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leodoom85

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About leodoom85

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    I'm going to break you...like a kitkat bar.

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  1. leodoom85

    What is the most modified gameplay in a WAD?

    Most modified gameplay....kinda... It just works.
  2. leodoom85

    What is your most heated gaming moment in doom?

    Especially when it hits you with the max of 80 hp of damage? Yeah...
  3. Well, fuck Reddit, if I say it bluntly. Anyway, people can use whatever difficulty they see fit. There's no shame in doing so. I do it occasionally too at some wads. Wanna do it on UV-fast? Go ahead. Wanna use Nightmare instead? Be my guest. HMP? No problem, for practice or casual gameplay. Same for the easier difficulties. Difficulties exist to accomodate those types of gameplay. Yes, I do like to play UV but I'm not going to dictate which difficulty is "recommended" or for "the better experience". Just, no.
  4. leodoom85

    Do you instinctively avoid nukage/blood/mud?

    My decision to avoid the liquid surfaces, especially those three liquids, is if it does damage or not. Well, at some wads, water ALSO does damage. Ozonia is a good example of that.
  5. leodoom85

    [FINAL RELEASE] Refracted Reality

    Good to know... Hmm....was it the map called "fireblu void" the original? Because that map was the catalyst for the idea of the project to begin with. Anyway, map plagiarism is a low blow.
  6. leodoom85

    [FINAL RELEASE] Refracted Reality

    Wait a sec... Did he said that it took two years to complete the map? I'm sorry but looks like an edited and simplified version of map 4. Simple as that. The very beginning looks way similar for sure.
  7. leodoom85

    [FINAL RELEASE] Refracted Reality

    This is laughable. Just when I thought that this was over, this shows up only to add salt and acid to the injury.
  8. leodoom85

    Why Does It Feel Good To Kill In Video Games?

    Suck that that's not how it works here in the thread. Anyway, I'm out for now
  9. leodoom85

    Why Does It Feel Good To Kill In Video Games?

    Yeah but I'm generally the type that I don't care about being in lenghty posts and heated arguments because we all know that ends bad or, staying in the same point through loops. If they want to stay there for hours, then so be it. And yes, I know that most things coming from videogames that are based in real life goes hand in hand. Oh well, humans are so complicated and can't understand to each other when these kind of topics are this spicy. That's why I have this mindset to not mix what happens in videogames with what happens in real life. If that was simple coming from other people....sigh
  10. leodoom85

    Why Does It Feel Good To Kill In Video Games?

    Well, this thread is something, ain't it? From the mechanics to kill or not to kill the enemy on screen to type a whole essay about morality... You know...people need to separate videogames from real life, even if it's based on real life events and there are many games that does that. Yes, it has a satisfaction to kill OR not to kill most of the enemies present in a game in order to complete an objective to progress or to finish the whole game. Yes, I DO feel accomplished when the objective is taken out, killed, dispatched....etc. Yes, to survive in the game, it's either to kill or take out the opposition or to be killed to get a game over. And yes, humans are an amalgamation of bullshit and stuff like that but....please, a videogame is just something that we created to have fun, like Doom, for example. Heck, even older games are made to kill or dodge the enemies and no one paid attention to it...and I'm not a violent person at all. I know to separate fiction and reality. Just folks...separate those things, will ya?
  11. leodoom85

    The DWIronman League dies to: Realm of Shades

    Death thanks to panic and being painfully corroded by acid...slowly Blind category, UV, recorded with PRBoom+ 2.5.1.7um. As usual, the image is shown after 5 seconds from my death. Demo: dwim_rosLD85.zip
  12. These maps sucks. Period. Anyway, here's the result: The pic is shown at 5 seconds after my death. Blind category, UV. Recorded with PRBoom+ 2.5.1.7um. Not much to say really... Demo: dwie_talosLD85.zip
  13. leodoom85

    GZDoom config Blur filters vs crispy look

    I use bloom, dyn lights (obviously), trilinear filter with NormalNx2 as the HQ resize mode, no multisample, rendering as quality and no AO (ambient occlusion).
  14. This was much better. Before I post the result... @PeglegIn map 5, I had to change the gamma value to 1 because I didn't touched the gamma option at all for the sourceport, which I downloaded a few days ago. I had it at the lowest value (which might be 0 and can be by default as well) and I saw nothing but darkness. Anyway, result. Death: Nope. I survived the set in 1:40:23. Sourceport: PRBoom+ 2.5.1.7um Category: 1, all blind Difficulty: UV Demo: dwie_wickLD85.zip EDIT: A spoiler, just in case.
  15. leodoom85

    The DWIronman League dies to: H2H-XMas

    This went poorly. Looks like xmas is against me each time. Anyway, here's the result. Death: in map 2 with 50/77 monsters killed. Sourceport used: PRBoom+ 2.5.1.7um Category: I actually don't remember if I played this set or not, to be brutally honest. Probably not. Difficulty: UV Demo: dwim_xmasLD85.zip
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