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Yugiboy85

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Everything posted by Yugiboy85

  1. Yugiboy85

    2023 Cacowards

    Congrats to all the people :D Very good write-up this year
  2. Yugiboy85

    What are your creative crutches?

    Apparently, this is something I do alot (which is true). If I have a staircase and If I can do it, I'll make a "fade to black sector" to spruce up the stairs: I dunno why. It's just something I like doing because, my mind thinks a plain staircase just doesn't look appealing to me anymore heh I do it sparingly in vanilla too if i can get away with it. It's grossly simplified though (like 3 to 4 max splits of gradients).
  3. Yugiboy85

    What does bfg stand for?

    You see, The "big friendly giant" should not be relegated to "other" status. It is highly important.
  4. Yugiboy85

    What does bfg stand for?

    You forgot "Big Friendly Giant"
  5. Yugiboy85

    Next doom game won't have mick. Is doom, doomed!?

    Im gonna be that guy but,"doom chuds"? Who is "us" in that sentence? Personally, I dont see myself as a doom "chud" or, a chud whatsoever. Please dont call "us" that. Thank you On the topic, im sure they will find someone that does the job just fine. Yes, it sucks that mick gordon probably wont be involved due to the disaster that happened during doom eternal's production but, at the same time, it was inevitable.
  6. Hello to all, In celebration of the official announcement of the third installement in the series ("Man from the Moon"), I am proud to present my 2021 versions of both "Travelling to the moon" (2016) and "Man on the Moon" (2018). These are currently in RC2 phase and, I want to thank all my testers who were kind enough to replay these (and discover them for some). Specifically, thank you to John Suitepee and Jimmy. Your feedback was gladly appreciated and helped a lot. I would also like to thank bridgeburner who played the original ones not very long ago on stream. He kind of instigated (unknowingly) all this, well, at least, he reinforced my idea of updating them. Anyhow, let's go into this Map by map. TRAVELLING TO THE MOON: PLAY INFORMATION IWAD: Doom 2 Slot: Map 01 Skill settings: Yes Engine needed: Prboom+ at the very least Complevel: CL9 MISC: This is the first map in the series, as such, it should be played first. But, it's all up to you ^^ DESCRIPTION This map was previously released in 2016. Since then, I've learned quite a lot of stuff and as such, I decided to mainly update this one visually. I was pretty satisfied with the gameplay it had but, even then, I also tweaked that a bit. So yeah, I mainly got rid of what I thought to be either quite silly (a water generating rock near the red key building for example) or a bit rough in the texture transition departement. I redesigned a few switches for example as, a lot of them looked a bit too simple to my liking (nowadays), made the rocks in the yellow key arena a bit more natural looking, added a few light spots (candles or otherwise) in very dark areas to make stuff stand out a bit more and other small stuff here and there. On the gameplay side of things, while the core map didn't change that much, I did change a few things here and there. For example, I lowered the time of some of the voodoo dolls to make some of the fights flow a bit better, I added a plasma gun in every key section (available after 1 wave of each fight), I added one new secret (not very hard to find if you take a look at your surroundings for a bit haha) and other small changes here and there (a bit more health arround the map in the form of medkits, same for ammo, etc...). Hopefully, you will appreciate the changes I've made to this map. I personally think it flows better but, that's mainly me haha Oh yeah, I got rid of the zdoom specific music (a dan terminus track). Not because I didn't like it but, because I wanted to stay coherent with "man on the moon" which only has one midi track. Sorry for those who liked the track haha NOW, On to the next map. MAN ON THE MOON: PLAY INFORMATION IWAD: Doom 2 Slot: Map 01 Skill settings: Yes Engine needed: Prboom+ at the very least Complevel (if using prboom+): CL11 (The map works perfectly fine in CL9 but, due to the dehacked boss having MBF specific code pointers, I had to change it to 11). MISC: This is the direct sequel to TTTM. DESCRIPTTION This is the map that got the most changes gameplay wise. Mainly on the progression side which felt, I'll admit it, quite obscure at points. Here is a list of the major changes: - The Exit is now more visible. You can see it in one of the starting rooms (the big courtyard outside with the RL in the middle). - The green key is now completely optionnal but, it gives you access to a nice surprise. As a result of this, you only need 3 keys to exit. - You no longer need to press a collored special switch to lower bars in the exit room. Previously, in addition to needing a key, you had to press a switch to lower bars in the exit room. Problem, that exit was not very visible so, you didn't really know what you were doing. Those switches are still in but, they serve a different purpose (lowering the set of bars arround the green key). - I removed the BFG secret which was a bit stupid and obscure. As such, the BFG is now part of the green key section. - I reworked some of the secrets a bit (like the megasphere secret in the blue key area, I lowered the platform a bit so that it is easier to jump on). - I got rid of the lock in that happens before the final fight. You can now backtrack if you forgot stuff like the BFG for example. However, once you press the switch to trigger the final fight, that's tough luck haha. - Regarding the final fight, the terminator health has been lowered a bit and, there are a bit less archviles (for example, there is now only one vile after you kill the terminator). Also, there is only one terminator now instead of 2 (there are 2 on coop though). So yeah, overall progression is much better now I think and is a welcomed addition in a map like this ^^ On the visual side of things, the major change is the updated starting point. The map now has the rocket you left travelling to the moon with. I also got rid of some fake floors which I felt weren't to my liking anymore and also, I made the lifts more obvious along with other small updates here and there but, not really worth mentioning :) So yeah, enough rambling, here is the link: RC1: https://www.dropbox.com/s/yihx3h5awvddpt6/MOON21_RC1.zip?dl=1 RC2: https://www.dropbox.com/s/9xyfksd7hcyjers/MOON21_RC2.zip?dl=1 RC3: https://www.dropbox.com/s/ycr2r50h1rgqwhz/MOON21_RC3.zip?dl=1 Temporary idgames links: TTTM: https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/travmoon MOTM: https://www.doomworld.com/idgames/levels/doom2/Ports/m-o/motm You will find everything you need to play these inside (not the iwads of course). There are even command lines for prboom+ (in txt format, you will have to change them to bat) if interested. You will also find an info.txt and credits too. Regarding the previous releases (on idgames), do not threat, those will stay on as legacy versions. Have fun.
  7. Not really. Usual: Doomguy has to go on a moon (motm) via a secret military base with a rocket ship (tttm) and, once on moon, he realises that the source is elsewhere, on the purple saturn planet (man from the moon, aka part 3 which is wip).
  8. Oh nice, could you send it via pm so that i can take a look? I have one currently but, i would love to see how it looks still.
  9. Thank you for the kind words :) I believe i am using one of your skies in this actually (assuming you are the same plums that did the skytravaganza pack?)?
  10. VILLA DE LA MUERTE Hello everyone, This is a map I had made for a vaguely spain/syringe inspired project but, decided after some time to release on its own. The map has been sitting on my hard drive for months now and well, I decided to pick it up again yesterday. The map was done in roughly 3 days, which is the shortest I've ever mapped for a serious map. Thank you to @Bobby "J for instigating the project in question (and sorry that I decided to take it out), thank you to my playtesters too :D Map should take you about 5-10 minutes to complete. It's a little hard but, should be manageable. No skill settings are implemented yet though. I'll take any suggestions :) Have fun. LINK: https://www.dropbox.com/scl/fi/604q6o7cmz8nv25mwn04g/Vilamuerte_v1.wad?rlkey=9p2iv7ra1v7n1sxsuiurhtwhr&dl=1 Play info: DOOM 2, Map 01, CL2 Tested with dsda, eternity
  11. Thank you all for your playghroughs and demos. I have yet to watch the demos but, i will do. Pleased to see that so far, the reception has been good. @Bobby "J Don't worry about it, you had alot of stuff to take care about :) I will start working on skill settings etc...sometime this week.
  12. Oh yay, already a video to watch haha. Will watch when i get back home. Thx everyone also for the reception.
  13. Yugiboy85

    Plasma gun's purpose when having a BFG

    It's a good panic weapon if you are pinned down.
  14. Cool writups. However, plutonia 2 in 2018? It came out in 2008 iirc
  15. Little oversight (probably?) in gold star: One of the side of the blue kard pedestal has a donut s1 action on it. Meaning that you can bypass the switch sequence entirely.
  16. Yugiboy85

    Endless Random /idgames WAD Adventures #064

    Oh wow, that was a surprise lol Glad you enjoyed this haha Trivia: this is a map i had submitted to the dwmp 2016 but, eventually decided to re-release on its own with bug fixes and a few new stuff in the mix. Amongst those is the rather well recieved "black bfg" edit i made. Which i believe was reused in ocula?
  17. Yugiboy85

    DOOMKID.wad - 6 New Maps

    Pretty sure this is cl9 at least so, probably not playable in crispy? May be wrong though since it doesn't specify
  18. Yugiboy85

    Spookiest Map on Episode 1 ( may contain spoilers )

    E1m6. Be it for the little maze section. Something about that section made it feel pretty unsettling. Like walking through a series of liminal spaces.
  19. Yugiboy85

    Favorite 'Hell Revealed' Map?

    none.
  20. Yugiboy85

    Another ridiculous post about the future of Doom

    Dang it, i guess no more btsx, kdikdizd, etc... :(
  21. Finally, some progress :D This looks great
  22. Really cool map, had a blast playing through this.
  23. Yugiboy85

    Doom Pictures Thread 2023

    Rebooting "Man from the Moon" (threequel and final instalement to the moon series) because I just wasn't happy anymore with what I had so, here goes I did keep the start area with the boat as I didn't want to redo the entire saucer again haha
  24. Yugiboy85

    I make Quake maps now.

    Great, you weren't really a prominent member anyways. Good riddance :) (Cool looking map though, unironically)
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