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Jimmy

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  1. Honestly not very sure what to do with Earthless. Happily accepting suggestions!

     

    There's only a handful of maps missing, but a small amount more that are lying at half-finished. So I still have time to change the direction of the project without an inordinate amount of redoing, but the question is do I just need to push through to the finish in the direction I'm gone? Or is it worth taking an about turn? Ignoring the sunk cost fallacy for a moment.

     

    My goal was for it to go on the Unity port, and therefore keep it Vanilla. But I think the rigidity of this format is making me feel creatively stymied.

     

    I could repurpose it for MBF21/DSDeHacked/UMAPINFO, and that would (a) help it stand out a bit more on its own instead of feeling like "just another Vanilla megawad" and (b) remove all the biggest stumbling blocks and let me make the maps I wanna make, but then it wouldn't be accessible on the Unity port when Earthless: Prelude (the first 12 maps) already is. The problem is, I'd probably find it even less fun to work on repurposing the maps for this format. I've been mucking around with this format to create new assets and that's been fun - so I do have stuff already made that I could conceivably add in, but whether it would fit in with Earthless or not is a different story.

     

    I think at this point I really wanna branch out and do something I haven't done before, but I feel like I've done... a bit of everything. I've done vanilla maps, Boom maps, UDMF maps, Heretic maps, even maps for my own game(s), and most recently something for my sibling, which employs their custom weapons mod. (That's releasing on Christmas Day.)

     

    Maybe I need to bounce to another WIP project, or find a good collaborator who I can bounce brand-new ideas off of, or do something for a new IWAD altogether like Hexen or Strife. Or maybe I just need a break from Doom altogether. I dunno, it's not that I don't want to create, it's just finding where to put  that creativity. The drive to map for stock Doom has been largely absent for about a year or maybe two, now. Only time pressure from external sources seems to be able to discipline me to do so, and the intrinsic motivation to create, even though I have ideas, has waned quite a bit, with tiredness and distraction becoming a daily thing I have to deal with.

     

    Gotta figure out how to get my mojo back.

     

    Ideas appreciated!

    1. Chris Hansen

      Chris Hansen

      Ohh man, this doesn't sound too good and I guess familiar for most of us. Allow me to share my view on your predicament.

       

      It sounds like you need to choose the option where you need to spread out all your pieces on the floor and pick up only the pieces you really feel for. The rest needs to be archived and parked for maybe later use. And maybe some of it should be scrapped all together to free your mind from them.

       

      Things have started to become a chore for you and you're stuck between feeling what you want to do and what you need to do. This being a creative process and all you really need to focus on what you want to do; the stuff that makes you happy. And although it seems like you're too burned out and tired from it, there probably still is some pieces on the floor that are near to your heart that can ignite the fire again. It's just all the other crap that's distracting you and making you feel stuck.

       

      Normally, I would just advice you to take a break. Usually works for me. But I'm thinking that a process where you tidy up and sort your scraps, ideas and plans might be the best solution. Getting an overview and concentrating on a few things could maybe work for you.

       

      Best regards and best wishes for Christmas

      Chris

    2. Jimmy

      Jimmy

      Thanks, Chris, much appreciated!

       

      I think your "spreading the pieces out" idea rings true and sounds markedly similar to an Earthless dev stream I did some time ago, wherein I did no mapping at all, and instead just organised thoughts and ideas in a spreadsheet and then assembling a plan of attack for future streams. I still have that spreadsheet, so it's probably worth a revisit. Just need to find a good point in time to resume streaming.

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