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About Sasha
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You are very strict (strogiy) ... and to yourself too.... I don't think the organizer must make a map to his project. Moreover, these maps are an answers not to this post, but to your earliest...
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My map for the ZBoom Community project Author: Sasha Map name: Danila's flower Playtesting: zdoom Skill settings: Yes Build time: from April, but with a long pauses Tools used: Doombuilder 2 (in Boom configuration) Music track: from HeXeN danila.zip
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The Omega Project 2019 near final release
Sasha replied to obake's topic in WAD Releases & Development
https://www.doomworld.com/idgames/levels/doom2/Ports/m-o/omega19 -
The Omega Project 2019 near final release
Sasha replied to obake's topic in WAD Releases & Development
@obakeI put the last version to incoming as file Omega19.zip containing Omega19.pk3 and Omega19.txt (restriction of filename is 8 characters). You waiting for email and we waiting for results.... -
Crazy Maps Doomworld Project (cancelled)
Sasha replied to Sasha's topic in WAD Releases & Development
Yes. -
Crazy Maps Doomworld Project (cancelled)
Sasha replied to Sasha's topic in WAD Releases & Development
I put the file with DEHACKED patch and layout of project. The sprites of dehacked weapons will be changed. Also I correct the rules. -
Are the same problems are appeared in the case, for example, of infinite rocket launcher? I not meet the problem with infinite BFG playing slaughterfest series (in zdoom) but only one map is imposible without this weapon. I have ideas for a map for this project.
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Another variant in the case of many maps: several wads contained only maps with relevant resources and one wad contained textures ... Some DWMPs contain 2 or 3 wads.
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Crazy Maps Doomworld Project (cancelled)
Sasha replied to Sasha's topic in WAD Releases & Development
I mean that the size of all author's maps (map+things+...+blockmap+behavior+scripts) + used music of all maps in zip is less them 10 MB. It is very big size for Doom and Hexen, but not very big for UDMF. I don't know exactly what to do if the file size exceeds the requirements ofdoomworld database. May be better this point to rewrite in the form "the size of each music lump is less then ...". -
Crazy Maps Doomworld Project (cancelled)
Sasha replied to Sasha's topic in WAD Releases & Development
I agree, the difference is only in the hardness of levels and in dehacked (I put them during the January) ... The rules of DMP2020 are agreeable for me. If I will have any ideas for it I will submit a map... I don't know a boom compartible wad unplayble in ZDOOM, and I expect that some maps are "any boom compartible"... -
Crazy Maps Doomworld Project (cancelled)
Sasha replied to Sasha's topic in WAD Releases & Development
20 maps is almost a megawad, and in this case author is not needed to join to any community project, but, if author want he/she may to join to project... -
Crazy Maps Doomworld Project (cancelled)
Sasha replied to Sasha's topic in WAD Releases & Development
I do not want to limit them. -
Rules: * A single map or miniepisode (2-4 maps) or episode (5,6 or more maps) and/or HUBs per author * Maps should be playable in ZDOOM 2.8.1 in single player mode (IWAD is doom2.wad). * The difficulty on UV can be 2-4 by scale in list of hard wads (https://www.doomworld.com/forum/topic/91871-doom-ii-list-of-all-hard-wads/). Implement difficulty levels to the best of your ability. * Authors can use a DEHACKED patch (in file resources.zip, I plan to change one fast rocket to fast ssg weapon) * New DECORATE monsters, weapons and other things are allowed! * New music is allowed, as long as it does not break copyright, or is of an excessive file size. MIDIs and OGG are preferred. * Maps should be satisfy other Doomworld rules for maps and ethical standards. * The resources from other wads may be used in this project if authors of them allows them. * Published map requires the MAPINFO description. Authors of episodes or HUBs may be write an exittext in MAPINFO. Authors of the HUBs can be contacted to obtain the map numbers or use the scripts with global parameters to transfer between maps. For the availability of the resources by other participants authors may be share used resources (patches, floors, sprites, ...) to include them in the resources.zip (it will be changed after new recourses are coming), the new resources having the same names should be renamed. The file resources.zip contains also layout of project.
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The Omega Project 2019 near final release
Sasha replied to obake's topic in WAD Releases & Development
My map for the Omega Project 2019: necrofi.wad Map name: Necrofilog Compatibility: (G)ZDoom Tested in: ZDoom 2.8.1, Jump/crouch: no Difficulty settings: (yes/no) yes Build time: 10 mounts but with long breaks Tools used: Doom Builder 2, XWE 1.16 Music: map30 necrofi.zip -
What do you think about organizing any crazy map community project.