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Eternity (UDMF) Format lighting

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Hey, I'm using Eternity (UDMF) and there are colored lighting controls like in Z-based ports, but it doesn't work, I've changed the renderer too.

I know about linedef 242 for Eternity (Doom) which follows SMMU rules which means the colormap only applies there.

Is there a control, or a booleen in UDMF that is like linedef 242?

Maybe a fix that forces Eternity into OpenGL ( not really preferable )

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  • Eternity doesn't support JIT colourmap generation at this time. You can only supply Boom colourmaps which require a colormap lump to handle the translation.
  • There is only one renderer, there is no such thing as "forcing OpenGL".

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