Sort by | Filename | Title | Author | Size | Time | Rating | Asc • DescDOSDoom v0.1 | Filename: | dosdoom.zip | Well, today, id software released the doom source code, but only for
the linux version. Since i don't happen to have linux installed on my
machine, i decided to port it to dos. This little exe is the result. You
might need cwsdpmi.exe, so copy ... | Date: | 12/23/97 | Size: | 201.8 KB | Author: | Chi Hoang |
DooM LEGACY v1.11 | Filename: | doomlegacy1_bin.zip | Hello all Doom fans of the world, here it is : the first release
of the Doom LEGACY project by Fab & Boris (we've still to find a
name for our team).... | Date: | 02/12/98 | Size: | 484.58 KB | Author: | Fab & Boris |
DooM LEGACY v1.11 source code | Filename: | doomlegacy1_src.zip | Hello all Doom fans of the world, here it is : the first release
of the Doom LEGACY project by Fab & Boris (we've still to find a
name for our team).... | Date: | 02/12/98 | Size: | 515.79 KB | Author: | Fab & Boris |
DooM LEGACY Release v1.2 | Filename: | legacy120.zip | Hello all Doom fans of the world, here is the latest release of
Doom LEGACY project by Fab & Boris (we still didn't found a name
for our team, let's say it is 'Fab & Boris').
Well, if you are reading this you probably know by now that th... | Date: | 05/19/98 | Size: | 753.93 KB | Author: | Denis Fabrice & Boris Pereira |
DOSDOOM VERSION 0.64 - Binary Executables | Filename: | ddbin064.zip | This is DOSDoom, a port of linux doom. You can run all your original DOOM wads
with DOSDoom It has loads of new features for players and level designers of
the original Doom.... | Date: | 06/05/98 | Size: | 560.71 KB | Author: | DOSDoom Team |
DOSDOOM VERSION 0.64 - Source Code | Filename: | ddsrc064.zip | This is DOSDoom, a port of linux doom. You can run all your original DOOM wads
with DOSDoom It has loads of new features for players and level designers of
the original Doom. Please read coders.txt contained within the ZIP files, you
will need to ... | Date: | 06/05/98 | Size: | 862.8 KB | Author: | DOSDoom Team |
WinDoom - V0.96 | Filename: | windmb96a.zip | WinDoom is my version (so far) of a Win32 port of the Linux Doom
source code released by id Software. I have gotten most of the
features of the original program working but it isn't quite finished
yet. It does odd things occasionally.... | Date: | 06/23/98 | Size: | 220.49 KB | Author: | Bruce Lewis |
WinDoom - V0.96 (source) | Filename: | windms96a.zip | WinDoom is my version (so far) of a Win32 port of the Linux Doom
source code released by id Software. I have gotten most of the
features of the original program working but it isn't quite finished
yet. It does odd things occasionally.... | Date: | 06/23/98 | Size: | 471.58 KB | Author: | Bruce Lewis |
Launcher for PRBOOM | Filename: | prblnch.zip | This is in a VERY early state. I have released it to get some
suggestions and comments. Some things don't work. But you can
launch PRBOOM with PWADS and DEH/BEX files very easy. I have
not included any documentation, but the INI-File and the
prog... | Date: | 07/22/98 | Size: | 147.19 KB | Author: | Florian "Proff" Schulze |
zdoomedt.zip | Filename: | zdoomedt.zip | This archive includes a demonstration wad for use with ZDoom 1.16 and
also various utilities and documents for use with editing ZDoom levels.... | Date: | 12/22/98 | Size: | 305.1 KB | Author: | |
ZDoom version 1.16 | Filename: | zdoom116.zip | an enhanced port of Doom for Windows 95/NT... | Date: | 12/22/98 | Size: | 437.04 KB | Author: | Randy Heit |
ZDoom version 1.16 source code | Filename: | zdoom116-src.zip | This archive contains source code for version 1.16. The binaries can be found
in the archive zdoom116.zip, which you should be able to find in the same place
as you found this.... | Date: | 12/22/98 | Size: | 798.01 KB | Author: | Randy Heit |
Marine's Best Friend | Filename: | mbf.zip | Marine's Best Friend is a modification of the Doom source.... | Date: | 01/03/99 | Size: | 1.58 MB | Author: | Lee Killough |
Marine's Best Friend source code | Filename: | mbfsrc.zip | DOOM source port. See MBF.TXT for details of the port itself.... | Date: | 01/03/99 | Size: | 2.15 MB | Author: | Lee Killough |
Doom for WindowsCE source code | Filename: | doomce.zip | This is the source code for the WindowsCE version of
Doom. It also includes the source for a program to
split the Doom1.wad file (the only one DoomCE was
tested with due to space considerations) into five
pieces for loading on the CE machine.
... | Date: | 05/28/99 | Size: | 426.61 KB | Author: | Bruce Lewis |
MP3 Made Easy! | Filename: | dosdoom_mp3.zip | MP3 music referece WAD, used for DOOM2 and DOS DOOM only NOTE: there are no MP3's in this package (see below)... | Date: | 05/29/99 | Size: | 3.79 KB | Author: | Marc A. Pullen [FANATIC] |
ZDoom Technical Reference HTML Format | Filename: | zdhtech.zip | I offer this version of the Tech pages for a couple reasons. One, since my page got axed I wanted to be sure you all had access to this. Two, many people can't use the help format.... | Date: | 06/01/00 | Size: | 3.75 MB | Author: | Rick Clark |
Doom3D Version 1.16 | Filename: | doom3d116.zip | Doom3D is a Win32/DirectX port of Id Software's Doom.
doom3d116.zip contains the v1.16 binaries... | Date: | 02/22/01 | Size: | 470.18 KB | Author: | Paul Brook |
Doom3D Version 1.16 source | Filename: | doom3dsrc116.zip | Doom3D is a Win32/DirectX port of Id Software's Doom.
doom3dsrc116.zip contains the source for v1.16
see compile.txt (in zip) for full compilation instructions.... | Date: | 02/22/01 | Size: | 556.83 KB | Author: | Paul Brook |
ZDAEMON (v0.96) | Filename: | zdaemon_096bin.zip | A client/server port for playing DOOM and DOOM II online
ZDaemon is based on the ZDoom (v1.22) Win32/Linux DOOM port and is a continuation of
the csDoom project. It's released under the GNU General Public License and is being
developed by Nigh... | Date: | 06/19/01 | Size: | 2.91 MB | Author: | Sean "NightFang" White |
EDGE DDFs V3.7 | Filename: | edge-ddf-3.7.zip | These files are the default configuration files for EDGE which allow it to support Doom, Doom II and Final Doom. These are providd for reference to anyone developing games for EDGE.... | Date: | 03/25/02 | Size: | 71.93 KB | Author: | The EDGE Team |
EDGE WAD for V1.27 | Filename: | edge-wad-2.5.zip | Required engine data file for EDGE V1.27. This is needed for developers in addition to the source code.... | Date: | 03/25/02 | Size: | 205.85 KB | Author: | The EDGE Team |
EDGE v1.27 - Win32 (Win9x/ME/2000/XP) Version | Filename: | edge-1.27-win32.zip | Spawned from the Doom Engine, EDGE advances into the future with easy development and expansion as a cornerstone, making use of advancing technology on multiple platforms.... | Date: | 03/25/02 | Size: | 1.04 MB | Author: | The EDGE Team |
gledge32-l2.zip | Filename: | gledge32-l2.zip | This is the Gl rendering Edge32 L2 in
a version Compiled with Bcc 32 over Tasm52 Assembler.
It is optimized for Pentium (compatible) processors with L2 cache.
PII / PIII / PIV and the L2 AMD's.
It uses Fast internally managed thread s... | Date: | 01/10/03 | Size: | 424.42 KB | Author: | |
edge32-l2.zip | Filename: | edge32-l2.zip | This is the Standard software rendering Edge32 L2 in
a version Compiled with Bcc 32 over Tasm52 Assembler.
It is optimized for Pentium (compatible) processors with L2 cache.
PII / PIII / PIV and the L2 AMD's.
It uses Fast internally m... | Date: | 01/10/03 | Size: | 404.52 KB | Author: | |
The Eternity Engine Version: 3.31.10 | Filename: | ee33110w.zip | Eternity is the newest source port to inherit the banner of BOOM.
Descended from MBF, it attempts to carry on the effort to put editability,
reliability, and compatibility first. From SMMU it also gains the momentum
to give the player new option... | Date: | 01/19/05 | Size: | 1.1 MB | Author: | James "Quasar" Haley and Steven "SoM" McGranahan |
Eternity Engine v3.31.10 Documentation | Filename: | ee33110d.zip | This is documentation for v3.31.10 of the Eternity Engine. Most documentation is in HTML format and can be viewed in your favorite web browser. The Eternity Engine and its source code should be available at the same location you found this archive.... | Date: | 01/19/05 | Size: | 262.47 KB | Author: | Team Eternity |
RORDoom | Filename: | rordoom.zip | This was one of the first Doom source ports to feature
rooms above rooms capability, simaler to the Build engine.... | Date: | 06/06/05 | Size: | 445.32 KB | Author: | Julian Hope made this thing, I'm just merely uploading it |
SvStrife source | Filename: | svstr14s.zip | The source of svstrife is completly idenical to Prboom's source, so if you have compiled Prboom's source before, then, compiling svstrife shouldn't be a problem. Everything should be included for everything to work correctly. SvStrife is based on Prb... | Date: | 01/27/06 | Size: | 1.73 MB | Author: | Kaiser |
SvStrife 1.4 | Filename: | svstr14b.zip | After the release of Doom's source code in 1998, the source code of Strife was meant to be released as well
but it never happened. The source code eventually got lost.
Since Strife was originally designed for DOS, Strife wasn't very compatible on Wi... | Date: | 01/27/06 | Size: | 1.15 MB | Author: | Kaiser |
Doom source code, under the GNU GPL | Filename: | doomsrc.zip | This is a copy of the source code for DOOM's executable, v1.10 (public release version). This source code was initially released under the DOOM license in 1997, but then dual licensed (DOOM/GPL) in 1997 to encourage transparency in the development of... | Date: | 09/05/06 | Size: | 369.21 KB | Author: | id Software |
FraggleScript standalone source code | Filename: | fscript.zip | This is the original FraggleScript source that I found on my hard drive. I originally developed it separately; it was later integrated into SMMU. This may be useful to anyone who wants a standalone version of FraggleScript. Various features found i... | Date: | 04/07/07 | Size: | 35.66 KB | Author: | Simon Howard |
Heretic and Hexen engine source code | Filename: | ravensrc.zip | This is the source code of Heretic and Hexen by Raven Software, originally released in January 1999 under a restrictive EULA, and eventually re-released under the GNU Public Licence (GPL) version 2 in 2008.
The original Raven site for the source... | Date: | 06/24/15 | Size: | 843.06 KB | Author: | Raven Software (Upload by Jonathan Dowland) |
PDoom source code | Filename: | pdoomsrc.zip | Fork of DOSDoom 0.2 with flight, kill-all monsters, and quad damage cheat codes added.... | Date: | 10/09/15 | Size: | 418.04 KB | Author: | Phill Harvey-Smith |
PDoom | Filename: | pdoom.zip | Fork of DOSDoom 0.2 with flight, kill-all monsters, and quad damage cheat codes added.... | Date: | 10/09/15 | Size: | 319.36 KB | Author: | Phill Harvey-Smith |
DS Doom | Filename: | dsdoom.zip | Nintendo DS source port based off of PrBoom... | Date: | 10/29/15 | Size: | 2.19 MB | Author: | Dave "WinterMute" Murphy |
DS Doom source code | Filename: | dsdooms.zip | Nintendo DS source port based off of PrBoom... | Date: | 10/29/15 | Size: | 2.01 MB | Author: | Dave "WinterMute" Murphy |
Russian DOOM | Filename: | rus-doom.zip | My first translation attempt was in 2001. Back then I was a teen with out much knowledge, and overall quality of translation of original DOS executable was not very good. But we with my colleague, Sergey "Disctrich" Ivanov was the first who figured o... | Date: | 09/22/16 | Size: | 2.91 MB | Author: | Julian Nechaevsky |
Calico 1.0 | Filename: | calico10.zip | Calico is a backport of the Atari Jaguar version of DOOM to PC. It is highly accurate and mostly feature complete as of this first release.... | Date: | 05/04/17 | Size: | 1.11 MB | Author: | James Haley, Team Eternity |
Caverns of Darkness Engine source code | Filename: | cod10src.zip | This is the source code for the custom Caverns of Darkness engine by Joel Murdoch of the Chaos Crew. It is an early build of the Eternity engine (v.3.29) with some very minor tweaks. It has been uploaded to /idgames in 2020 by request of Rick ''Redne... | Date: | 01/31/20 | Size: | 966.09 KB | Author: | Joel Murdoch of The Chaos Crew. Uploaded with permission by Rick ''Redneckerz'' Commandeur from the |
The Boggy Region engine source code (BOGREG.EXE) | Filename: | brsrc.zip | This is the engine source code release for The Boggy Region, a megawad by SilverMiner, based on Boom v2.02.... | Date: | 04/05/20 | Size: | 10.64 MB | Author: | SilverMiner. Uploaded with permission by Rick ''Red'' Commandeur. |
Carnage Galore III: Fury of Vuradi vintage JHexen source code | Filename: | cg3jhxensrc.zip | This is the source code release of an older version of Carnage Galore III: Fury of Vuradi. The new and current release is based on the GZDoom port and is found at the older versions previous address: https://www.doomworld.com/idgames/levels/hexen/d-f... | Date: | 04/05/20 | Size: | 6.79 MB | Author: | Robert Eckhardt, alias ''Ichor''. Uploaded with permission by Rick ''Red'' Commandeur. |
Boomlightgen source code | Filename: | blightgensrc.zip | This is the source code release of Boomlightgen, a tool to create a day/night cycle in Boom using a generated WadC script, as seen in the map The Last Sanctuary. It ''computes'' a changing light cycle through linedefs/sidedefs using this script.... | Date: | 12/28/21 | Size: | 265.75 KB | Author: | cybermind (aka Mistranger). Uploaded with permission by Rick ''Red'' Commandeur. |
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