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Kor

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About Kor

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  1. Kor

    which monster do you hate the most?

    Lost souls are my least favorite, mainly when there are a lot of them. But I really don't have much problem with any doom enemy.
  2. Kor

    Is using SAVES in Doom bad?

    I save my game plenty. And I dont think it really matters. You feel you should? Go for it. No? Then don't. But either way it is built into the game to easily do.
  3. Maybe you caught this, but when I defeat the bosses in E4M8, nothing happens. I checked it in DoomBuilder, and you have sectors tagged 666/667, but they aren't opening. I checked in RC2, and got the same thing. This was a good set of levels. I'll have to play it again sometime.
  4. Kor

    How is your control (keys+mouse) setup?

    W - Walk forward S - Walk backward A - Left strafe D - Right strage E - Jump (GZDoom) C - Crouch (GZDoom) Left mouse button - Shoot Right mouse button - Activate switches and doors Mouse - turn/look around. I got into the habit of using these controls because back in 2002 I purchased Morrowind, and it was the first game I had played that the WSAD keys set that way as default. Before then I used the old set up of arrow keys and the control and space keys. I don't know how I managed.
  5. I'm on E4M2 now. Episode 2 I remember a fair amount of, but only one level of episode 3 (E3M4) do I recognize. Were it and E4M2 it in ADO? I didn't realize you were a part of that.
  6. Kor

    what was the firsrt doom game you played

    Shareware Doom in 1995. I was in awe of it. I thought it looked so incredibly real. Now? Not so much. Then I played The Ultimate Doom at the end of that year, then Doom 2 in 96 and Final Doom, also in 96. Played Doom 3 in 05, but only once. It's just not that great of a game to me. Haven't even tried Doom 2016 or Doom Eternal. I'm old school like that.
  7. I've played all of Episode 1 so far. Pretty good. I like how your stuff isn't insanely difficult like so much of what is out there these days. I played CH Retro Episode long before I returned to the Doom community and liked it, and replay it from time to time. So I liked that at least some of those levels are in this. Though other levels I don't recognize, like E1M1, E1M2 and E1M8. Anyway I shall continue playing, and I imagine I'll see more levels I'll recognize. And so far, I don't see any problems with this.
  8. Kor

    Xenobase (Doom 2 Limit Removing)

    Good map.. fast-paced but not overly hard.
  9. Kor

    Tnt: evilution vs Icarus: alien vanguard?

    I looked up the date in the archives after I posted that. I was a teenager, and my family wasn't even on the Internet when it was released. I was into making Doom levels at that point, but, no Internet and thus no knowledge of TeamTNT.
  10. Kor

    Tnt: evilution vs Icarus: alien vanguard?

    I voted for Icarus (in fact I'm currently playing it again). But the truth is I enjoy them both about equally. I was really impressed with TNT when I first played it, but Icarus was one of the first full megawads I played that wasn't commercial (first played it in the fall of '96, if I recall correctly), so I'm partial to it. As a side note, back when I was on TeamTNT, Ty Halderman once told me that they weren't made in the order they were released, though I don't remember which came out first.
  11. Kor

    Stronghold [single map, vanilla]

    Replayed the new version. Looks better. And I like how you moved the shotgun. First time I played it I didn't see it down there in the very corner until I returned to the area after combating every enemy I came across with the chainsaw. I guess it kind of blended in with the texturing.
  12. Kor

    Stronghold [single map, vanilla]

    Pretty good level. Sounds like you meant for it to be monotextured, but I think it could use some more variety in the textures used.
  13. Just finished playing it. I played the first 20 levels a while ago and was looking forward to the full megawad. Pretty good recreation of TNT. As a plus, I enjoyed the recreations of what I consider to be the worst levels in the game.
  14. I'd say aesthetics are fairly important. It's the reason that Central Processing, Administration Center and Mount Pain are my least favorite levels in Final Doom. But there are other things, like the flow of a level, how easy it is to navigate and how they play. So I can usually forgive a level if it has those three things going for it but poor aesthetics.
  15. Kor

    What were the first Pwads you've ever played amd completed?

    I don't recall the first pwads I completed. I got D!Zone a couple weeks after getting Ultimate Doom. I loaded up the wads via the launcher program that was on the D!Zone CD. It was my first time playing pwads but I never paid attention to the names of the files I was loading. In fact I didn't even realize they were made by players of the game and not Id.
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