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Misty

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About Misty

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  1. Nope, it's not too late, no worries!
  2. Will include in compilation soon!
  3. Misty

    Doomworld Members' Sketchbook

    Yesterday's prompt was draw something what starts with letter e and I decided go with eggplants:
  4. We have 19 maps submitted for this project so far(includes couple submissions in discord server)! It's more than I ever could hope for when I was thinking to host this project. I'll wait rest of submissions until Sunday evening from those who asked for extension. Playable public release will come out soon as possible.
  5. @M4rsh I can't download your 3rd version of map update(it doesn't open up link), could you provide alt link for it? I'm compiling first alpha version of project. Otherwise, if anyone wants include different sky, just let me know, with mapinfo variations it won't be problem.
  6. I went with Egypt section then... I should give more playtest in later time.
  7. Those bars at the start of the map with egypt motives? Wait, does that mean that player start placement is depending on skill you pick up?
  8. It was really nice level, I don't have much of complains, at first I thought that these bars are blocking player, but I realised that they are not. I don't have complains about it that's for sure.
  9. This level gave me end map vibes, which is good. Good visuals, gameplay keeps one on their toes. I'd say giving invulnerability would be nice on lower skills as emergency measure and maybe slightly more ammo just allow few mistakes.
  10. I actually don't have much of complains about your level. I'd say place a bit more ammo and health for more forgivable gameplay on easier skills. I was playing it on HMP skill.
  11. I played your level and there are some things I noted during my playthrough: +It's really easy to miss ssg in software mode, maybe giving that place different textures would give better clue where it's placed. I was thinking that you placed no weapon at first(but that's maybe more on me) +It's easy to get stuck in this place where red fire textures placed, add some way to escape(make lift get up from this those sides(screenshot added) +I feel visually you could break some snow textures with some different colour rocks and liquids around, that would break up some monotonous looks. +This moving rock also needs different texture to distinguish it from others. Screenshots:
  12. @Skela Well, I can give you extention until Sunday, but I perfectly understand if you want to leave it as it is. Burnout and mapping block are real and I rather you feel better than pushing yourself too hard to finish.
  13. I played your level. Not going to lie - it was quite hard, there's list of things I think you should note: +I slid so fast and smashed my player avatar into wall and died at the start. I feel you should readjust speed of this and maybe give player alt way to get into main area at their own pace. + I feel giving player invulnerability in lower skill settings would make fights more manageable. +I'd give ssg earlier, but that's just me. More ammo also would appreciated on lower skills. +I feel you should give some visual clues how to get yellow key, because at first I've got confused about it. It's easy to miss locations. + Music was good choice - felt like hero taking down hordes.
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