Dieting Hippo Posted January 3, 2023 (edited) The Diseases, and Casualties this year being 1632 A Something Awful Forums 'Doom WAD Club' Community Pack Runner Up at the 2023 Cacowards! We've got 11 Boom-compatible maps here made by SA goons all based on the image "The Diseases, and Casualties this year being 1632". Each mapper took causes of death and disease from the list below and made levels based on their interpretation of the cause. Please enjoy the maps and effort that everyone put into making this WAD! 2023-01-14: An update has been released to fix a few bugs and rebalance an area or two. See below for the full list of map changes. Spoiler A "^" symbol means previous replays may be affected by changes. = v1.1, 2023-01-14 MAP02: Fixed automap lines to hide off-map monster spawners. ^MAP03: Adjusted end fight monster spawners, SSG placement, map secrets. ^MAP08: Adjusted size of switch for Berserk secret. ^MAP10: Triggers adjusted to prevent softlock by leaving a room early. Source list of diseases affecting London in 1632: Spoiler Map List:MAP01: "Palsie" by @grangggMAP02: "Teeth" by @Dieting HippoMAP03: "Jaundies" by @A.o.D.MAP04: "Jawfaln" by @LeschNyhanMAP05: "Surfet" by @LeschNyhanMAP06: "Quinsies" by @LeschNyhanMAP07: "Apoplex, and Meagrom" by @Weird SandwichMAP08: "Made Away Themselves" by @A.o.D.MAP09: "Aged" by @A.o.D.MAP10: "Chrisomes and Infants" by @LeschNyhanMAP11: "Kil'd By Several Accidents" by @A.o.D. Port compatibility: Boom (PrBoom+, DSDA-Doom) Download itch.io (v1.1): https://dietinghippo.itch.io/diseases-and-casualtiesDownload idgames (v1.1): https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/tdac1632 Screenshots: Spoiler Edited December 10, 2023 by Dieting Hippo : New update, v1.1! 41 Share this post Link to post
A.o.D. Posted January 3, 2023 I made some of this. You should still play this wad in spite of that! A few of these maps might surprise you, both in pleasant and very, very unpleasant ways. 4 Share this post Link to post
Walter confetti Posted January 3, 2023 Interesting map pack just for the idea 4 Share this post Link to post
granggg Posted January 4, 2023 This project was so fun! Thanks for all the help, folks! 3 Share this post Link to post
A.o.D. Posted January 6, 2023 Here, have some artwork that didn't make it into the final product: 11 Share this post Link to post
LadyMistDragon Posted January 6, 2023 It's so strange. Something Awful is clearly not into regular CPs like /vr/ and the concept is quite...original, to say the least, like Abyssal Speedmapping Sessions on acid. Seems kind of like an excuse to put down flesh everywhere as much as anything, but in any case, give this more attention! That's all I can say! lmd_diseases.zip 4 Share this post Link to post
Dieting Hippo Posted January 7, 2023 10 hours ago, LadyMistDragon said: It's so strange. Something Awful is clearly not into regular CPs like /vr/ and the concept is quite...original, to say the least, like Abyssal Speedmapping Sessions on acid. Seems kind of like an excuse to put down flesh everywhere as much as anything, but in any case, give this more attention! That's all I can say! lmd_diseases.zip Thanks for playing and for the kind words! I gave the demos a watch, that was great progress made in MAP02 and MAP03. MAP04 was a short run, that one's a rough one on the first blind playthrough though. (but then again, they're all pretty brutal going in blind haha) 1 Share this post Link to post
ryiron Posted January 7, 2023 Interesting concept. Had time to play the first couple of maps. The second took me a while, I didn't realise there were lifts for the red and blue key switches. The red key also seemed like it was a secret, I only found it because I had the automap. I like the usage of archviles in map02, the first encounter with the two viles and the bunch of lost souls is quite clever. The lost souls add a surprising amount of pressure, mostly by getting in your face and making it difficult to dodge the vile blasts. FDAs for the first two maps (I died stupidly early in map02, but beat it on my second try). tdac_fda.zip 3 Share this post Link to post
eharper256 Posted January 8, 2023 Here's the first four maps played in Walpurgis. A real mind bender set of levels, and fun. Great stuff and I look forwards to playing the rest. 3 Share this post Link to post
Insaneprophet Posted January 9, 2023 Ive played through the first four lvls. Fun little challeging maps so far. As already stated, devious ideas. Definately gunna finish this up. Thanks to all the creators. 2 Share this post Link to post
Insaneprophet Posted January 11, 2023 I finished these up today and im really glad i did. There was some good stuff in here and some really interesting concepts and designs. Special shout out to LeschNyhan. His were by far my favorites in the set and im going to be searching for more of his maps. Im considering doing a lvl by lvl review, i wrote notes on each of them and I'm trying to document more of what i play. I'll let you know if i do and maybe it will garner more attention for your work. Thanks again for making this. 2 Share this post Link to post
A.o.D. Posted January 11, 2023 (edited) Oh God please don't review map 3 until the revised version is out. This will be the version in the update: https://drive.google.com/file/d/1Si42FY0GmRqPMcbswIPv3rIrV_yz4Ri9/view?usp=share_link Edited January 11, 2023 by A.o.D. 0 Share this post Link to post
Insaneprophet Posted January 12, 2023 I have left an in depth review over in wad discussions under my thread PROPHECIES OF CHAOS 2 Share this post Link to post
Dieting Hippo Posted January 15, 2023 Thanks for the reviews and replays y'all! I've been enjoying watching and reading everything, and it's been very heartening to see the pack get well received. And on that, there's now an update! v1.1 has a few bugfixes and one fight rebalance, the full changelist is up in the original post and included with the v1.1 zipfile. Unfortunately it'll be a few days before idgames updates, but the itch.io page has the updated version. Please feel free to give the updated maps another go, or if you haven't played it yet it's a good time to try it now! 2 Share this post Link to post
A.o.D. Posted January 17, 2023 Please make sure that you're getting v1.1. The title and credits screen will say "1.1" on them. I promise that the end of map 3 sucks a lot less. If you've already played that, give 03 a replay. Most of the other maps haven't changed. 2 Share this post Link to post
Dieting Hippo Posted January 18, 2023 The idgames link is now updated to v1.1, if that's your preferred method of download then please have at it! 1 Share this post Link to post
pantheon Posted January 19, 2023 About halfway through and really enjoying this! I love the themes and reading them in the levels. MAP06 in particular had lots of tense moments and a nice groove to go with them. 2 Share this post Link to post
pantheon Posted January 28, 2023 (edited) For what it's worth, MAP08 and 11 don't load in Eternity Engine because they seem to be compressed ZDBSP. This Github issue says Eternity doesn't support compressed ZDBSP but another WAD had some update to "fix" the issue. Eternity does support uncompressed ZDBSP per one of the devs. Is this possible to fix or maybe not worth the effort? I'm totally out of my depth with this stuff. Edited January 28, 2023 by pantheon 1 Share this post Link to post
A.o.D. Posted January 28, 2023 (edited) 1 hour ago, pantheon said: For what it's worth, MAP08 and 11 don't load in Eternity Engine because they seem to be compressed ZDBSP. This Github issue says Eternity doesn't support compressed ZDBSP but another WAD had some update to "fix" the issue. Eternity does support uncompressed ZDBSP per one of the devs. Is this possible to fix or maybe not worth the effort? I'm totally out of my depth with this stuff. I tested in PRBoom+, DSDA, and GZDoom. I didn't test in Eternity engine, and frankly I don't know the first thing about it. I'll try rebuilding the maps using a different node builder. edit: Still crashing EE. I don't know what the problem is. Edited January 28, 2023 by A.o.D. 2 Share this post Link to post
Dieting Hippo Posted January 28, 2023 (edited) Yeah, this is primarily meant for Boom and EE wasn't tested for this map pack. We'll try to get out a fix but right now we're still hitting the issue in testing when trying out some potential fixes. You will be sure to know when it's done and fixed though! For anyone that's more knowledgeable with Eternity Engine, here's the error that I'm hitting when trying to load MAP08 from tdac1632.wad v1.1 (a few computer-specific details redacted from pathname): eternity caused an Access Violation Exception (0xc0000005) Error occurred at 1/27/2023 19:10:02. ..\Eternity Engine\ee-4.02.00-win64\eternity.exe Operating system: 6.2.9200 32 processors, type 8664. 82% memory in use. 32679 MB physical memory. 5867 MB physical memory free. 77592 MB page file. 15715 MB paging file free. 134217728 MB user address space. 134213139 MB user address space free. Access violation at 00000000. The memory could not be read. ===== [end of CRASHLOG.TXT] ===== Edited January 28, 2023 by Dieting Hippo 1 Share this post Link to post
pantheon Posted January 28, 2023 Ah I see. Honestly I just assumed EE and the Boom family were pretty interchangeable, and this might just be checking/unchecking a box to fix or something, but I guess not. Not a huge deal either way. There are some EE dev builds here that might be worth trying, maybe they won't crash with the "fixed" version. I let them know about it in Discord too, we'll see what happens. In other news this is for sure one of the most memorable WADs I've played in a good while. The barrel pit in Made Away Themselves was really diabolical. Still chewing on that last map, I'm excited to see what it has in store... 1 Share this post Link to post
Altazimuth Posted January 28, 2023 I added support for compressed nodes to EE today. Tomorrow's devbuilds (see link in pantheon's above comment) will manage MAP08 just fine. 3 Share this post Link to post
A.o.D. Posted January 28, 2023 2 hours ago, pantheon said: Ah I see. Honestly I just assumed EE and the Boom family were pretty interchangeable, and this might just be checking/unchecking a box to fix or something, but I guess not. Not a huge deal either way. There are some EE dev builds here that might be worth trying, maybe they won't crash with the "fixed" version. I let them know about it in Discord too, we'll see what happens. In other news this is for sure one of the most memorable WADs I've played in a good while. The barrel pit in Made Away Themselves was really diabolical. Still chewing on that last map, I'm excited to see what it has in store... Hey, I tried to teach you that blowing up barrels was a vile thing to do throughout the course of that map. 2 Share this post Link to post
Dieting Hippo Posted January 29, 2023 (edited) 13 hours ago, Altazimuth said: I added support for compressed nodes to EE today. Tomorrow's devbuilds (see link in pantheon's above comment) will manage MAP08 just fine. Thank you for making this fix! I'll grab that for future testing too, I originally got EE for Heartland and was pretty amazed at what it could do. I'm very tempted at taking a crack at a few EE maps now! And thank you @pantheon for bringing this up to them, I hope you enjoy the rest of Kil'd By Several Accidents! 3 Share this post Link to post
pantheon Posted January 30, 2023 18 hours ago, Dieting Hippo said: Thank you for making this fix! I'll grab that for future testing too, I originally got EE for Heartland and was pretty amazed at what it could do. I'm very tempted at taking a crack at a few EE maps now! And thank you @pantheon for bringing this up to them, I hope you enjoy the rest of Kil'd By Several Accidents! I'd love to see what you come up with! Finally finished MAP11 single segment, in EE no less, and I would just say it was truly a twisted trip through space and time. Awesome WAD and it left me wanting more. The end screen was a bit sobering and a nice touch as well. May those souls rest in peace! 1 Share this post Link to post
mancubian_candidate Posted March 12, 2023 Wow, I've just finished Map 5 and am loving this so far. So much creativity on display, I hope this gets the recognition it deserves, well done! 3 Share this post Link to post
mancubian_candidate Posted March 18, 2023 Back again, I've been slow getting through this but am making progress haha! Map 8 drove me absolutely apoplectic yesterday. However, I will admit I was very tired Spoiler The path with Damaging Floor, Chaingunners and Pain Elementals is evil! Gonna try this again today, well done to all so far 😄 1 Share this post Link to post
Dieting Hippo Posted March 18, 2023 Thanks for playing through it! You're definitely hitting the stretch of "Now you will feel real pain" maps haha. 1 Share this post Link to post