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FireWarden1000

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About FireWarden1000

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  1. FireWarden1000

    Hell Revealed - WAD REVIEW PART I

    The plan was to write level reviews for Hell Revealed without spoiling the levels, and for time reasons, because there are 32 levels to review based on a continuous play through of the WAD on Ultra-Violence or even replay the entire WAD. After further investigation into how to play the levels in Hell Revealed, the player will need to find the secrets in the level to complete the level, because during the blind play through of the levels, I would run out of ammo or health. I plan to complete the rest of Hell Revealed, but I do not know how long that will take.
  2. FireWarden1000

    Hell Revealed - WAD REVIEW PART I

    This review of Hell Revealed contains only PART I of the review (MAP01 - MAP12) for this DOOM2 WAD. Hell Revealed ----------------------- Hell Revealed is a megawad, a 32-level replacement for DooM II, created by Yonatan Donner and Haggay Niv. In Hell Revealed, you will find: 32 new high-quality very detailed levels, many new graphics including textures, flats, skies, status bars and others, full skill-level support and additional attention to coop-players, and extreme challenge. Hell Revealed supports single player, cooperative (with additional weapons and enemies) and several maps have special DM parts (maps 1 and 2 are especially good for deathmatch). The new musics are currently taken from Rise of the Triad - we might release an updated version with original musics soon. Visit the Hell Revealed homepage: http://www.geocities.com/Hollywood/4704/ Mail any question and comments and demos and everything to Yonatan Donner at <ruthd@post.tau.ac.il> The story --------- You wake up with a pistol in your hand, 50 bullets and suddenly you appear to have visible health and armor. Apparently you were sent into an invaded lab experimenting in jumpgates by two mad WAD creators. Your mission is to go through the jumpgate and find out what your mission is, and, in addition, to finish all levels and send a letter of complaint to the madmen who sent you here. To read the rest of the incredible Hell Revealed story, send $500 to us, or, alternatively, enter a nuthouse. This is Doom, man - just go in there and kill! Hell Revealed files ------------------- hr.zip - the main wad hrinfo.zip - the Hell Revealed infopack hrhelp.zip - demos with -nomonsters, showing all the secrets in all the levels hruvlmps.zip - Ultra-Violence demos for all levels, starting from scratch and ending with all kills and secrets Thanks to --------- id Software, for creating such a great game Apogee for Rise of the Triad - another great game Daniel Lindgren, Kai-Uwe Humpert and Peo Sjoblom, for recording excellent lmps for these levels Peo Sjoblom, for coming up with great level names like Mostly Harmful and Post Mortem George Bell, for several good ideas Eric Labiner and Yohay Kaplan, for disturbing us all the time and not letting us work All the people who asked me about Hell Revealed and convinced me to carry on and make it a megawad Legal stuff ----------- Hell Revealed is freeware but is not public domain. You can distribute it freely, but only in it's entirety. Don't modify the wad file or any part of hr.zip. I currently have completed MAP01 - MAP12 in Hell Revealed HR.WAD using DOSBox with DOOM2.EXE on Ultra-Violence, excellent DOOM2 WAD, 80/100. While the visual qualities of the levels in Hell Revealed are at a very basic level, the gameplay qualities of each map in Hell Revealed will consist of excellent gameplay variety, because the gameplay will not remain stale. Players will expect to see sudden Boss enemies appear in the levels, complete challenging platforming sections, survive dangerous enemy ambushes, travel through very dark levels, witness large scale environments, interact with numerous switches to progress to the next area of the map, search for well hidden secrets, and experience very challenging level difficulty. MAP01 - Into the Gate MAP01 will be a basic DOOM2 map with teleporting enemies that will overwhelm the player if the player is unprepared for the ambush. MAP01 is the easiest map in the WAD. MAP02 - Gateway Lab MAP02 is an excellent DOOM2 map with a platforming section, and switch hunting gameplay where you have to search around the map to find the switches that will lead you to the Exit Room. MAP03 - The Dumpster MAP03 is an excellent DOOM2 map with platforming sections, teleporters, includes numerous lifts to operate, switch hunting, and the level has an excellent sense of scale. MAP04 - The Garden Terminal MAP04 is the worst map in the WAD, because MAP04 consists of only box shaped rooms, and there are not many surprises in this level. MAP04 is overall a low quality DOOM2 map. MAP05 - Core Infection MAP05 is the best map in the WAD, because of the overall scale of the level, and follows The Ultimate DOOM level design. MAP05 contains numerous stair cases to travel through, and lifts to utilize. MAP06 - The Round Crossroads MAP06 is an excellent DOOM2 map, and is the first challenging map in the WAD, because of the number of Higher Level enemies that will appear in the level, and is full of enemy ambushes. MAP07 - Arachnophobia MAP07 is tied with MAP04 as being the worst map in Hell Revealed, because the gameplay in MAP07 is a complete grind, and will cause you to burn through all of your ammo. MAP08 - The Jail MAP08 is a low quality DOOM2 map, because MAP08 is overall very dark, and there is not enough ammo in the level to actually destroy all of the enemies in the level. MAP09 - Knockout MAP09 is an excellent DOOM2 map, because MAP09 is the most detailed map in the Hell Revealed, consists of numerous different themes, and MAP09 is the first Slaughter Map in the WAD. MAP10 - Chambers of War MAP10 is a very basic DOOM2 map, because MAP10 is full of empty rooms, and the outdoor areas were completely empty excluding the garden maze, which had no purpose in the level. MAP11 - Underground Base MAP11 deserves to be reviewed independently considering the size, difficulty, and the complexity of MAP11. MAP11 earns top awards for gameplay, and is the first Boss Fight level in the WAD. MAP12 - Great Halls of Fire MAP12 is a well designed DOOM2 with flaws involving level design, and difficulty balancing. In MAP12, areas of the map were designed to be very narrow, and there isn't enough ammo in the level. MAP13 - Last Look at Eden Unfortunately this is where my review for Hell Revealed ends, because I haven't actually completed MAP13, which is atrociously difficult, and PART II of this WAD REVIEW will continue on MAP13. The visual qualities of Hell Revealed are a completely forgettable experience, but the gameplay quality of Hell Revealed is at a completely different level. The maps in Hell Revealed follow The Ultimate DOOM level design, or at least reminds me of The Ultimate DOOM without the themes, because the levels will usually stick to one theme for each level. Don't expect to see libraries, computer labs, science labs, or train stations in Hell Revealed, but if you are after more DOOM2 levels, you are in the right place, because the WAD follows DOOM2 gameplay design or even The Ultimate DOOM gameplay design, and the WAD is overall horror themed, because the levels will contain dark locations which will catch the player by surprise. I do not know when I will continue reviewing Hell Revealed, but I will see everyone after the next update of the Hell Revealed WAD REVIEW. Free image hosting provided by the ImgBB website. Upload and share your images. ImgBB website: https://imgbb.com/ Compatible with DOSBox MS-DOS X86 emulator, and DOOM2.EXE. DOSBox, an x86 emulator with DOS. https://www.dosbox.com/ Hell Revealed - Doomworld /idgames database frontend https://www.doomworld.com/idgames/themes/hr/hr
  3. FireWarden1000

    IMPROVISED - DOOM2 Map - 1.04 RELEASE

    The madness returns with the next release of IMPROVISED, which used to be called FACTORUMRESTORED-F1000, but was a difficult name to spell every time I have to write the map release documents, and the map now has a new name. The main priority of the 1.04 Release of IMPROVISED was rebalancing the level difficulty, because testing challenging DOOM2 maps repeatedly becomes more challenging over time, which is the reason why the Starting Area, and the Lobby Area were merged into 1 area, to create a larger area to explore. There is more room to move around in the Starting Area, and the additional space will provide me the resources I need to add more resources to the Starting Area of the map. Adding more resources to the Starting Area of the map will create a smoother level progression experience from the Starting Area of the map to the Mid Section of the map. I had to remove areas from the map, because I ran out of time. I had to increase the development cycle for the IMPROVISED 1.04 Release to 16 hours, because I didn't want to upload a map that was half finished, and I do not know when I will start developing the next update for IMPROVISED. That last time I developed IMPROVISED was FEBRUARY 3RD 2023, and I decided to merge the IMPROVISED Storyline with the EVADED Storyline, which makes developing the map much more easier for myself, because I am working with a theme that I am familiar with. Map releases will be farther apart than before, because I am developing content outside of the Doomworld Forums, but the content will usually involve the Doomworld Forums. DOOM content that I develop will not always mean more DOOM map releases from myself, but the content will still involve the Doomworld Forums.
  4. FireWarden1000

    (Almost finished) Earth Invasion

    I completed Earth Invasion earthinv.wad with GZDoom using the Brutal Doom Community Expansion brutalv21.14.0.pk3 DOOM mod on Ultra-Violence, outstanding DOOM2 WAD, 92/100. Certain maps were rushed out the door, but Earth Invasion is an action packed adventure that is full of tech bases to explore that are dark, and atmospheric. MAP01 - OPERATION CENTER Excellent attention to detail, and balanced gameplay with very dark level designs full of locations to explore, which brings a level of realism to the maps. My complaint is the amount of "Doomcute" implemented in the levels, because not every piece of furniture is well designed. If you do not know how to design a certain object, I recommend not adding the object to the level. MAP02 - THE LAB MAP02 will include outdoor locations with an excellent level design once again, featuring well designed enemy ambushes, and a large sized map that is difficult to navigate which will cause the player to search the entire map to understand where to go next. MAP02 is an overall, very well designed tech base. MAP03 - WASTE TREATMENT CENTER The worst map in Earth Invasion, because most areas in MAP03 were narrow corridors or ventilation shafts. The player will travel through the ventilation shafts to use lifts, which will take the player to the next area, and nothing special happens in the map. Travel through the tunnels, ride the lifts, press the buttons, find the keys, then exit the map. MAP04 - STORAGE FACILITY The best map in Earth Invasion, because this map has everything, explosions, close quarter combat, long range combat, the map will feature larger areas to explore, various level themes, well designed enemy ambushes, the list goes on. MAP05 - THE SOURCE The not very dramatic ending to Earth Invasion, because the boss fight was a completely forgetful experience. The previous levels were significantly better than this map, because nothing special happens in this map. I did enjoy the platforming sections of the map, but overall the map feels unfinished, and rushed out the door. RECOMMENDATIONS: Add more powerful enemies to the levels at least for HARD mode, because I didn't take that much damage from enemy encounters in the maps, and the maps were not very difficult to complete. Remove explosive barrels that are placed close to enemies, because enemies have a chance of attacking the explosive barrels by accident which reduces the gameplay difficulty or even consider replacing explosive barrels with Rocket Ammo. If you are not sure how to include an area of a map to a level, you should either remove these extra locations from the map or block off these areas of the map to reduce level development time. Overall, Earth Invasion is a highly recommended DOOM2 WAD.
  5. dmnwizard, excellent playthrough of BRICKLANDS.wad in the EXPANSIONWADS-STRIKE DOOM2 MAP PACK, because you only got hit 1 time in the entire map. This is very surprising news for me, because even I have to admit I had a difficult time completing BRICKLAND on Ultra-Violence. I was playing BRICKLAND with DOSBox with DOOM2.EXE, and I would always take a beating in the last area. I though I made these maps more challenging than most people will be able to handle, because I had a difficult time testing most of the maps on Ultra-Violence except for FORTRESS1 which is the shortest map in EXPANSIONWADS-STRIKE.
  6. I have released the last 2 maps for EXPANSIONWADS-STRIKE DOOM2 MAP PACK which is designed to be played with DOSBox, the MS-DOS X86 Emulator with DOOM2.EXE. EXPANSIONWADS-STRIKE will be compatible with any DOOM Engine source port, but the gameplay will be untested with all DOOM Engine source ports. EXPANSIONWADS-STRIKE was designed to include only 4 DOOM2 maps, and I will release more EXPANSIONWAD MAP PACKS eventually, possibly yearly because I prefer to build DOOM maps over a longer period of time instead of proceeding with monthly map releases. There are times where I cannot release a DOOM map, because the quality of the map will be on the lower end of the chart, and I am only taking advantage of the customers if I decide to disguise the incomplete map as a full map release. The development of EXPANSIONWADS-STRIKE was very challenging, but I am completely surprised by the quality of the maps, because the maps started out very small in size, but eventually became full sized DOOM2 maps. Balancing the difficulty of the maps was the main problem with EXPANSIONWADS-STRIKE, because adding more areas to the maps will only extend the development cycle of the maps, and I did not track the development time of each map, which was a significant problem with the 1.00 Release of EXPANSIONWADS-STRIKE. Anyone should consider the 1.01 Release of EXPANSIONWADS-STRIKE the actual 1.00 Release, because I did not add any improvements to BRICKLAND.wad or FORTRESS1.wad. The next time anyone will see an update for EXPANSIONWADS-STRIKE will probably have to wait a long time.
  7. FireWarden1000

    [CANCELLED] Imagination Beyond

    Heartwrath Islands: Shrine of Kalgadar has nothing to do with DOOM, and appears to be a dungeon crawling mod for DOOM2. No one has to build the biggest, craziest DOOM map that anyone has seen before, but if you decide to stop building DOOM maps, that is entirely up to you.
  8. I completed Four Zero Zero.wad with DOSBox, and DOOM2.EXE, excellent DOOM2 map, 85/100. Bri0che strikes again with another well designed DOOM2 map which will not disappoint anyone. NEGATIVES The map is light on resources, and I had to use Berserk to conserve ammo, which is not exactly a negative remark, but this increases the level of suspense in the map. Provide the player with more Health Kits, or provide the player with more weapons earlier in the map to balance the map difficulty. POSITIVES Excellent level layout which takes the player all over the place. The player goes from outdoor locations to indoor locations, and overall excellent map theme. The enemy ambush locations in the map actually caught me by surprise.
  9. FireWarden1000

    FiveUAC (Alpha)

    I completed FiveUAC.wad with GZDoom using Brutal Doom Community Expansion brutalv21.14.0.pk3 DOOM mod, basic Ultimate DOOM map, 70/100. The greatest flaw in the map is the visual qualities with nothing to look at in the entire level, but the gameplay is top level. NEGATIVES Missing textures or the same textures repeating in the rooms, door tracks move with the doors, and the door tracks are not textured either. Textures are out of alignment, but I will leave the visual qualities alone, because you are new to building DOOM maps. Most areas of the map are completely flat, and needs more elevation variety. POSITIVES Gameplay length of the map was was closer to 30 minutes and I prefer gameplay variety, because gameplay variety catches the player by surprise. Teleporting enemies, switches to press, keys to find, branching pathways etc. I look forward to the next DOOM map you release.
  10. I had to attend my Dad's funeral in Fort-Worth, Texas, which lasted for 2 painful weeks, because he passed away unexpectedly, and may he rest in peace. I have even more news for everyone, remember that accident that happened last year which caused me to relocate to temporary housing? Well here is the truth, my home caught on fire when I was working on my car, which was an accident that I caused. I have good news to share with everyone, I should be getting money from my Dad's side of the family to pay for his funeral, which I payed out of pocket, and the repairs to my destroyed home should be starting very soon. I didn't say anything about the fire incident back then, because I wasn't certain how the events will unfold, and I would't want to disappoint anyone. I got promoted at my job out of nowhere, because supposedly I am a great writer, I am excellent at math, and I present excellent ideas to the company according to my boss. I am under the impression you guys said something, and now everybody knows I build DOOM maps as a side project. Anyhow, EXPANSIONWADS is a DOOM mapping project I launched for the classic gaming community on Facebook, which will feature DOOM maps that I normally would not release on the Doomworld Forums. Back then I didn't have a reason to release these unreleased DOOM maps, because I was not interested in maintaining the maps long term or expressed any interest in expanding the maps. The EXPANSIONWAD maps will not be the Transformative maps that I release on the Doomworld Forums, because the Transformative maps take at least 100 hours to build. August 2023 was a very challenging month for myself, but I have returned to building DOOM maps, and I have continued writing DOOMWAD REVIEWS on the Doomworld Forums. I have only released 2 maps out of the 4 maps that I initially planned for the STRIKE MAP PACK, because the maps are taking longer to build than I anticipated. I was not able to track the development time of the STRIKE MAP PACK, because I had to setup the SLADE DOOM Editor software, and understand how to use the software. The instruction manual for the SLADE DOOM Editor program is very vague about how to use the software. I prefer to use the Eureka DOOM Editor over the SLADE DOOM Editor, but I have to admit the SLADE DOOM Editor is easier to use.
  11. MAP PACK TITLE: EXPANSIONWADS-STRIKE MAP PACK VERSION: 1.01 LEAD DEVELOPER: FireWarden1000 EMAIL ADDRESS: hateatinghat@hotmail.com RELEASE DATE: 1.00 09/14/2023 1.01 10/04/2023 EXPANSIONWADS-STRIKE MAP PACK was made using data from DOOM2. DOOM ENGINE EDITOR SOFTWARE: Eureka DOOM Editor, and SLADE DOOM Editor Eureka DOOM Editor website: http://eureka-editor.sourceforge.net/ Use the latest developer version of the Eureka DOOM Editor: https://github.com/ioan-chera/eureka-editor SLADE DOOM Editor website: https://slade.mancubus.net/ SLADE GitHub website: https://github.com/sirjuddington/SLADE Free image hosting provided by the ImgBB website. Upload and share your images. ImgBB website: https://imgbb.com/ EXPANSIONWADS-STRIKE MAP PACK was uploaded to the MOD DB website. Games and mods development for Windows, Linux and Mac. MOD DB website: https://www.moddb.com/ EXPANSIONWADS-STRIKE MAP PACK DOWNLOAD LINK: EXPANSIONWADS-STRIKE addon - Doom II - Mod DB https://www.moddb.com/games/doom-ii/addons/expansionwads-strike Watch the development of EXPANSIONWADS-STRIKE MAP PACK on the Doomworld Forums. Forums: Doomworld https://www.doomworld.com/ EXPANSIONWADS-STRIKE - Classic DOOM2 Map Pack - WAD Releases && Development - Doomworld The EXPANSIONWADS-STRIKE MAP PACK is compatible with DOSBox MS-DOS X86 emulator, and DOOM2.EXE. DOSBox, an x86 emulator with DOS. DOSBox website: https://www.dosbox.com/ Map Description: Single player DOOM2 maps. Maps includes Easy, Medium, and Challenge difficulty levels. Maps Included with The EXPANSIONWADS-STRIKE MAP PACK: Installation Instructions: Copy the contents of EXPANSIONWADS-STRIKE to the DOOM 2/doom2 directory in your installation of DOOM2. In the MS-DOS terminal use the commands to load maps with DOOM2.EXE: BRICKLAND.wad C:/CD DOOM2~1/DOOM2 C:/DOOM2~1/DOOM2/DOOM2.EXE -FILE BRICKL~1.WAD CHEMICALS.wad C:/CD DOOM2~1/DOOM2 C:/DOOM2~1/DOOM2/DOOM2.EXE -FILE CHEMIC~1.WAD CONTOUR.wad C:/CD DOOM2~1/DOOM2 C:/DOOM2~1/DOOM2/DOOM2.EXE -FILE CONTOUR.WAD FORTRESS1.wad C:/CD DOOM2~1/DOOM2 C:/DOOM2~1/DOOM2/DOOM2.EXE -FILE FORTRE~1.WAD Start a new game in DOOM2 to access the EXPANSIONWADS-STRIKE MAP PACK maps. Files included with EXPANSIONWADS-STRIKE.zip: BRICKLAND.wad CHEMICALS.wad CONTOUR.wad FORTRESS1.wad GAMEGUIDE.TXT STRIKE1.01.TXT EXPANSIONWADS - STRIKE MAP PACK GAME GUIDE Screenshots: BRICKLAND.wad CONTOUR.wad CHEMICALS.wad FORTRESS1.wad UPDATE OCTOBER 4TH 2023:
  12. FireWarden1000

    Lance of the Soul [cl9] (NOW ON IDGAMES)

    I completed Lance of the Soul LotS.wad with GZDoom with Brutal Doom Community Expansion brutalv21.14.0.pk3 DOOM mod on Ultra-Violence, visually impressive DOOM2 WAD, 89/100. The level of detail in the map took me by surprise, because the theme of the map feels very believable, and the map is built to scale. NEGATIVES: The enemy traps are challenging to survive, because there is not much room for the player to move around until the monsters move out of the way. The map layout is relatively linear, because there are no side locations to explore except for secret locations. There is minimal texture variety in the map, which will cause most areas to appear the same. POSITIVES: Superb visual design, because I am used to seeing numerous boxed shaped rooms from DOOM2 map developers. Excellent monster traps that are difficult to survive, because the player will be required to develop a strategy to escape the monster traps. RECOMMENDATIONS: Add more contrast to texture placement instead of using the same textures for most of the map which will improve the visual quality. Give rooms more personality, and define each room in a map a certain function, for example build a kitchen, build a guest room, build a garden, etc. Provide the player more space to move around in areas to reduce the map difficulty, because the monster trap locations will have minimal space for the player to move around. I would say something about invisible floors, but they have a place in the map theme. In terms of quality, this is probably 1 of the best DOOM2 WADS that I tested this year.
  13. FireWarden1000

    Horrendous Concoction / Space Base

    I completed Horrendous Concoction / Space Base.wad with GZDoom using the Brutal Doom Community Expansion brutalv21.14.0.pk3 DOOM mod, this is a completely pointless DOOM2 WAD, no rating. This map would be considered shovelware with interesting features to explore, but completely pointless features regardless. POSITIVES: Interesting features to explore in the map. NEGATIVES: What is the purpose of releasing this map on the Doomworld Forums, because I see no purpose in this DOOM2 WAD? RECOMMENDATIONS: Start with the basics of building a DOOM2 map instead of prioritizing adding extra content to the DOOM Engine, because awful level design cannot be saved with added game content. Play more DOOM maps to understand how to build basic DOOM maps before attempting to build more complex DOOM maps. Let's start out small, and next time build a DOOM2 map with at least 3 minutes of gameplay.
  14. FireWarden1000

    UAC Deimos Facility

    I completed UAC Deimos Facility UACDeimosFacility with GZDoom using the Brutal Doom Community Expansion DOOM mod brutalv21.14.0.pk3 on Ultra-Violence, excellent DOOM2 map design, 91/100. This DOOM2 WAD is a remaster of Episode 2 of The Ultimate DOOM that redesigns the maps without moving far away from the original map designs. NEGATIVES: The map is based on Episode 2 of the Ultimate DOOM, and if the player has completed Episode 2 of the Ultimate DOOM, the map layout will feel very familiar. The improvements to the visual qualities of this DOOM2 WAD in comparison to the original The Ultimate DOOM levels are much appreciated, but adding more original designs to the map would be more preferred. This is not really a negative criticism, but you have to remember, the original The Ultimate DOOM map designs are still in the map. POSITIVES: This is a large sized map with numerous areas to explore, and includes numerous well designed areas in the map. Great attention to detail with changing the lighting values of Episode 2 Mission 2 of The Ultimate DOOM area, and this was my favorite part of the WAD. Recommendations, the map is relatively linear in exploration, and I recommend Increasing the size of the map locations, because the map consists of numerous narrow corridors or small sized rooms. Add more ambush locations for enemies instead of placing enemies out in the open to increase the level of suspense in the map. Overall great DOOM2 map design, and I recommend this DOOM2 WAD to anyone.
  15. FireWarden1000

    my first map

    IWAD: DOOM2.WAD SOURCE PORT: GZDoom There are only 8 enemies in the map, and no exit, which means I will not be able to review the map. The map is detailed with monster traps, but the map is incomplete. You will have to try again, and include at least 3 minutes of gameplay in the next map release. Let's start out small.
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