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SINTER v1.0

   (7 reviews)

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About This File

You are blasting hordes of demons on the martian satellite, Deimos. You flip a switch and are teleported to a different place. You can just barely breath the air. It is heavier, and very hot. The walls seem to shift due to the incredible heat. Because of these facts you believe you have been sent deeper into the moon. The rooms and such also seem to be of much more demonic construction than human. You don't know what to expect, and can see that the path only seems to lead deeper, and get darker. You quench your thirst in the fountain you have landed on and...

Ok, i know i sorta missed the buzz around doom, so thats why my wads


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msx2plus

· Edited by msx2plus

  

one of the best of the 90s, by far. super good stuff. demands knowledgeable application of several obtuse skill sets. also totally makes you forget you're playing doom 1, which a lot of modern doom 1 wads don't even achieve.

 

[edit] i keep coming back to this - this is my favorite doom 1 wad behind tambourine tangerine.

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4shockblast

  

This map is twenty years before its time.

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baja blast rd.

  

Good map for chad players who don't get upset at deaths. Feels like if you took an easy modern shitposty puzzle-platforming map and decked it out in oldschool Doom chaotic texturing (like Monti) rather than a more modern texture spam style. Disconcerting teleporations, point-blank baron pairs vs. BFG, snaking awkward tunnels with nukage that will kill you if you don't have enough health, "weird machinery"-style multi-stage layout manipulation, bizarre unmarked teleporters, completionist trolling, unnecessary secret blursphere, platforming with height differences, fountains, barrel puzzles, "Tim" ... all in a 5-10 minute map. Return to monke. 

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Maribo

  

Hellish esoterica, doesn't give a fuck about the player at all and would be worse off if it did. Almost feels like a handful of rooms from the more gimmicky ASS entries, or the D5DA series were stapled together.

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Bri0che

·

  

I'm really dubitative about this level…

The two comments bellow me explain pretty well the problem. In a hand the map is just frustrating at best, in the other the concept is cool and would just had needed a little bit more polish so you can understand what's happening on the level.

I didn't even finished the map to be honest, not my taste at all. A map should always be first try-able, if it is not you failed. 

 

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Ravendesk

  

Very creative map for 1997.

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Guest

Unknown date

  
I would be tempted to follow the author's suggestion of copying this wad to a disk and peeing on it, if that were not a waste of a perfectly good disk. Awful level, which starts out with an area where every ledge you walk over teleports you elsewhere for no apparent reason other than to screw with you. Then there's a nukage race, then one against exploding barrels with torches in your way, then an annoying chasm-ish part and it just gets worse. I'm not sure if this level is even survivable.

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  • File Reviews

    • By Midway64 · Posted
      2fort on it's original incarnation.   Pretty great.
    • By Individualised · Posted
      The first ever version of 2fort. It barely resembles its later incarnations.   Crazy how an entire franchise and FPS genre spawned from a single map. It's a crime that the origins of Team Fortress have been forgotten. Most people don't know anything before Quake/TF1 2fort, but nope, this is yet another massively influential thing that the Doom community can claim.
    • By Yumheart · Posted
      Great fun. Bleak, metal-driven style over fairly easy substance, which is a good thing. I can see the song getting annoying in a more challenging map.
    • By bowserknight · Posted
      Pretty fun map if you want some quick, easy slaughter fun. Just sucks a bit that you can just cheese the whole thing by leaving the arena and running around at the edges of the map. Cool to play with gameplay mods tho!   Music is alright but it does get a little annoying after a while.
    • By Bri0che · Posted
      Classic, sober, simple tech map that I'm fond of. The flow of the map is like a river, and the backtrack (that myself is usually upset about) is intuitive to follow. The teleport repopulation is smart enough. I don't know about the health/ammo tightness other comments talked about because I played with a mod.
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