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About Noiser
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Fogoazu
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Heh, I don't get tired to repeat myself: It's good and Capstone doesn't deserve all the hate it gets (mostly from youtube bandwagon). Witchaven in particular is very charming for what it is, however people have different expectations in games and it shows.
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Yummy words with pointless meanings, give me all ononononon ͡ಠ ͜ʖ ͡ಠ
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All you need to move voodoo dolls in vanilla is some barrels and crushers, or a custom dehacked entity who shoots and\or explodes infinitely (which is more reliable than crushers). For objects doing specific actions after getting shot, you can give one health to them and use keendie to push a voodoo doll behind a door - which ofc can pass any line action you want. If you need to activate more than one keendie you can kill and ressurect the shootable objects with dummy entities using vilechase. That's a bit more complicated but still doable I guess. Btw, you can do all sorts of scriptings in vanilla if you learn some tricks - like the former voodoo doll manipulation, the use of movable floors or multiple doors (which can be activated by entities out of bounds), or even linguortals that fully replicates conveyor belts from boom.
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The Above Avatar is Fighting You. How Screwed Are You?
Noiser replied to thecringefactor's topic in Everything Else
I can't see shit 8/10 -
[RC5] EVITERNITY II - RC5 Released!
Noiser replied to Dragonfly's topic in WAD Releases & Development
I think "17 Light Flickers (randomly)" can look better for torch lighting. Not sure how intense would be though. -
How do I add more actions to enemies with WhackEd4?
Noiser replied to Z0RGUSSY's topic in Doom Editing
You can add new action pointers by taking something you don't gonna use from other entities. For example, you can free a lot of slots by removing the second frame of the idle animation - or taking the unused bossdeath frames in Doom 2, from the Baron\Cyberdemon\Spiderdemon. The idea is geting creative and finding ways to manipulate the frames without altering the game in a greater scale. -
From the doom builder streams, it seems like this wad was not made with software render in mind - which is a shame because the lighting got totally ruined there
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Happy BDAY Doom!! You're a sexy thirdy now 8D
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[RC5] EVITERNITY II - RC5 Released!
Noiser replied to Dragonfly's topic in WAD Releases & Development
Hey, this is nice!! heh -
Toot toot
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Flashback - Shareware Episode (download link in first post)
Noiser replied to Torn's topic in WAD Releases & Development
This is beautiful s2 -
International: Sonic Youth, Stooges, Primal Scream, Faust, Silver Apples, Gang of Four, Radiohead, Kraftwerk, Nine Inch Nails, Squarepusher, Soft Moon, Mogwai, Rush, The Skatalities, Ryuichi Sakamoto and Alva Noto, OVAL Brazilian: Titãs, Sepultura, Patife Band, As Mercenárias, Mombojó, Hermeto Pascoal, Paulo Beto, Labirinto, Hurtmold, Loomer, Cão, Ruído/mm, Objeto Amarelo, National, Pan&Tone
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Game that everybody likes but you dislike
Noiser replied to TheNoiseClassicDooMfan's topic in Everything Else
Well, in my POV yes. But this is very subjective indeed and I understand how you would prefer Blake Stone of Wolf3D instead. In my opinion Blake Stone have a better art direction, but Corridor 7 was more innovative. -
Pretty cool! I will give it a try on Choco as soon as I finish my work *_*
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Game that everybody likes but you dislike
Noiser replied to TheNoiseClassicDooMfan's topic in Everything Else
I don't see anything so unpolished about C7. In fact, I think it was one of the most advanced games of it's kind (wolf3D clones). Of course, it got totally eclipsed by Doom, but the game was full of features not ever seen at the time, like transparent walls, the intruder system, lightning effects, the inventory system and more. And sorry, but comparing the Capstone budget with Valve was a bit absurd.