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Borax

Trouble adding wall textures to WAD

Question

I'll skip to the chase and say that the problem I'm having appears to be identical to the one described here, except that I'm having it with wall textures instead of the skybox:

 

I'm following the wiki's instructions for adding wall textures, and for some reason the map doesn't load in Chocolate Doom once I add new wall textures. (I had a separate problem with flats, but that's been resolved elsewhere and I'm grateful). Per the instructions, I am:

 

  1. Loading a 64x64 png into SLADE
  2. Converting it to Doom image format
  3. Going to Graphic > Add to TEXTUREx
  4. Clicking "Import from Base Resource Archive" (making sure I have Doom II selected, as that's what I'm using)
  5. Double-checking to make sure the texture shows up in the TEXTUREx lump afterward

 

The wiki says if you do this and see it there, you're good to go. And I can even use it in SLADE, I just can't run the map afterward. I read through the other thread and tried renaming TEXTURE1 to TEXTURE2, but like the OP in that thread it just turned one error into another one. I've read through both the wiki instructions and the thread replies several times and I can't wrap my head around what I'm doing wrong.

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What error are you getting specifically? Is it the same as that old thread? Might be helpful if you can share the wad.

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The specific texture it says it's missing is different but it's the same error:

image.png.5fd2563f1bd19c1b3e87a3d4e35ef902.png

 

I've attached the wad in a zip folder.

crockery-test.zip

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Okay, so I imported my texture wrong. I'm confused by the missing texture names, though; those aren't anything I touched.

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23 hours ago, Borax said:

Okay, so I imported my texture wrong. I'm confused by the missing texture names, though; those aren't anything I touched.

I recognize those texture names. They're from Freedoom.

Tell me, is that what you're using? Because if it is, then I have two solutions for you: Either buy the classic Doom franchise on Steam (Legit like 10 bucks or something, probably not even that) or use ZDoom instead.

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Would that fix my problem? I have both the original Doom WADs from Steam (yes, I paid for them) and GZDoom. Chocolate Doom, using the Freedoom WADs, is what Eureka defaults to for testing. I haven't changed it because I'm still learning and I want to get the fundamentals down before I tackle the deeper GZDoom stuff.

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