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Grieferus

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About Grieferus

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  1. Grieferus

    Eternity Engine 4.02.00 Forseti

    Already done it!
  2. Grieferus

    Eternity Engine 4.02.00 Forseti

    I asked because when I tried to launch it, it failed to find vcruntime140_1.dll.
  3. Grieferus

    Eternity Engine 4.02.00 Forseti

    Quick question: what version of Visual C++ Eternity needs?
  4. Grieferus

    Helion - C# (0.9.2.6 1/1/23 - Goodbye BSP tree rendering)

    Thank you for clearing things up.
  5. Grieferus

    Helion - C# (0.9.2.6 1/1/23 - Goodbye BSP tree rendering)

    Will there be software renderer mode, or is it out of project's scope?
  6. Grieferus

    Does anyone have SC-55 recordings of SIGIL II yet?

    James' recordings are made with standard Windows MIDI Synth.
  7. Grieferus

    Doom Pictures Thread 2023

    I see. The More You Know, so to say.
  8. Grieferus

    Doom Pictures Thread 2023

    For me, it says 25 MB...
  9. Grieferus

    Doom Pictures Thread 2023

    I asked because of slopes.
  10. Grieferus

    Doom Pictures Thread 2023

    Is this for Eternity?
  11. Grieferus

    Eternity Engine Minor Feature Wishlist

    My proposal is probably not-so-minor, but anyway. Actual OpenGL mode, albeit 8-bit, similar to that in DSDA-Doom. And maybe dynamic lights. Oh, and some decals. If this happens, I will instantly hop from GZDoom to Eternity and never come back!
  12. Grieferus

    Helion - C# (0.9.2.6 1/1/23 - Goodbye BSP tree rendering)

    Will there be palette tonemap? Just curious.
  13. Grieferus

    SMOOTH DOOM [UPDATE 4/14/20]

    https://drive.google.com/file/d/1_uczhj3UTDPUABTXILDXDZ0vBz7-7UH5/view?usp=sharing You can just extract them.
  14. Grieferus

    Spectre Fuzz Effect Fix

    So, apparently, I want to recreate the "fixed" fuzz effect in Zandronum. For the sake of clarity:
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