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fluddsskark

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About fluddsskark

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  1. fluddsskark

    Doom Mac OS source code released

    yeah we're talking 68k here there are some assembly language instructions (Doom68k) in there
  2. I'm trying to make a table with a hollow ground but there is no concept of hollow ground in Doom Engine, is it because of the sectors, or what?
  3. fluddsskark

    Doom Mac OS source code released

    Extracted it using Macintosh.JS
  4. fluddsskark

    Doom Mac OS source code released

    I provided the content "as-is", so yeah in some ways it is warez, I've already uploaded some pieces of the Doom Source code in my GitHub. Problem is that it won't compile as the OG zip file had lossy compression used, my guess.
  5. fluddsskark

    Doom Mac OS source code released

    I think we can treat it in the same vein as the DNF2001 leak
  6. fluddsskark

    Is this Mac/PC Doom source code on ebay legit?

    I also uploaded the source codes in my Github: https://github.com/fluddsskark/DOOM-Mac-src https://github.com/fluddsskark/DOOM-DOS-src
  7. fluddsskark

    Is this Mac/PC Doom source code on ebay legit?

    https://archive.org/details/doom-source-mac
  8. fluddsskark

    Is this Mac/PC Doom source code on ebay legit?

    I uploaded the file in archive.org a couple of months ago
  9. yeah you have to cut the sectors into as thinly as possible to make it look like a slope
  10. Not compatible with Vanilla DOOM?
  11. What's the difference between UDMF and other map formats?
  12. Thanks, but there's this unrelated issue; I can't seem to make a slope or something whenever I try to press ALT+S. It just doesn't work.
  13. I've been meaning to create this Doom map but it's strictly symmetrical so I want to know if there is an option of symmetry geometry like Blender's mirror function.
  14. Hello, I've been thinking of making a TC for Quake or Doom but I don't know which one is more easy and doable. Quake has more advanced technology than Doom but that is disputed since the release of GZDoom. And I also want to add a player model in Doom but in Quake it is easier to to do just that. So, which one is better or easier to mod for?
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