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Bloodbath Giraffe

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About Bloodbath Giraffe

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    We will send unto them...only you

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  1. Bloodbath Giraffe

    what are you working on? I wanna see your wads.

    Hear are a few pictures of map 7 of a planed 8 map wad, hope to have it all done by the end of the year.
  2. @thelamp Thanks for playing map 6 I am not sure how you found it as I though I sent you map 5, but it was a pleasant surprise. Map 6 I just finished a few days ago and have not play tested it as much as I would of liked (sorry about that last fight) you commentary on the map is very helpfully and insightful and I will be making changed accordingly. Glad you had a good time with the map and glad you are back.
  3. Voice in the abyss Map06 for Boom. https://www.dropbox.com/s/mvmzdaxakjxgljo/The Voice in the Abyss.wad?dl=0 I have made a few changes added in the cyber with 1000 health and changed the baron's to a darker color and they shoot two projectiles at a time now.
  4. @GreenSlayer I believe I have fixed the issue with the sky's. Still don't know why the dehacked files were not present in your play through. I have uploaded a new version for you to try. https://www.dropbox.com/s/mvmzdaxakjxgljo/The Voice in the Abyss.wad?dl=0
  5. @GreenSlayer Thanks for testing out the map. You did find one softlock on those stairs that lower incorrectly. I know why the sky are messed up and it is a line transfer issue I am working on. It seems to work for me with DSDA doom using openGL and GLboom lighting. when I run it in softwear i get the same skys are you get. You also played the map in hard mode for some reason you did not get the modified guns that are using dehacked. Both the chaingun and rocket launcher has had its fire rate increased I am not sure why they were not present in yours playthrough. If you liked this map their are 3 more that are currently finished if you want to give them a try they all have the same feel and difficulty level.
  6. @thelamp Thanks for testing out the map it help out so much. It might be hard to tell but the darker cybers are the ones with 1000hp so that's why they died easer. My plan is to split this up into two chapters with 4 maps each. This one and a more red orange one so it has a nice contrast. The final room is kind of a preview of what's to come.
  7. Hello, I have finished the last map for now of Voice in the Abyss. I have also made a few changes to map 3, I have also added in a new monster and make a few color changes to the hell Knight and plan to change the Barons. so if you have the time can you test out these to map? Still working on the sky hope to get them fixes soon. https://www.dropbox.com/s/mvmzdaxakjxgljo/The Voice in the Abyss.wad?dl=0
  8. @thelamp Thanks for testing out map one! I am using DSDA Doom for my testing and when I use openGl the sky are fine and when I use something else the sky look like they do in your video. I am not sure what is going on ill have to do some digging and see what I am doing wrong and what I can do to rectify this problem.
  9. These are a work in progress and your the first person to test them so I hope everything work finger crossed. these maps are for boom. Also will need to use onenGL or some of the sky boxes look weird. I have placed a link below to download the maps. The working title as of now is The Voice in the Abyss. just test the first and if you like it try the next two, the fourth map is still a work in progress. Also thanks for testing out the map it helps a lot! https://www.dropbox.com/s/mvmzdaxakjxgljo/The Voice in the Abyss.wad?dl=0
  10. 1. Boom so any source ports that can run boom 2. map 01 and if you like it give map 02 and 03 a try. 3. have not named the maps yet 4. As on now their is only one difficulty 5. 3 maps so far and working on a 4th map that's not done yet 6. Map Format Is boom so wont work in vanilla 7. Doom 2 8. These are a work in progress and your the first person to test them so I hope everything work finger crossed. Also will need to use onenGL or some of the sky boxes look weird. I have placed a link below to download the maps. The working title as of now is The Voice in the Abyss. Also thanks for testing out the map it helps a lot! https://www.dropbox.com/s/mvmzdaxakjxgljo/The Voice in the Abyss.wad?dl=0
  11. @thelamp thanks you so much for trying out the first two levels. You did really well in map 02 for missing the ssg in the starting area. I notices a few skys were not correct if you change the video mode to openGL from software it will fix that if you care ( if you play map 4 it might be a bit annoying if you don't). Also if possible your voice is a bit quiet and hard to understand other wise keep up the good work and looking forward to the next video.
  12. Hello, I released this 4 map wad a few months ago and was wondering if you could play give it a try. The maps are medium length, but full of action. please give map 01 a spin I am interested to see what you think. If you like it try out the other 3 map. The format is Boom. Thanks,
  13. Map Name: Caustic Spirit Author: Bloodbath Giraffe Music and Composers: Paul Corfiatis - Whispers of Satan map 21 Par Time: 15 minuets Map Description: Map features two separate buildings connected by an outdoor area teeming with enemies. Players will need to carefully navigate the open space while fending off waves of opponents, before venturing inside the structures to battle even more foes. the intense action and strategic gameplay make for an excellent challenge. Map Screenshot: Blocked Out V2.0.zip I have spiced up UV a bit, Biodegradable play through is now the medium difficulty. I have implemented all difficulty setting. I have also added in multiplayer starts and additional monsters and ammo for multiplayer. I think I have also fixed the map not loading correctly if not please let me know.
  14. @Redead-ITA sorry about that in order to fix this do I just remove all the textures out of the wad using Slade and just leave the map and music in?
  15. Map Name: Caustic Spirit Author: Bloodbath Giraffe Music and Composers: Paul Corfiatis - Whispers of Satan map 21 Par Time: 15 minuets Map Description: A medium sized map pack with monsters to fight. make your way through two building separated by outdoor area surrounded my mountains to raise two platforms to jump to freedom. This is a beta version with no difficulty or multiplayer ill adjust difficulty and health based of feed back for you guy. Map Screenshot: Blocked Out V2.0.zip
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