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About Berubaretto
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Post a link to your wad and I'll CLEV through it and take a glamour shot (edit: finished)
Berubaretto replied to baja blast rd.'s topic in Doom General
The screenshots I took were also in 4:3. I'd like to see the shots you take :) -
what are you working on? I wanna see your wads.
Berubaretto replied to everennui's topic in WAD Discussion
Continue making maps with Mutiny's assets: -
The Unity Port Thread - PS/Xbox/Switch/IOS/Android
Berubaretto replied to Eurisko's topic in Console Doom
Yes, it still exists in the re-release's IWAD file. The same DMENUPIC also can be found in BFG Edition's IWAD file. -
Cacowards 2023 Mentionation Thread: You Don't Need To Post Myhouse Again
Berubaretto replied to Obsidian's topic in WAD Discussion
@myolden for Creator of the Year. He released two awesome megawads in a year. Incredible. Afternoon OST and new Freedoom OST (currently avalibale in Freedoom's latest build), both are composed by @Korp, for Odyssey of Noises. -
Scythe 2's title music The Darkening E2's soundtrack (didn't find it in Youtube) also soundtracks from BTSX E1 and E2, I love their tracks since very beginning.
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Nope, I highly suspect you used a level generator to make this wad.
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Hell Revealations [Final 2024 Release - /idgames] (Vanilla Megawad, 33 Deathmatch Arenas, Hell Revealed I + II Successor)
Berubaretto replied to Arsinikk's topic in WAD Releases & Development
Making an infopack for a wad in 2023 is really impressive. Good job! -
Marrow, a brand new episode for Blood
Berubaretto replied to Slipgate Tourist's topic in Everything Else
It supports nblood, Raze and Fresh Supply. Marrow itself is mainly designed for Fresh Supply, so using FS is recommended. But using nblood and Raze is also fine. -
what are you working on? I wanna see your wads.
Berubaretto replied to everennui's topic in WAD Discussion
Mapping with Mutiny's resources: -
Casali brothers come to my mind first, really wish them would comeback and make more Plutonia stuff. I also wish MM/MM2/Requiem crew bring us another awesome megawad if they can really return to mapping again.
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The Classic Episode, plus its sequel and No Sleep for the Dead have lots of techbase level in the style of original Doom. You can also check CH Retro Episode.
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[Limit-Removing] Deadly Secret Beneath the Dark Wood --- Single level for Doom II
Berubaretto replied to Berubaretto's topic in WAD Releases & Development
Thank you for feedback! Now I updated the wad with aforementioned bugs and problems fixed. Download updated version at here Changelog: -
[Limit-Removing] Deadly Secret Beneath the Dark Wood --- Single level for Doom II
Berubaretto replied to Berubaretto's topic in WAD Releases & Development
Glad to hear you like this map. I'll fix that softlock in the upcoming update. Thank you for your feedback! -
[Limit-Removing] Deadly Secret Beneath the Dark Wood --- Single level for Doom II
Berubaretto posted a topic in WAD Releases & Development
Greetings, everyone. Deadly Secret Beneath the Dark Wood is a Limit-Removing single level wad. As this wad's name suggested, this map mainly takes place in a forest. In addition to the forest, there are some other scenes in this map. Hope you guys enjoy it! Download updated version (Dropbox) Note: The wad also contains a MAP02. But that map is used to prevent players from accessing original Doom II's levels, and has no monsters or exits. More Screenshots: Credits: Other Information: -
CyClones and Necrodome came to Gog at some point
Berubaretto replied to SiFi270's topic in Everything Else
I'm wondering whether Mageslayer can be made avaliable again. It was published by GT Interactive, which is Atari nowadays. Considering Atari (plus its subsidiary Nightdive Studios) made many old games avaliable on Steam and GOG.