Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Recommended Posts

WELCOME TO BYOC.

3wLH7O.png

This Zandronum* mod made by creators from a private community contains a ton of classes based on OC's and well known characters (From Peppino Spagghetti from pizza tower to the most obscure characters Dr.Doomguy from Dr.Doom)

each of the characters have their own arsenals and Gimmicks, Most of them are mostly tested with Multiplayer but they are playable on singleplayer!

 

*This mod will only work with zandronum, GZdoom will not work and most classes will break in some cases.

Screenshots:

Spoiler

ImYBA6.png

IzaamO.png

CUyqaQ.png

 

Download:

HERE!

 

CHANGELOG

Spoiler

1.5.2:

Critical Bug fixes

  • Trollface's Niko plush no longer crashes the game when midair for more than a second
  • Rare client crash Morshu’s mace, Kiler46 Nensho, Gumboald’s rage & Marco’s metal slug fixed
  • Player #10 and up in a server can now use the selfie camera

General changes

  • When joining games, the character select menu has been added as an option (Doesn't work during intermissions)
  • Kill Sound setting  (None) changed to (Same as Hit Sound)

Balance Changes are too many so check out the itch page for a more descriptive one.

1.5:

NEW!

  • Random player class has been enabled.
  • 5 New Characters
  1. Gary: Press 1 or 2 button combinations (FIRE/ALTFIRE/RELOAD/ZOOM) to unleash different attacks in a whim! 
  2. Devil Marine: A powerful marine who must shoot and saw through at enemies to stay alive! 
  3. Homer Simpson: Attack to fuel your EX meter, then ALTFIRE to unleash powerful attacks exclusive to each weapon. 
  4. Postal dude: A straighforward character with the ability to piss (RELOAD) to stun nearby enemies. 
  5. Francette Leclerc: An unconventional but powerful tank that must manually heal and armor up after getting resources. 
  • Character select menu (Default `H` Key) 
  • Selfie mirror (Default `N` Key) 
  • Spectate a player WHILE ALIVE (Default F12) and holding teleport allows you to choose your teleport target. 
  • BYOC settings menu on options 
  • Random Chat sounds 
  • New hitsounds and killsounds have been added 
  • Bad to the bone mode 
  • Random class select 

  • Scoring now includes a separate scoring threshold for reviving dead spectators (survival mode) [Enable sv_scoring 1 online to use]

General gameplay changes

  • Backpacks now consistently give chainsaw slot weapons/upgrades to every class who has one
  • Changed dual damage to triple damage (Called Damage Boost)
  • Damage boost duration shortened (from 30 to 20 seconds)
  • Unregistered invinsibility displays during invincibility
  • Random player choice re-enabled
  • Teleporting takes less time (from 7 seconds to 5 seconds)
  • Gibs can now be disabled on the byoc settings menu
  • Gib effects are now clientside preventing server lag
  • Gib effect spawns have been reduced, reducing clientside lag

Balance Changes are too many so check out the itch page for a more descriptive one.

1.0a:

General changes

  • Random player class has been enabled.

Balance Changes

  • Stupid Rat's phone meter gain was reworked. Now he gains meter per damage not per hit.
  • Stupid Rat Jelly, Cheese and Bomb now damage bosses.

Balance mistake fixes

  • Lowered Tony Soprano's BFG damage from 9000 to 1200.
  • Increased Noise's BFG ammo cost from 6 to 40.

Critical Bug fixes

  • Fixed Trollface's Niko Plush causing a crash.
  • Fixed Fred Chexter's flemoid summons being able to telefrag other players.
  • Arti and Telos no longer lose access to alt fire abilites and meters when changing into them mid game.
  • Fixed a chance of some classes respawning frozen if they died while using a move that freezes them.
  • Fixed pico losing all weapon control when alt firing the BFG without his meter ready.

Bug Fixes

  • Stupid rat pizza no longer gets stuck inside walls. It spawns on top of rat if there's a wall infront of him.
  • Megaman Sprite no longer loses movement when dogmobile dies while dashing.
  • Fixed Gammu's fire bar not displaying
  • Gungarth's chaingun now gives ammo on pickup.
  • Fixed Lil Paul not spawning when the player is hugging the side of a wall
  • Fixed Rayman's hand throw becoming unusable if you throw it at the sky.
  • Fixed Codsworth's pan making all players taller if it squished a lost soul.
  • PTG screen not going black when falling asleep.
  • Removed Gadget.
  • Fixed Moorhun being able to gain infinite ammo from loading and unloading his sniper.
  • Fixed some classes actions carrying over after dying and respawning, such as Ash Williams's chainsaw.

1.0:

Initial Release

 

CREDITS?

Spoiler

Doomguy - id Software (duh), edits by revenatn

Peppino - McPig for sprites, code by revenatn, edits by Basinga, HUD by Lother

Noise - Kyoobot for sprites, code by Basinga, HUD by Lother

Stupid Rat - McPig for sprites, code by Basinga

PTG - McPig for sprites, code by revenatn, edits by Basinga and HUD by Lother

AVGN - revenatn

Moorhuhn - Crayola, edits by revenatn and Basinga, HUD by Lother

Revenant - revenatn, edits by Basinga

Heavy Weapons Guy - revenatn 

Rayman - Crayola, edits by revenatn & basinga, HUD by Lother

Serious Sam - revenatn

Serious Sam 4 - Fesh

Morshu - McPig, edits by Basinga, HUD by Lother

Yung Venuz - Crayola, XBC, HUD by Lother

Tony Soprano - McPig, HUD by Lother

Trollface - Crayola, XBC, Basinga, Scotty, small assistance by revenatn and Fesh.

Metal Slug - Lother

Pico - Redead-ITA, additional sprite help (player sprites) by Yankee Jim, edits by Basinga

Doomslayer - Fesh, HUD by Lother, sprite assistance from Lattapotta , Hvellor for sprite and sound assistance

Niko (Oneshot) - Crayola, XBC, Scotty, some help from revenatn and Basinga

Sir Dan - Fesh

Fred Chexter - Pizza (Chex) Delivery Maid

Quote - XBC for code, Lother for sprites, Vorco for HUD, Cactus Companion for the skin and mugshot, memelad for extra help with the mugshot

JdG - Lother

Stickguy - Redead-ITA, edits by Basinga

Basinga - Basinga, Vorco for HUD

Mobster Matt - SinisterSpud

Jhonnykiller45 - Jhonnykiller45 for sprites, code by Basinga, reanimations by revenatn

Gumboald - Vorco for sprites, Basinga for code, edits by revenatn

Killer46 - Jhonnykiller45 for sprites, code by Scotty, reanimations by revenatn, edits by Basinga and Fesh

Codsworth - Fesh, Lother for HUD

Gungarth - Fesh

Bandit Bowie - Fesh

Melty Man - McPig

Kyuteru - Lother

Lother - Lother

Doise - Basinga, original noise player sprites by kyoobot, spray decal by Randy, xdeath sprites by lunex

Megaman Sprite - Basinga

Bob & bob - PTG, edits by Basinga

Arti - Combine_Kegan

Telos - Combine_Kegan

Ash Williams - Lother

 

Ammo pickup sprites by revenatn with kickstarting help by Jhonnykiller45

Quad Damage pickup sprite edit by Jhonnykiller45 

Special thanks to: Combine_Kegan, Sledge, and SuperUltra64 

 

Edited by Redead-ITA : Updated Changelog for 1.5.2

Share this post


Link to post

This looks like a whole lot of fun! Been seeing screenshots and videos of this floating around, really neat! Can't wait to try it out!

Share this post


Link to post
35 minutes ago, RastaManGames said:

I have humble question...

Why Gumboald's banjo missing two sound files in the new versions of "BYOC"?(

Oh those? they were probably been changed for Copyright reasons as we didn't want to risk it being taken down.

Share this post


Link to post
9 hours ago, shaokahn68 said:

will there will be gzdoom port of this mod ?

I am not sure, but it is (somehow) playable on GZDoom right now, isn't it? 🤔

Share this post


Link to post
12 hours ago, shaokahn68 said:

will there will be gzdoom port of this mod ?

 

2 hours ago, RastaManGames said:

I am not sure, but it is (somehow) playable on GZDoom right now, isn't it? 🤔

 

APs2i4.png

If you really want to play this on gzdoom, you'd have to make a patch for it.

Let this be the answer to any GZdoom related question for this mod, it was made it because we wanted to play together.

Share this post


Link to post
3 hours ago, Redead-ITA said:

 

 

APs2i4.png

If you really want to play this on gzdoom, you'd have to make a patch for it.

Let this be the answer to any GZdoom related question for this mod, it was made it because we wanted to play together.


I'll even add that Bring Your Own Class uses functions that are specific to Zandronum, so it won't work natively on GZDoom.
Zandronum enables us to have server-side multiplayer (instead of GZDoom's that is still just Peer-to-peer) since it was made with multiplayer in mind first and foremost.

Share this post


Link to post
31 minutes ago, Mr.Factory said:

I watched some older videos and noticed that some were removed from the mod. what happened?

if by "some" you mean classes, then i can tell you because they either didn't meet quality standards or because the creators requested their removal, hopefully it helps clear some stuff.

Share this post


Link to post
On 6/13/2023 at 11:38 AM, Redead-ITA said:

if by "some" you mean classes, then i can tell you because they either didn't meet quality standards or because the creators requested their removal, hopefully it helps clear some stuff.

Oh god, I hope Niko doesn't get removed for any reasons! I downloaded this mod specifically because I thought playing as him in DOOM was hilarious!

Share this post


Link to post
3 hours ago, WorldMachine said:

Oh god, I hope Niko doesn't get removed for any reasons! I downloaded this mod specifically because I thought playing as him in DOOM was hilarious!

Oh the Niko class is up to the standards, do not worry about it and even if that were to happen, you'd probably find a copy of v1.0 in https://allfearthesentinel.com/.

Share this post


Link to post

Bring Your Own Class version 1.5 has just been released. It most notably includes:
- 5 new classes;
- A true Character select menu (bound to 'h' by default);
- Selective teleportation (while alive, spectate a living or dead player with 'F12' and hold the teleport key to teleport to that player);
- Hats and other cosmetics;
- A selfie mirror in order to easily set up your cosmetics (bound to 'N' by default);
- Plenty of fixes and rebalancing of the already existing classes.

The full changelist can be found here: https://revenatn.itch.io/byoc/devlog/655047/byoc-v15-changelist

Share this post


Link to post

Quick update, we have now an Actual GZdoom build (extremely esperimental, be sure to report any bugs!)

be aware that this is mostly for people that want to play the mod with other gzdoom mods/MBF21 mapsets, we had to removed Multiplayer related stuff the most part (hats and selfie camera to be exact) seeing it's not expected to be used for cooperative gameplay.

 

for more info i would recommend reading the blog post here:

https://revenatn.itch.io/byoc/devlog/657427/byoc-v15-for-gzdoom

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×