Base
. You had spent a few months in solitary confinement, being fed a meal made of a chicken three times a day by the guard. But one day, the guard didn't open the cell door to deliver your lunch for whatever reason. This felt rather strange, so you wondered what's happening. Suddenly, a ghastly figure entered your room with murderous intent. You dodged his attacks and karate chopped his head off. Then you had realised that the compound has been overrun by evil, and it's your duty to escape and save the day once again. You picked the sorcerer's staff and decided to set out.<br><br> ....That works. While it's true that it's my first map, I did my best to make it appear decent and iron out any flaws. I had to use some magic tricks to do what I want, which might make you see a void sometimes, but there's not much I can do when mapping in the vanilla map format. Besides, there aren't many Heretic maps being made these days, so I don't have a lot of competition. Nonetheless, I hope you will have fun! I look forward to hearing your thoughts. Who knows, maybe I will create more maps for other games in the future.
Text File
===========================================================================
Advanced engine needed : Should work with vanilla Heretic, but playing it on
ZDoom-deriviative ports will ensure that the proper
level name will display in the automap.
Primary purpose : Single + Coop play
===========================================================================
Title : Escape from the Catacombs
Filename : CataEsc.wad
Release date : 31st October 2018
Author : Jakub "KUBA18i" Majewski
Email Address : [redacted]
Other Files By Author : Currently, none.
Misc. Author Info : I'm a 19-year old Polish student interested in IT,
Japanese culture and whatever oldschool stuff,
including Doom(and well, Heretic!).
Description : Here it is: my debut in the art of creating levels
for FPS video games. Or rather, my first real
attempt at doing so, where I genuinely try to make
a playable level rather than to mess around with
the editor. So, this is the time where I have to
provide a story for the WAD or something, right?
Well, if that's so...
You used to be a cunning mercenary who never
resisted the urge to protect his homeworld from
demons or whatever sorcery. However, citizens if
the land thought you were a dangerous criminal, and
so they decided to incarcerate you in a dark
dungeon. They decided to lock you up in a chamber
in an underground catacomb, beneath an old military
base. You had spent a few months in solitary
confinement, being fed a meal made of a chicken
three times a day by the guard. But one day, the
guard didn't open the cell door to deliver your
lunch for whatever reason. This felt rather
strange, so you wondered what's happening.
Suddenly, a ghastly figure entered your room with
murderous intent. You dodged his attacks and karate
chopped his head off. Then you had realised that
the compound has been overrun by evil, and it's
your duty to escape and save the day once again.
You picked the sorcerer's staff and decided to set
out.
....That works. While it's true that it's my first
map, I did my best to make it appear decent and
iron out any flaws. I had to use some magic tricks
to do what I want, which might make you see a void
sometimes, but there's not much I can do when
mapping in the vanilla map format. Besides, there
aren't many Heretic maps being made these days, so
I don't have a lot of competition. Nonetheless, I
hope you will have fun! I look forward to hearing
your thoughts. Who knows, maybe I will create more
maps for other games in the future.
Additional Credits to : pscave.net for the music(it's some remix of PS1
Dungeon); Foxysen for testing and giving advice
===========================================================================
* What is included *
New levels : 1 new level (E1M1)
Sounds : No
Music : Yes
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : A MAPINFO lump, so modern ports can display the level name in the automap.
Other files required : None
* Play Information *
Game : Heretic
Map # : E1M1
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch.
Build Time : Took a few days, then paused for 5 months, then
took another few days. Maybe a week in total.
Editor(s) used : Doom Builder 2, SLADE3, some midi2mus utliity
Known Bugs : None(aside from seeing void in some cases, like looking from an upper building at a lower one, but that can't be helped).
May Not Run With : ?
Tested With : GZDoom, Zandronum. Both latest version.
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text
file, with no modifications. You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact. I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: jakub-majewski.com