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BUYXRAYS

Testers needed for my map

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I have been wanting to release one of my doom maps that took about 1 week to make.

It is and urban styled doom map taking place in a sky setting.

It is designed for the plutonia experiment and uses boom.

The gameplay is about 2 minutes. It has support for easy, hmp, and ultra-violence.

It has co-op support but no deathmatch.

 

The map is not finished and I hopefully will add 2 more maps. So be aware that it is

still a work in progress

Please send me feedback on the map if you decide to test it.

 

here is the wad:

urbanhell.zip

 

Here are a few screenshots for anyone interested:

773736682_Screenshot2024-01-17at1_07_57PM.png.2a0f0bc528201febb8589b57ed9d0fae.png1131804256_Screenshot2024-01-17at1_07_23PM.png.108b9a70bef57d3c88129d8d480d6fc5.png437257996_Screenshot2024-01-17at1_09_03PM.png.c3bced225eb2b396e35bcdd381d0547a.png

 

Edited by BUYXRAYS

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4 hours ago, Stabbey said:

Does the map work on other source ports besides Eternity (i.e. what ports has it been tested on)?

It is designed for eternity engine but should work on gzdoom and any other source port tha supports boom-compatible maps. I have only tested it on eternity, dsda, and lzdoom

Edited by BUYXRAYS

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Hi, there. I tested on DSDA 0.27.5, no problems so far.

Had a good time trying to be efficient in the first room, a little challenging if you can't dodge in tight spaces.

 

Nice :)

 

Only thing that happened in my first run, was to run straight to the shotgun, and fell down outside the map, lol. I think that was because I stepped on the sliding wall quickly enough.

 

Spoiler

doom00.png.a24d30501159dea893fa2cf517c9d312.png

 

Spoiler

doom01.png.88fc90268535e0ca87a98ed1abf39991.png

 

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1 minute ago, JustHeziel said:

Hi, there. I tested on DSDA 0.27.5, no problems so far.

Had a good time trying to be efficient in the first room, a little challenging if you can't dodge in tight spaces.

 

Nice :)

 

Only thing that happened in my first run, was to run straight to the shotgun, and fell down outside the map, lol. I think that was because I stepped on the sliding wall quickly enough.

 

  Reveal hidden contents

doom00.png.a24d30501159dea893fa2cf517c9d312.png

 

  Hide contents

doom01.png.88fc90268535e0ca87a98ed1abf39991.png

 

I see. I will fix that in the future. Thank you for the feedback!

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Looks nice! That being said it's very easy to cheese all of the fights without shooting. XD Somehow I got 35% kills without firing my gun once. Yay for monster in-fighting! ^w^

 

For looks this does look pretty nice! I do like the short length of the map and navigating was fairly easy. :)

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3 minutes ago, DynamiteKaitorn said:

For looks this does look pretty nice! I do like the short length of the map and navigating was fairly easy. :)

I agree with this bloke, short and sweet. 

 

Spoiler

we both registered doom world accounts on the same day

 

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Pretty interesting. I like the void aesthetic going on and the fights were tight. Are you planning on making this longer? Its short and sweet, but way too short for me.

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2 minutes ago, insanoflex312 said:

Pretty interesting. I like the void aesthetic going on and the fights were tight. Are you planning on making this longer? Its short and sweet, but way too short for me. 

The map itself I wanted to keep this long but I wanted to add 2 or 3 more maps so that the gameplay is around 7 - 9 minutes.

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Alright, here is my review

 

The map is decent and it pushed my doom II skills to the limits on ITYTD. I'm not the best at the game, but it was a good challenge. 

Positive

Intermission screen was cool

CHEESE at the end of the level

good challenge

Negative

BRO WHAT WAS THAT SKYBOX

chose one of my least favorite tnt ost, but it fit the hell map

ahh the hell knights...

 

6.5/10

keep up the good work though. I like it.

 

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