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antares031

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About antares031

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    거꾸로 강을 거슬러 오르는 저 힘찬 연어들처럼

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  1. 112.png.fd0e511e7b0c095e6b2464aa92a4ad39.png

     

    This was foreshadowing, by the way.

    1. Show previous comments  2 more
    2. Biodegradable

      Biodegradable

      Ooooooooooooooooh, this was about your Eviternity 2 map. Right. lol

    3. antares031

      antares031

      @Biodegradable More like about my dehacked codes of Eviternity 2. My winter level only has 4 falling leaves actors. :P

    4. Biodegradable

      Biodegradable

      Oooooooooooooooooooooooooooooooooooooooh, I see.

  2. antares031

    thoughts on The Doom Awards™

    Like many people have mentioned before, it's always welcome to see some more community-made contents to review & retrospect mapsets, gameplay mods, and other community-made creations. Since it was the 30th anniversary of Doom, it would be so nice to get an additional awarding ceremony to celebrate this special moment, letting people know about more Doom mods, mapsets, and megawads to cherish from this special year. Too bad that what we saw from Doom Awards was something completely different than Cacowards. Frankly, Doom Awards was one of the biggest disappointments from this year. What makes Doom Awards worse is that their attitude to the public. Many people made vaild criticisms toward Doom Awards, mostly about their AI-generated contents with no efforts. Some of AI-generated pictures even made them worse than the original pictures, because they just let the AI to upscale the images and never reviewed them for quality check. It actually gave me a better result by increasing the size of a picture from Paint, instead of using their AI upscaler. Not to mention that those reviews were not written by people, but generated by ChatGPT, making them to be filled with mediocre words and even false informations. This issue would've been resolved, if there's a minimum amount of effort to check the quality of generated words. But it looked like they actually didn't pay attention to the winners, and just let the AI do the whole thing and called it a day. Their response against those criticisms was just ignoring all of them, blocking people who gave them helpful opinions on Twitter, showing their poor public relation skills. If they don't want to listen to people, then fine. People won't listen to them as well. I learned that Doom Awards was actually born from the hatred toward the Cacowards. Ironically, this Doom Awards made Cacowards even more stand out than before, letting people to appreciate more elaborate, hand-written articles with actual love and passion to Doom, rather than just lazily pumped-out AI-generated words and photos without soul. If this was their original intention somehow, despite their anger against the Cacowards, then it was indeed "a great success", like they mentioned on Twitter.
  3. antares031

    [RC5] EVITERNITY II - RC5 Released!

    Although there is absolutely no hint about this order throughout the entire megawad, this combination does have a good reason.
  4. antares031

    [RC5] EVITERNITY II - RC5 Released!

    "Giving the player the impression that getting to sector 2722 cannot be done" was the original intention to hide the secret passage, while the other case is giving a small hint to the player "You can still climb up to the teleporter, if you failed to proceed the secret passage. You don't have to kill yourself by jumping down to the ocean to restart the level."
  5. antares031

    [RC5] EVITERNITY II - RC5 Released!

    What's the version of your GZDoom? It's recommended to use the latest version 4.11.3
  6. antares031

    [RC5] EVITERNITY II - RC5 Released!

    You don't reach sector 2722 first, unless either you used a noclip cheat code or you made a precise jump from the ship to the dock. I've seen multiple livestreams on twitch and I haven't seen a single person, who decided to cross that fake railing from the BFG secret so far.
  7. antares031

    [RC5] EVITERNITY II - RC5 Released!

    ORAILA03 textures are there to hide the entrance of the level's super secret sequence, like a fake wall. I dealt with the minor alignment around the vertex 5312, thanks for the report!
  8. antares031

    [RC5] EVITERNITY II - RC5 Released!

    Here's the full list of monsters you can summon in Eviternity II with 'summon' console command. Major spoiler alert to those who haven't played this megawad:
  9. antares031

    [RC5] EVITERNITY II - RC5 Released!

    Not just a screenshot, but the soundtrack as well
  10. antares031

    [RC5] EVITERNITY II - RC5 Released!

    You're using GZDoom version 4.10.0. I suggest you to update your GZDoom to 4.11.3. If the issue still exists, try to load the wad without any external resources, such as game_widescreen_gfx.pk3, just in case.
  11. antares031

    2023 Cacowards

    Happy 30th anniversary of Doom! Congratulations to every winner and runner-up, and much appreciated to every cacoward writer of this special year! Even after 30 years, people in this community are still pumping out really amazing wads and mods to enjoy. I'm happy to see that my all-time #1 favorite game is truly eternal.
  12. antares031

    What are your creative crutches?

    3-4-5 triangles for non-orthogonal layouts. It's also pretty useful for aligning textures.
  13. antares031

    Non-linear and large maps?

    For something unusual and extraordinary, try Comatose.
  14. antares031

    Is it pronounced "gibs" or "jibs"?

    I've seen many people saying "jibs", but I don't think I've seen many people saying "instajib" for some reason.
  15. Map Name: Buckshots across the Two Forts Music: Tristan Clark - Hyperspace Highway DM Spawns: 9, all SSG spawns Suggested Skybox Texture: SKY01 Playtested on DSDADoom 0.25.6 -cl2, and ZDaemon 1.10.22 local play with the following setups; Duel, FFA 6 players 30 frags, FFA 16 players 50 frags. A little bit large for a duel match, but worked pretty well with FFA matches. dwa30_antares031_v1.zip
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