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About deathz0r
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I received a secret santa map from akolai, let's do a blind playthrough :) I listed the following as preferred mapping tropes: mapping crimes, 1994 WAD tropes, non-linear exploration, obscene puzzles, bullshit secrets, repeatable voodoo closets ...what horrors have I unleashed? https://twitch.tv/deatsaw
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I'm the least qualified person to be asking for keyboard setup, since I normally use a variation of Sedlo's config that I've been using since the end of 2001 :) Before that, I simply used the vanilla default keys so I have little problem re-adapting to it - the main problem I had with the playthrough was with the weapon switching setup, which I can tell is ported from GBADoom. Having the original 1-7 setup would be fine for me, I imagine everyone else would like to redefine the keys to at least the same way that is possible with vanilla. Ah, fair enough. I didn't try cross-compiling since I didn't have a gcc-ia16 build environment like that set up and didn't want to get sidetracked for >=half a hour at 11PM on a Sunday night, and my quick attempt within DOSbox on my Win7 PC had failed hard. I'll take a look into the makefile when I get some spare time. I wasn't aware that the Watcom build had a smaller memory footprint, that makes for an interesting comparison for texture loading - I'll have to do another playthrough soon.
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Hah, you uploaded that new build quite literally hours after I did another playthrough with the latest git commit at the time I was streaming this: https://www.twitch.tv/videos/2001911133 compdj.bat is an absolute crime though - it really should be a makefile as COMMAND.COM has a limit of 127 characters, I had to compile with Open Watcom 2.0 instead. A clean makefile you could probably use as a template is the one included with the DETH 4.24 source code. My family received a hand-me-down 286 @ 16Mhz in 1996 from a great-uncle which I recall him owning back in 1993, which ended up being the first time we had two PCs at the same time and I ended up using it 90% of the time - that 286 had both VGA and a Sound Blaster-compatible card, I don't recall the specific details but since it outputted the PC speaker through external speakers it would have been a sound card that had PC speaker input passthrough. I played through all of Spear of Destiny with a reduced screen size on that thing!
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The Quinary Conundrum - MBF21 mapset (RC1)
deathz0r replied to Vortale's topic in WAD Releases & Development
Had a lot of fun playtesting this, an excellent sequel to The Lost Magic! Once again, the rate you pumped out these maps is nothing short of impressive. -
It's time to do a casual and comfy UV pistol-start playthrough of the original three episodes of Doom on it's 30th anniversary with a 486DX2-66 PC with the soothing sounds of PC speaker audio! ...wait, why is there an IBM Monochrome Display Adapter instead of a VGA card?! And why is there a Creative CMS card playing music?! What the hell is going on here! https://twitch.tv/deatsaw
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a casual and comfy session of playtesting The Quinary Conundrum by Vortale (part 2) https://twitch.tv/deatsaw
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Now that is peak gaming content! Funnily enough, my Lo-Tech EMS card had just arrived yesterday (and still sitting in the post office until I can pick it up) and I was going to do the exact same thing with my NuXT for shits and giggles, great to see the results regardless :D
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a casual and comfy session of playtesting The Quinary Conundrum by Vortale https://twitch.tv/deatsaw
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I'm guessing nobody has tested it recently, because it's definitely broken in the most recent git commit. EDIT: quick and dirty test map musinfo_test.zip
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Minor bug report: Woof! does not read MUSINFO lumps properly in that it cuts off a line if it contains a -, eg. entries named D_M29-2 and D_M29-3 will simply become D_M29. This is not an issue with DSDA-Doom, GZDoom, Doom Retro or Delphi Doom.
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The lack of MUSINFO support is the biggest thing against recommending using Eternity for Boom/MBF21 maps. That would be useful to have.
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what are you working on? I wanna see your wads.
deathz0r replied to everennui's topic in WAD Discussion
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a casual and comfy twogers mapping session where the remaining triangle forces are crushed (and we also do another playtest!) https://twitch.tv/deatsaw
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a casual and comfy twogers mapping session where the TRIANGLE WAR ENDS TONIGHT (or worst case, it'll take another stream) https://twitch.tv/deatsaw
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a casual and comfy twogers mapping session of making even more fun technica- STUCK IN TRIANGLE DRAWING FACTORY, SEND HELP https://twitch.tv/deatsaw