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6 hours ago, Obsidian said:

 

To be honest I didn't consider the possibility of collabs for this project: I don't think it's ever happened before, haha.

 

Hmmm...it depends on the amount of work each individual did on the map, I think. If the two of you evenly shared the load then I think that should count as a submission from the both of you, but if one mapper did more work than the other then the result can be attributed to them instead. I reckon that's fair.

So if i get this right... If we both work equally on the map, then thats the only map both of us can post. But if one works more than the other, than the "lesser" one can still submit their own map?

 

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3 hours ago, noob_killer012345678 said:

So if i get this right... If we both work equally on the map, then thats the only map both of us can post. But if one works more than the other, than the "lesser" one can still submit their own map?

 

 

That's about the size of it, yeah. It's a little inelegant, but I reckon it keeps within the spirit of the project. 

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Currently compiling last year's project and it seems that I need to introduce a new rule:

  • If you're mapping for ZDoom or GZDoom, please do not submit in pk3 format. The compilation has to be in wad format for other source ports and I have to unpack every single pk3 I get in their entirety so they can be included, which can throw up some unique (and rather irritating) bugs.

Gracias. 👍

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Map Name: The forgotten wilds

Author: Silhouette

Format: Boom

Build time: 5 days

Tested in: GZDoom 4.10.0, PRBOOM+ 2.5.1.4

Difficulty settings: yes

Music: Nightfall-Stewboy

Textures: 32in24-15 tex

EDIT: Thanks to @Biodegradable for playtesting.

 

I can't seem to take screenshots in GZDoom, so sorry about that.


 

Edited by Silhouette 03

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Map name: Path To The Forbidden Temple

Format: Boom

Music: Castlevania 64 - Silent Madness

Difficulty settings: Yes (HMP and HNTR are the same)

Tested in: DSDA Doom

Build time: 3 days

Textures: Stock Doom 2 textures

 

Screenshots:

Spoiler

doom00.png.641ec3c8a39b7281faf90f5d772c67c8.pngdoom02.png.29db52712b09aaa4e9500321c1df7935.png

 

Download:

DMP23dashlet.zip

 

Edited by dashlet : v3: more tiny changes to the map

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@Obsidian I'm going to have to drop out of this, have a lot on my plate this year.

Edit: Disregard this, things have cleared up and I will be able to submit a map this year.

Edited by LoneAlpha2401

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I really thought I had signed up for this... I've started making a map and everything! 

 

If it's not too late, please sign me up too. Thank you!

 

Some early screenshots:

Spoiler


Arachnos!

Screenshot_20230127_205902.png?raw=true

 

Ummm... crates :-)

 

Screenshot_20230127_205940.png?raw=true

 

Do you think these might be ways down?

Screenshot_20230127_210020.png?raw=true

 

Hell Knights!!

Screenshot_20230127_210058.png?raw=true

 


 

 

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Finally settled on something, a large Kama Sutra-like map

Scrapped this one long ago.

 

 

Edited by Axuris

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i could be interested in creating something for this, since i should have the time available

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May as well add my name to the list as I actually started my map (and nearly finished).

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36 minutes ago, Osmosis Bones said:

Quick question, is TEXTUREx allowed?

 

Yep, you're free to add textures to your submission! So long as the accumulated resources doesn't exceed 2mb (excluding the map, of course), you're all good.

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Ooh, I'll definitely make something again (and maybe something a bit more polished this time :P). Sign me up, please!

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