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About BetelgeuseSupergiant
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Big fan of LiTDOOM
Recent Profile Visitors
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blueworld.wad [UDMF] - single level Doom II map
BetelgeuseSupergiant replied to OliveTree's topic in WAD Releases & Development
such an interesting unique design, i'd definitely play it later :3 -
Prometheus Complex - UDMF tactical-oriented map!
BetelgeuseSupergiant replied to BetelgeuseSupergiant's topic in WAD Releases & Development
ohhhh my, Blacklight! i wasn't expect to see you here, hello! <3 -
Prometheus Complex - UDMF tactical-oriented map!
BetelgeuseSupergiant replied to BetelgeuseSupergiant's topic in WAD Releases & Development
oh, okie! -
Prometheus Complex - UDMF tactical-oriented map!
BetelgeuseSupergiant replied to BetelgeuseSupergiant's topic in WAD Releases & Development
oh, maybe i forgot to change skull on yellow card (now fixed) restarting energy where? do you descended to portal lab? -
Prometheus Complex - UDMF tactical-oriented map!
BetelgeuseSupergiant replied to BetelgeuseSupergiant's topic in WAD Releases & Development
thank you! it's actually my best creation, but there's also very much of way better wads :D -
i wouldn't be releasing previous wad, but i take much of places from it, so that's not a big loss :D
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Prometheus Complex - UDMF tactical-oriented map!
BetelgeuseSupergiant replied to BetelgeuseSupergiant's topic in WAD Releases & Development
awww thanks! currently i don't have any ideas for maps that i can make with my skill (not best one), but later i totally would make something new :3 -
what are you working on? I wanna see your wads.
BetelgeuseSupergiant replied to everennui's topic in WAD Discussion
finally, the wad is finished! -
Prometheus Complex - UDMF tactical-oriented map!
BetelgeuseSupergiant posted a topic in WAD Releases & Development
...you woke up in strange hellish structure deep inside the dark subway tunnel, filled with corpses and living fleshy things. What happened here?... Some months ago i felt a lack of maps, made for more slow, realistic and tactical gameplay. I decided to make my own map with everything i like in other works, and now it's here! If there's more fans of tactical Doom mods like me, that's a map for us :D Prometeus Complex is a single, but long map made in techbase style, with both dark and bright areas. Here you can interact with most of environment - almost all decorations have their purpose and can do something - damage or heal you, give you some info or control some things on the base! You need to get through the facility, but be careful - dangerous creatures and environment hazards are everywhere. For better graphical effects and gameplay i recommend to play with BD v21 and its forks; wad is balanced especially for LiTDoom gameplay! If you would find some issues - please report Good luck, survivor! [ SCREENSHOTS ] [ TECHNICAL DETAILS ] Only single player Freelook, jumping and crouching - required Compatible with most gameplay mods GZDoom 4.7.1+ IWAD: Doom II OTEX Texture pack (in .pk3 format) is required! [ KNOWN ISSUES ] Some messages can be shown incorrectly in non-fullscreen mode Some messages can be shown on top of each other. Do not check everything you see at the same time! :D Yellow skull instead of yellow card (FIXED) [ DOWNLOAD LINK ] here (hotfix ver): -
what are you working on? I wanna see your wads.
BetelgeuseSupergiant replied to everennui's topic in WAD Discussion
a peaceful library area where you can rest before moving out of facility :3 -
Do you obsessively playtest your own maps?
BetelgeuseSupergiant replied to Lucius Wooding's topic in Doom General
oh yes, i test my maps REALLY frequently with different mods maybe it's slow but i think what with it i can highly improve quality of my wads :D -
magical button that makes map more detailed
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what are you working on? I wanna see your wads.
BetelgeuseSupergiant replied to everennui's topic in WAD Discussion
immersive things for better atmosphere -
I'm looking for mods that really show off modern GZDoom's features
BetelgeuseSupergiant replied to Riclo500's topic in WAD Discussion
Ashes Afterglow and Total Chaos TC's