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About Frost-Core
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Doom is a real thing haha
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I swallow gum
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[NO DEADLINE, AND SLOTS ALL TAKEN] Finer Doom: The Nominal Touches (TNT CP)
Frost-Core replied to Codename_Delta's topic in WAD Releases & Development
Map sweventween pwease??? -
(E1M8 FIXES!) Deimos Anomaly: An OPal Powered Vanilla Doom Episode 1 Replacement.
Frost-Core replied to Codename_Delta's topic in WAD Releases & Development
It was kinda nice man, i had alot of fun playtesting and finding secrets, could have been the best doom moment in my life! -
Why :(
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best one so far
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The Noobie MicroMap Community Project (A.K.A. Beyond Doom) (As finished as it can be)
Frost-Core replied to Codename_Delta's topic in WAD Releases & Development
Go in C:\Windows\Media, trust me -
The Noobie MicroMap Community Project (A.K.A. Beyond Doom) (As finished as it can be)
Frost-Core replied to Codename_Delta's topic in WAD Releases & Development
While we are in the final phase of making this wad, i suggest we should think about midis, how about onestop.mid for the endgame music? -
What happened to the ORIGINAL release of the Press Release Beta? (and other alphas)
Frost-Core posted a topic in Doom General
As most of you may already know, id Software has given permission to release the betas and alphas, However, i would love to see the glourious floppies of these, as originally released by id, anybody know what had happened? -
Reading that thread title made me respond to you with one sentence : Stop trying to make yourself worse than everyone, every single human is the same, so please remember this : Keep up the work you've done, you are greater than you think you are, judging yourself is a very bad thing to do.
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This build is confirmed now (read that above post) i feel like this build is earlier than the probably current build, so many placeholder models, debugging parameters, etc... i'm questioning if a build was compiled without the debug parameters, when i first watched the video those debugging params almost got me to think that this is fake as the leaker is probably trying to make people believe that this is a special hackerman company only build Can't wait till the same guy leaks DOOM 7!
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I'm not a gta fan at all, so this isn't big news for me, also, i found out about the leak through betaarchive's staff account, and, its probably fake, i guess if this is not real then its just another fake to ignore, if it is real though,man i never thought that they were working on the sixth game
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[Doom CP] Episode 1 : Neck Deep In The Gibs [Beta 0.1.1 OUT!]
Frost-Core replied to Frost-Core's topic in WAD Releases & Development
Feel like this map fits E2M4's music, also nice job detailing! -
[Doom CP] Episode 1 : Neck Deep In The Gibs [Beta 0.1.1 OUT!]
Frost-Core replied to Frost-Core's topic in WAD Releases & Development
but it would really take a lot of time, i don't think the baron has alot of colours, if you are wondering what the palette file is named, idk maybe a certain hitboy made some palette wads and uploaded them to a certain id of games -
[Doom CP] Episode 1 : Neck Deep In The Gibs [Beta 0.1.1 OUT!]
Frost-Core replied to Frost-Core's topic in WAD Releases & Development
Seems like most of you want your maps to be in (DoomTheRobot didn't answer yet)! i need to ask @Codename_Delta one more question : Did you finish the baron palette swap? i'm pretty sure doom has one global palette for everything I really suck at palette swapping, trust me, getting the right colours is hard. -
[Doom CP] Episode 1 : Neck Deep In The Gibs [Beta 0.1.1 OUT!]
Frost-Core replied to Frost-Core's topic in WAD Releases & Development
@DoomTheRobot @Endless @Codename_Delta @Walter confetti @dotQLL and maybe even @Silent Wolf : Do you still all want your maps to be used in this project?