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My Celium

Text Screens not appearing in DSDA?

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When I was playing Ancient Aliens MAP10, a text screen didn't appear like it should at the end of the level like it does in GZDOOM. Is this a glitch or intentional about the source port? Also how do I turn it back on?

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The mapinfo formats that are used for intermission screens in Ancient Aliens are not compatible with many boom based ports, unfortunatly (altho it does come with emapinfo, the Eternity Engine's own special mapinfo format that does seem to come with intermission screens and

 

If you want the intermission screens, level names, and episode select on DSDA-Doom; here's a patch you can put in your autoload folders:

https://www.doomworld.com/forum/topic/136079-quality-of-life-patches-for-various-wads-updates-and-reorganisation-on-hold/?page=2&tab=comments#comment-2696784

https://www.dropbox.com/scl/fi/sqk2u0benqqwntcf0qv8w/Ancient-Aliens.zip?rlkey=hnitwlp02aebynvytfwed9tt9&dl=0

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