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What games do y'all think would make for good Doom wads and/or TCs?
gwain replied to Dweller Dark's topic in Doom General
there was a Yume Nikki deathmatch wad made not to long ago iIrc. -
What games do y'all think would make for good Doom wads and/or TCs?
gwain replied to Dweller Dark's topic in Doom General
Talons from the temple os library of games would seem like a good fit for a doom tc. -
Obscure, Hardly Known Bad Games/Guilty Pleasures.
gwain replied to mrthejoshmon's topic in Everything Else
no lol it was for comparison's sake -
If you look closely he has a tie!
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but why does it not tell me the error
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I'm not sure if I should post this here or a separate thread but here goes: dsda doom crashes (as does every other port) when I get to this spot in my map but the problem is it just crashes without telling me the problem these are my settings and I'm kind of perplexed to what the problem may be
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What port (and version) do you speedrun on?
gwain replied to Maribo's topic in Other Demos & Discussion
I started playing on woof because I got tired of prboom lol -
Obscure, Hardly Known Bad Games/Guilty Pleasures.
gwain replied to mrthejoshmon's topic in Everything Else
lol I get it. I mostly like it because it's graphics they kind of look like something out of Id Tech 4 (doom 3 and prey 2006) and some far cry mixed in turok prey 2006 -
The Origin of SP_DUDE and the Hanging Victim Sprites
gwain replied to Count651's topic in Doom General
Though I do agree that they are G.I.-Joes id software coloring in black in white sprites is not unheard of since alot of the original models were grey -
Obscure, Hardly Known Bad Games/Guilty Pleasures.
gwain replied to mrthejoshmon's topic in Everything Else
Turok 2008 -
I don't even want to think about something that horrible. >w<
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It was always weird to me that they didn't have coop starts in d64 seeing as how doom has native 4 player support and the n64 has 4 controller slots.
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Where to start learning good map design?
gwain replied to The Doommer's question in Editing Questions
Slade's map editor kinda sucks, but slade allows for adding in custom textures and monsters. What the majority of mappers do is use both by adding their custom slade wad to the doom builder resource list -
Where to start learning good map design?
gwain replied to The Doommer's question in Editing Questions
You kind of HAVE to learn map design on your own since its an art but, there are a few things that help me with map design. You can start by writing down general area types and enemy encounters in a text document, but its certainly not required. I would recommend making an empty map with default textures and no monsters then detailing your map it usually leads to higher map quality and it's also done by other modding communities like the csgo mapping scene. quick note though check for a thread in the search-bar before posting admins will lock your thread for seemingly no reason if there was a previous thread on the same topic. -
Anybody Know good Wild West megawads without custom weapons?
gwain replied to Doomber420's topic in WAD Releases & Development
Ive been on a western high lately. (just finished call of jurez gunslinger.) Thanks for making this thread! I'll check some of these out