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About Misty
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Snow Wave (Christmas Community Project)
Misty replied to Misty's topic in WAD Releases & Development
Nope, it's not too late, no worries! -
Snow Wave (Christmas Community Project)
Misty replied to Misty's topic in WAD Releases & Development
Will include in compilation soon! -
Yesterday's prompt was draw something what starts with letter e and I decided go with eggplants:
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[TWO SLOT OPEN] DOOMIUM II: A Community Project focusing on Short and Frantic Maps (BOOM+UMAPINFO)
Misty replied to fai1025's topic in WAD Releases & Development
Map13 please. -
[TWO SLOT OPEN] DOOMIUM II: A Community Project focusing on Short and Frantic Maps (BOOM+UMAPINFO)
Misty replied to fai1025's topic in WAD Releases & Development
I'd like to join project. Sign me in to ep 3. -
Snow Wave (Christmas Community Project)
Misty replied to Misty's topic in WAD Releases & Development
We have 19 maps submitted for this project so far(includes couple submissions in discord server)! It's more than I ever could hope for when I was thinking to host this project. I'll wait rest of submissions until Sunday evening from those who asked for extension. Playable public release will come out soon as possible. -
Snow Wave (Christmas Community Project)
Misty replied to Misty's topic in WAD Releases & Development
@M4rsh I can't download your 3rd version of map update(it doesn't open up link), could you provide alt link for it? I'm compiling first alpha version of project. Otherwise, if anyone wants include different sky, just let me know, with mapinfo variations it won't be problem. -
Snow Wave (Christmas Community Project)
Misty replied to Misty's topic in WAD Releases & Development
I went with Egypt section then... I should give more playtest in later time. -
Snow Wave (Christmas Community Project)
Misty replied to Misty's topic in WAD Releases & Development
Those bars at the start of the map with egypt motives? Wait, does that mean that player start placement is depending on skill you pick up? -
Snow Wave (Christmas Community Project)
Misty replied to Misty's topic in WAD Releases & Development
It was really nice level, I don't have much of complains, at first I thought that these bars are blocking player, but I realised that they are not. I don't have complains about it that's for sure. -
Snow Wave (Christmas Community Project)
Misty replied to Misty's topic in WAD Releases & Development
This level gave me end map vibes, which is good. Good visuals, gameplay keeps one on their toes. I'd say giving invulnerability would be nice on lower skills as emergency measure and maybe slightly more ammo just allow few mistakes. -
Snow Wave (Christmas Community Project)
Misty replied to Misty's topic in WAD Releases & Development
I actually don't have much of complains about your level. I'd say place a bit more ammo and health for more forgivable gameplay on easier skills. I was playing it on HMP skill. -
Snow Wave (Christmas Community Project)
Misty replied to Misty's topic in WAD Releases & Development
I played your level and there are some things I noted during my playthrough: +It's really easy to miss ssg in software mode, maybe giving that place different textures would give better clue where it's placed. I was thinking that you placed no weapon at first(but that's maybe more on me) +It's easy to get stuck in this place where red fire textures placed, add some way to escape(make lift get up from this those sides(screenshot added) +I feel visually you could break some snow textures with some different colour rocks and liquids around, that would break up some monotonous looks. +This moving rock also needs different texture to distinguish it from others. Screenshots: -
Snow Wave (Christmas Community Project)
Misty replied to Misty's topic in WAD Releases & Development
@Skela Well, I can give you extention until Sunday, but I perfectly understand if you want to leave it as it is. Burnout and mapping block are real and I rather you feel better than pushing yourself too hard to finish. -
Snow Wave (Christmas Community Project)
Misty replied to Misty's topic in WAD Releases & Development
I played your level. Not going to lie - it was quite hard, there's list of things I think you should note: +I slid so fast and smashed my player avatar into wall and died at the start. I feel you should readjust speed of this and maybe give player alt way to get into main area at their own pace. + I feel giving player invulnerability in lower skill settings would make fights more manageable. +I'd give ssg earlier, but that's just me. More ammo also would appreciated on lower skills. +I feel you should give some visual clues how to get yellow key, because at first I've got confused about it. It's easy to miss locations. + Music was good choice - felt like hero taking down hordes.