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About A2Rob
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MACHETE - 32 Map Boom Compatible Megawad [Now on idgames]
A2Rob replied to A2Rob's topic in WAD Releases & Development
Ah, I remember that being brought up before. Perhaps it'll be fixed some time in the future. Glad you guys enjoyed it! -
Cool to see my wad got a slot in the runners up. I'm actually quite proud of Machete despite it having the shortest development period of my projects. Looking forward to Machete 2's development taking much longer :) Congrats to all the winners!
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Arriving Early - 15 MBF Compatible Levels (RC3 Available)
A2Rob replied to A2Rob's topic in WAD Releases & Development
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Rusty Drill - A Scythe Themed Community Project (Slots Filled?) Deadline Extended
A2Rob replied to A2Rob's topic in WAD Releases & Development
I'd add more ammo to the final fight since I consistently kept running dry by the end and had to use the shotgun to slowing finish off the remaining revenants, which is pretty tedious. Otherwise, it's a fun opener. I especially liked the double archie room earlier in the map. I finished this map with one cyber remaining since I didn't have any ammo left. Pretty on par with Map22 in terms of cruelty. Had a fun time figuring out how to approach each encounter, good stuff. -
Rusty Drill - A Scythe Themed Community Project (Slots Filled?) Deadline Extended
A2Rob replied to A2Rob's topic in WAD Releases & Development
@DFF Map17 just opened up if you're still interested. -
Arriving Early - 15 MBF Compatible Levels (RC3 Available)
A2Rob replied to A2Rob's topic in WAD Releases & Development
Lol no, you're supposed to trip those linedef actions as you enter that area. That's an easy fix though. Thanks for the heads up. -
Rusty Drill - A Scythe Themed Community Project (Slots Filled?) Deadline Extended
A2Rob replied to A2Rob's topic in WAD Releases & Development
Since quite a few people asked, I'll be extending the deadline for the time being. Ideally, I would like to have all maps submitted by the end of the year, though I'm doubtful that will happen. If you claimed a map slot and have yet to post any status update in the thread, now would be a good time to let me know whether or not you're still interested in mapping for the project, that way map slots can be transitioned to others who want to participate. Thank you. -
Rusty Drill - A Scythe Themed Community Project (Slots Filled?) Deadline Extended
A2Rob replied to A2Rob's topic in WAD Releases & Development
He's referring to you @Hebonky, you're good to go with Map21. -
Rusty Drill - A Scythe Themed Community Project (Slots Filled?) Deadline Extended
A2Rob replied to A2Rob's topic in WAD Releases & Development
Might as well confirm there will be an extension to the deadline. I'll go more into detail at the end of the month. -
Rusty Drill - A Scythe Themed Community Project (Slots Filled?) Deadline Extended
A2Rob replied to A2Rob's topic in WAD Releases & Development
Sure. The deadline will most likely be extended anyway. -
Arriving Early - 15 MBF Compatible Levels (RC3 Available)
A2Rob replied to A2Rob's topic in WAD Releases & Development
Good catch! I figured it would be a waste to not use that map outside of the contest. Thanks for the bug reports as well. I always end up forgetting to delete those player test dummies. OP has been updated. -
Arriving Early - 15 MBF Compatible Levels (RC3 Available)
A2Rob replied to A2Rob's topic in WAD Releases & Development
RC2 is now available. Includes some bug fixes. Coop starts have been implemented. -
Arriving Early - 15 MBF Compatible Levels (RC3 Available)
A2Rob replied to A2Rob's topic in WAD Releases & Development
Glad to see people are having fun with the set. I'm keeping tabs on all the bug reports for RC2. Will probably add coop starts as well. -
Arriving Early - 15 MBF Compatible Levels (RC3 Available)
A2Rob replied to A2Rob's topic in WAD Releases & Development
Yeah that's been fixed lol. -
Arriving Early - 15 MBF Compatible Levels (RC3 Available)
A2Rob replied to A2Rob's topic in WAD Releases & Development
Updated release candidate available. Had to fix a few minor issues here and there, as well as a map breaking issue with Map15. @UUN4 Not sure there's much I can do to fix it without altering the chaingun altogether from it's intended rate of fire. As long as it's not soft-locking the player, it shouldn't be a problem imo.