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binklefish

Issue with custom sounds not playing (Slade)

Question

I've had this issue for awhile now, and I still haven't been able to find anything. I've been experimenting with making different things in Slade, but I've never been able to have custom sounds that work. I made a SNDINFO lump, and assigned names to my sounds in there, and I made sure the files themselves were converted to Doom format. I've tried doing this a few times with different types of actors, for example, I made a weapon that is supposed to make a sound when firing its projectile. I used A_PlaySound on the weapon's firing state, and when that didn't work I tried assigning the sound to the projectiles See state, and made sure everything was typed correctly. Whenever I run my file to test it, I always hear nothing where there's supposed to be a sound.

 

I'm sure the problem is something simple, but I've been trying for awhile and I don't know what I'm doing wrong. I found that replacing an already-existing sound file makes it work, but I don't want to just replace sounds.

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I get warnings when I use A_PlaySound(). Maybe using A_StartSound() would work. 

https://zdoom.org/wiki/A_StartSound

Did you double check that the drop down menu at the top of the screen when you're looking at your SNDINFO lump has the right script language selected? 

Are you using gzdoom or another platform that supports SNDINFO?

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