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Question

I need help adding a custom model made in blender to GZDoom. It won't load and i don't know what i'm doing wrong.

I get the error message "DeadTree1 at (64.0, 4192.0) has no frames", despite the model, Modeldef and the Decorate matching up.

MODELDEF:

Model "DeadTree1"
{
Path "models"
Model 0 "deadtree1.md3"
Skin 0 "wood.png"
Scale 1 1 1.2
Offset 0 0 0 
AngleOffset 90 

    FrameIndex DTRE A 0 0 

}

DECORATE:

ACTOR DeadTree1 16001
{
  Radius 24
  Height 128
  ProjectilePassHeight -16
  +SOLID
  States
  {
  Spawn:
    DTRE A -1
    Stop
  }
}

I use Blender 2.66a with the MD3 Export tool.

 

This is what the Object Paths look like:
help1.png.754e6473714a54cdc3c852b765c20789.png

 

If you ask me, i might be able to provide the model/wad (it's a very early beta, so i should have no problem sharing it.)

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Even if you're using only the model, it still needs the sprite lump. You can even make a dummy sprite in a TEXTURES archive:

Sprite "DTREA0", 64, 128
{
}

 

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3 minutes ago, Gothic said:

Even if you're using only the model, it still needs the sprite lump. You can even make a dummy sprite in a TEXTURES archive:


Sprite "DTREA0", 64, 128
{
}

 

It worked! thanks

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