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Telemassacre

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About Telemassacre

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    Junior Member

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  1. Telemassacre

    The Above Avatar is Fighting You. How Screwed Are You?

    the edge is crazy. i am screwed 7/10
  2. sometimes i feel this way with slade
  3. Telemassacre

    What are you listening to?

    i'm not listening to anything right now, but i usually listen to The Official Podcast
  4. Telemassacre

    React To The Custom Title Above You

    Well, get to it!
  5. Telemassacre

    Telemassacres trash pile

    also here's the videos that shitass1-2 were created for
  6. Telemassacre

    Telemassacres trash pile

    i love nepeta leijon
  7. Telemassacre

    What Video Game Are You Currently Playing?

    Postal 2: Paradise lost and Half Life 2: Episode 1
  8. I've been meaning to do this for a while. I've basically compiled all the wads i've created, but never finished/don't care to release. download link Feel well more than free to ask questions down below.
  9. Telemassacre

    deprocated thread

    ok
  10. Telemassacre

    My way of doing Doom Reloads

    Hi there. I'm Telemassacre and i wanted to write this. So let's make a basic reloadable pistol. But before we do that, we need to create 2 new ammo types. Actor PistolAmmo : Ammo // collectable reserve ammo { Inventory.PickupMessage "Picked up a clip." Inventory.Amount 15 Inventory.MaxAmount 150 Ammo.BackpackAmount 15 Ammo.BackpackMaxAmount 300 Inventory.Icon "PMAGA0" +IGNORESKILL // added for realism, you can remove this if you want to States { Spawn: PMAG A -1 Stop } } Actor PistolClip : Ammo // clip ammo { Inventory.MaxAmount 15 // clip size of pistol Inventory.Icon "PMAGA0" +IGNORESKILL } Now we can add our pistol. ACTOR Glock17 : Weapon { Weapon.AmmoType "PistolClip" // What will actually be fired Weapon.AmmoUse 1 Weapon.AmmoGive 15 // It is generally a good idea to give players a whole clip Weapon.AmmoType2 "PistolAmmo" // The ammo type you collect in the world and store as reserve Tag "Pistol" +WEAPON.NOAUTOFIRE // Lets us make this pistol semi-automatic -- not needed +WEAPON.AMMO_CHECKBOTH // Lets you select the pistol with reserve ammo and none in the clip For the sake of simplicity, I have omitted other states that do not require special tags for this reload technique. States { Ready: PISG A 1 A_WeaponReady(WRF_ALLOWRELOAD) // Allows us to actually reload the pistol [default bind is R] Loop Fire: PISG A 0 A_JumpIfInventory("PistolClip",1,1) // Makes sure you have clip ammo before firing Goto Ready PISG B 2 A_FirePistol PISG C 2 A_Spawnitemex("BulletCasing",0,0,37,random(8,1),-6,random(5,8),270) Goto Ready Reload: PISG A 0 A_JumpIfInventory("PistolAmmo",1,1) // Makes sure you have reserve ammo before reloading Goto Ready PISG D 2 // reload animation PISG E 2 A_PlayWeaponSound("pistol/reload1") PISG F 2 A_PlayWeaponSound("pistol/reload6") PISG GHIJ 4 PISG K 4 A_PlayWeaponSound("pistol/reload2") PISG L 4 A_PlayWeaponSound("pistol/reload3") PISG ED 2 ReloadCalc: // Does the actual calculations for reloading PISG A 0 A_JumpIfInventory("PistolClip",15,"Ready") // Makes sure you have less than the max clip size [this weapon has it set to 15] PISG A 0 A_JumpIfInventory("PistolAmmo",1,1) // Makes sure you have reserve ammo before calculating Goto Ready PISG A 0 A_TakeInventory("PistolAmmo",1) // Takes reserve PISG A 0 A_GiveInventory("PistolClip",1) // Gives clip Goto ReloadCalc // loops until the clip is full } } So i hope you understand this tutorial, i just really wanted to make this to show you all my way of reload code.
  11. Telemassacre

    Doom Rtx is insane!

    doom rtx + smoothdoom + hd doom sfx + hd doom music
  12. I will put levels in the format of which ones get posted first, but all of them should be pistol-startable. Map format is advised to be Doom Format, but Hexen or UDMF will do fine.
  13. Telemassacre

    Share a random fact about yourself

    As of writing this comment, this is my favorite YTP.
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