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About leodoom85
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I'm going to break you...like a kitkat bar.
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What is the most modified gameplay in a WAD?
leodoom85 replied to WeRtheFastHeadcrabz's topic in WAD Discussion
Most modified gameplay....kinda... It just works. -
What is your most heated gaming moment in doom?
leodoom85 replied to nitrofanYT's topic in Doom General
Especially when it hits you with the max of 80 hp of damage? Yeah... -
I choose the impossible. I choose: Hurt me plenty.
leodoom85 replied to RHhe82's topic in Doom General
Well, fuck Reddit, if I say it bluntly. Anyway, people can use whatever difficulty they see fit. There's no shame in doing so. I do it occasionally too at some wads. Wanna do it on UV-fast? Go ahead. Wanna use Nightmare instead? Be my guest. HMP? No problem, for practice or casual gameplay. Same for the easier difficulties. Difficulties exist to accomodate those types of gameplay. Yes, I do like to play UV but I'm not going to dictate which difficulty is "recommended" or for "the better experience". Just, no. -
My decision to avoid the liquid surfaces, especially those three liquids, is if it does damage or not. Well, at some wads, water ALSO does damage. Ozonia is a good example of that.
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[FINAL RELEASE] Refracted Reality
leodoom85 replied to killerkouhai's topic in WAD Releases & Development
Good to know... Hmm....was it the map called "fireblu void" the original? Because that map was the catalyst for the idea of the project to begin with. Anyway, map plagiarism is a low blow. -
[FINAL RELEASE] Refracted Reality
leodoom85 replied to killerkouhai's topic in WAD Releases & Development
Wait a sec... Did he said that it took two years to complete the map? I'm sorry but looks like an edited and simplified version of map 4. Simple as that. The very beginning looks way similar for sure. -
[FINAL RELEASE] Refracted Reality
leodoom85 replied to killerkouhai's topic in WAD Releases & Development
This is laughable. Just when I thought that this was over, this shows up only to add salt and acid to the injury. -
Why Does It Feel Good To Kill In Video Games?
leodoom85 replied to Rudolph's topic in Everything Else
Suck that that's not how it works here in the thread. Anyway, I'm out for now -
Why Does It Feel Good To Kill In Video Games?
leodoom85 replied to Rudolph's topic in Everything Else
Yeah but I'm generally the type that I don't care about being in lenghty posts and heated arguments because we all know that ends bad or, staying in the same point through loops. If they want to stay there for hours, then so be it. And yes, I know that most things coming from videogames that are based in real life goes hand in hand. Oh well, humans are so complicated and can't understand to each other when these kind of topics are this spicy. That's why I have this mindset to not mix what happens in videogames with what happens in real life. If that was simple coming from other people....sigh -
Why Does It Feel Good To Kill In Video Games?
leodoom85 replied to Rudolph's topic in Everything Else
Well, this thread is something, ain't it? From the mechanics to kill or not to kill the enemy on screen to type a whole essay about morality... You know...people need to separate videogames from real life, even if it's based on real life events and there are many games that does that. Yes, it has a satisfaction to kill OR not to kill most of the enemies present in a game in order to complete an objective to progress or to finish the whole game. Yes, I DO feel accomplished when the objective is taken out, killed, dispatched....etc. Yes, to survive in the game, it's either to kill or take out the opposition or to be killed to get a game over. And yes, humans are an amalgamation of bullshit and stuff like that but....please, a videogame is just something that we created to have fun, like Doom, for example. Heck, even older games are made to kill or dodge the enemies and no one paid attention to it...and I'm not a violent person at all. I know to separate fiction and reality. Just folks...separate those things, will ya? -
Death thanks to panic and being painfully corroded by acid...slowly Blind category, UV, recorded with PRBoom+ 2.5.1.7um. As usual, the image is shown after 5 seconds from my death. Demo: dwim_rosLD85.zip
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IronEagle Competition 39: The Talosian Incident
leodoom85 replied to Pegleg's topic in WAD Discussion
These maps sucks. Period. Anyway, here's the result: The pic is shown at 5 seconds after my death. Blind category, UV. Recorded with PRBoom+ 2.5.1.7um. Not much to say really... Demo: dwie_talosLD85.zip -
I use bloom, dyn lights (obviously), trilinear filter with NormalNx2 as the HQ resize mode, no multisample, rendering as quality and no AO (ambient occlusion).
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IronEagle Competition 38: By the Pricking of My Thumbs...
leodoom85 replied to Pegleg's topic in WAD Discussion
This was much better. Before I post the result... @PeglegIn map 5, I had to change the gamma value to 1 because I didn't touched the gamma option at all for the sourceport, which I downloaded a few days ago. I had it at the lowest value (which might be 0 and can be by default as well) and I saw nothing but darkness. Anyway, result. Death: Nope. I survived the set in 1:40:23. Sourceport: PRBoom+ 2.5.1.7um Category: 1, all blind Difficulty: UV Demo: dwie_wickLD85.zip EDIT: A spoiler, just in case. -
This went poorly. Looks like xmas is against me each time. Anyway, here's the result. Death: in map 2 with 50/77 monsters killed. Sourceport used: PRBoom+ 2.5.1.7um Category: I actually don't remember if I played this set or not, to be brutally honest. Probably not. Difficulty: UV Demo: dwim_xmasLD85.zip