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bowserknight

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Everything posted by bowserknight

  1. Since I've always been a person that loves to challenge himself, I've been wondering what kinds of things other people have accomplished as well. I'm talking about Doom 1 & 2, Plutonia and basically any other wads that exist. What's the most difficult thing you've been able to beat in Doom? I have my own youtube channel (OneDoomedAngelo) that is pretty unknown these days, but I've done some pretty hard stuff there. Some examples are: -Winter's Fury on Nightmare difficulty (although with savestates) -Plutonia with Colourful Monsters mod on Ultra Violence -beating the final map of Stronghold: On the Edge of Chaos on my first ever attempt on Ultra Violence But my latest big achievement, which I had to grind for several days, was beating the map Dead.Air without using any other weapons besides the starting pistol. There are a few very tight encounters where one mistake can cost you your life. And to be fair, I did end up dying at the VERY end which made me pretty mad, but it was only due to a dumb mistake, after all enemies were already killed. So I just decided to post this anyways. But enough about me; I wanna hear what you guys' biggest achievements are!
  2. bowserknight

    What are your personal best DOOM achievements?

    lol... I don't even have the patience to make it through the beginning. Good job
  3. bowserknight

    What are you playing now?

    Done with Sigil now, now I'm back at Scythe 2. Map 23 already nearly drove me nuts, kept dying in stupid ways and the beginning is just horrible. Now I'm at map 24 and even tho it doesn't look too bad, I struggle with it. Not sure why tho, you have so much space and so much ammo / health, yet I just can't get a good run going. Has anyone ever felt like, "I should be able to beat this, but I just can't"?
  4. bowserknight

    What are your personal best DOOM achievements?

    We all gotta start somewhere!
  5. bowserknight

    What are your personal best DOOM achievements?

    You mean on a consecutive run, or with pistol start? Been a long time since I played the original maps but if I remember right, it is loaded with Shotgun Zombies, isn't it?
  6. bowserknight

    What are you playing now?

    I'm playing Sigil 2 right now, I've beaten 3 maps so far and am now at the secret map. I'm enjoying it so far, but honestly not as much as I thought I would. I'm also currently replaying Scythe 2, since I've never actually beaten the entire thing (talking about the later maps, from map 23 onwards). But I paused this playthrough until I'm done with Sigil 2.
  7. bowserknight

    Doom Year Zero coming from Bethesda

    from who?
  8. Alright, so I already uploaded another version of this wad some months ago, but I found more stuff from it. A long time ago, me and 4 other people were working on a full megawad with 32 maps, which unfortunately never got finished. We stopped at 28 maps because of internal problems, and everyone just kinda lost interest and motivation as well as not having a lot of time to work on maps. It was supposed to release somewhere around the year 2016. Anyways, 5 of these 28 maps were made by me, and for the longest time I thought I only had access to those 5, until I found another wad file on my computer very recently, that also contains all the maps made by the other guys. Unfortunately I can't tell you much about the maps made by those people, but the least I can do is tell you a little bit about the ones I made. Here's a summary of them: MAP07 Terror Dungeon: A sort of redesign of the "Hypostyle" map from Hexen. It features some very claustrophobic, chaotic fights but the map itself is fairly short. (Fun Fact: I also made a terry version of this map a while ago, but this is not that version, I promise.) MAP16 Blasted Battlefield: An almost 1:1 recreation of Super Mario 64's first level "Bob-Omb Battlefield" with some small creative liberties. MAP28 Twilight Network: A map that takes place in a dark hellscape area filled with lava, with a big star-shaped structure in the middle surrounded by 5 round structures, all connected through platforms, bridges and narrow pathways. This is by far my longest map, and you'll see why once you enter the central structure. This is probably my least favourite map, it gets pretty tedious but it's also my 2nd oldest one, so I didn't have much experience yet. This one was inspired by a dream I once had, but the map looked way cooler in my head. Instead of a hellscape, the structures were supposed to be inside a black void, kinda like some of the maps in Doom 64. I couldn't really think of a way to make that work tho. MAP30 Deep Inside the Evil: A short but intense rush to the Rocket Launcher, located INSIDE the head of an Icon of Sin. The final battle with the Romero Head gives you exactly 100 rockets, which should easily be enough to kill the Head, which only takes minimal amounts of damage this time around. MAP32 Tower of Souls: I made this map just for fun as a standalone thing, but then I decided to include it as a secret map in Demonic Assault. It's basically an extended version of the original Tower of Babel, with lots of Lost Souls, hence the name. Despite the high amount of monsters here, the map is actually rather easy due to all the space you get to move around. https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/da_remains da_remains.zip
  9. bowserknight

    Lost / Unfinished Map Pack: "Demon Attack"

    Update: I actually found a file containing all the other maps, not just my own ones. The map count jumped up from 5 to 28! I edited the original post accordingly.
  10. bowserknight

    Colourful Hell: Test Map V2 [DONE]

    Huh that's weird, never heard about that one before... but yeah, under normal circumstances you only need like 8 rockets to kill one of them. Sorry that this option caused you troubles, didn't make the fights with that in mind because I had no idea it existed. But congrats for beating it the hard way then haha
  11. https://forum.zdoom.org/viewtopic.php?t=47980 Alright, so a few weeks ago, the mod Colourful Hell (as seen in the link above) has finally seen its full release! For the past 2-3 years I had been working on a test map for it, where you can screw around in all kinds of ways with all the new monsters added in the mod. This map is actually the 2nd version, I made another one at first but didn't like the result so I just started new from scratch. I had stopped working on it a while ago but since the full version of Colourful Hell is now finally out, I decided to give it another go and actually finish it. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX DOWNLOAD LINK: https://www.file-upload.net/download-15210781/CH_Test_newmod.zip.html (don't forget this needs to be played with the mod) CHANGELOG: XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX So generally this map is divided into 4 areas, each serving a different purpose. Next to each entrance is also a monitor that can be used for a brief description. AREA 1: THE ZOO This area is just to look at all the regular monster variations, meaning everything from the base monster up to their black & white boss versions. You can see all their individual combat stats like HP, how much damage they deal, how fast they move etc. The monsters here are normally dormant but can also be woken up if you make a sound in their room. I also gave the Spectres vision on you because you won't even be able to see some of them unless they try to bite you, just don't try to pet them... AREA 2: THE GAUNTLET This area is for all the people who are looking for a challenge. In here you can pick one of 17 routes. Each route has you face off against all the regular color variants of one monster type. So for example, if you walk into the Mancubus teleporter, you'll have to fight against all the different colored Mancubi, finishing with its black & white boss versions. You're supposed to do this with vanilla weapons and you only get limited ressources for each encounter. And skipping fights is not recommended... This area also enables you to actually finish the map, by beating all 17 routes in a row, since they eventually all give you keys which will allow you to open the exit door. I honestly have never been able to beat this myself yet but who knows, maybe somebody is up for the challenge... (I also still need to test a lot of these fights because some of the bosses tend to be too hard) AREA 3: TEST LAB Probably the most fun area. You have a selection of every single monster type and color tier and can spawn any specific monster that you want into an arena. You can do anything you want here. You can either watch monsters bash each other's heads from a distance, or join them, or just fight against them one on one. It's actually impossible to die in this lab, so you can battle to your heart's content. There's also an ammo closet up in the watching zone that fills up your entire inventory everytime you use it. This area is perfect if you're just curious to see which monster would win against another monster, or if you want to practice against a specific one. Once you leave this area, your immortality wears off. AREA 4: THE OPTIONAL TIERS This is basically the exact same as the ZOO area, just with all the optional monsters. These monsters only show up if you activate them in the settings. There's 6 rooms in here, each for a different optional color tier. They are: Fireblu, Gray, Cyan, Brown and Abyss. The 6th room is for special boss monsters, called EX bosses. These are even tougher versions of already tough bosses. If these are activated in the settings, they have a chance to replace their normal black / white (sometimes even red) counterparts.
  12. bowserknight

    Colourful Hell: Test Map V2 [DONE]

    -update #8 (check changelog for more information); looked at some of the things people have mentioned and adjusted the map accordingly. I originally didn't wanna release any more updates but it just didn't feel 100% right before. Thanks to Pieruskwurje, now all the HP bars work properly and the map feels complete. The fact about the Cacodemon / Pain Elemental fights that you can kill them without getting their loot if they die over the pit, has always bugged me and made the fights harder than they were supposed to be. Now you can drop down there yourself once the fight is over and collect everything. I checked the Red Mancubus fight and honestly didn't have big issues with it, ammo-wise. The monsters before it always drop a bunch of rockets and I don't see how the red Mancubi "hardly take damage" from them. I always end up with over 50 rockets when I enter their room and it's enough to kill them all, with some SSG or Chaingun here and there.
  13. bowserknight

    dead.air - v2

    I've always wondered if it was possible to beat this map by only using the pistol. There's a few fights that can be really tough but all in all it's very possible, don't know if anyone has ever tried it. But I made a video about it: https://www.youtube.com/watch?v=ha9UpikDaq0 I ended up dying literally at the VERY end when there was only 1 monster left alive... but let's just ignore that.
  14. bowserknight

    Colourful Hell: Test Map V2 [DONE]

    Nope I didn't see any video in the first post. Cool to see tho! So far I've only watched the first 2 paths, what's with those roman symbols and the weird colors, is that colorblind mode? The white Baron fight looks pretty damn easy, I barely tested that one to be honest.
  15. bowserknight

    Colourful Hell: Test Map V2 [DONE]

    I agree the Barons are tough but I actually almost never died to the non-boss versions. The black Hellknight can be quite the bitch tho. The Rocketlauncher in the Baron path is supposed for you to focus one of them down as fast as you can, so you only have to face 2 of them. For the Pain Elementals, what I usually do is hide behind a wall and take out one of the ones on the left or right as fast as I can. The guy who helped me with the HP bars is currently trying to get the remaining bosses to work with them. When he's done, I'll try fixing some of the issues mentioned here. Thanks for the feedback by the way!
  16. bowserknight

    Colourful Hell: Test Map V2 [DONE]

    Oh wait I didn't? That must be an oversight of me then, I usually get a Plasma Rifle on the yellow Chaingunners, but I still thought I added a Plasma Rifle somewhere. You got it right tho, the big Arachno-Barons always drop lots of energy cells and you're supposed to use those for your Plasma Rifle. Thanks for pointing it out. That one is partially intended, because I don't want people to skip any bosses. They're supposed to follow you into the main room if you try to leave early. But it's not supposed to happen while you're still in their arena... only thing I can do there is to make the wall lower a little slower. Thanks! I might still do it later on, but there's a chance that it's not possible without changing the monsters themselves. That one is fully intentional. Normally, you can't see those because they're completely invisible, you only see them when they try to attack you or if you shoot them. That's why I left their cages "open". Yeah that has happened to me before as well... maybe I just have to make the door a little thicker.
  17. bowserknight

    Colourful Hell: Test Map V2 [DONE]

    Yeah I asked him too myself, he said it might take a while tho if he ever tries to add anything. As of now, I think it's alright as it is, since there's only like 10 ex bosses / boss versions in total. If you know the mod "Winter's Fury" or "Insanity Edged", the creator of those helped me with the HP bars. It's been something that I wanted to add for a while, because it's really hard to tell how far you are into a boss fight but I just couldn't fully understand how they work. So the HP bars here are basically just copied from those 2 mods. In the old version of this map, before I decided to completely rework it, there was only the boss version of the red Barons and Archviles. Did I really have 3 boss barons before? If so, that wasn't intended. Thanks for trying it out!
  18. bowserknight

    Colourful Hell: Test Map V2 [DONE]

    -last update, I'm now comfortable with all of the different paths in the gauntlet feeling beatable without too much difficulty. The HP bars still don't work properly on these following bosses: Black Revenant, White Cacodemon, White Pain Elemental, White Hellknight. But it's only for their 2nd forms, so I'm fine with it. I tried to record a video / demo of me beating the map, but I'm struggling with it. I can beat all the paths individually, but doing them all in one go is pretty tough. Anyways, I'm done with the map now. I hope everybody enjoys it and experiments with the monsters in the Test Lab! ;D I'd love to see videos of people trying to beat the gauntlet too.
  19. bowserknight

    Colourful Hell: Test Map V2 [DONE]

    -update #6 (check changelog for more information), almost everything's done now, the next update should be the final one. What's left to do: tweak the Gauntlet fights some more (don't want them to feel unfair), record a video of myself beating it, and trying to find ways to add HP bars to certain bosses where it's not working yet- EDIT: I also noticed the download link was messed up for some reason... it kept sending you back to the old version. I replaced it, should work now. Sorry about that...
  20. bowserknight

    Colourful Hell: Test Map V2 [DONE]

    -tiny update #5 (check changelog for more information), still need to find a way to make the HP bars work on multi-form bosses or the white Hellknight. I'd be really grateful if somebody could help me with that... (without changing the monsters from the mod themselves). Hopefully I'll find the time to finish this in the next few days-
  21. bowserknight

    Colourful Hell: Test Map V2 [DONE]

    -small update #4 (check changelog for more information), I think I got everything I wanted into the wad, now the last thing I need to do is to playtest and balance the Gauntlet to be beatable, and make the HP bars work on every boss somehow... the bosses with multiple forms are an issue. The HP bars only work on their first form, as well as the white Hellknight, who is 2 bosses in 1, the HP bar only works on one of them. Need some help with this one...-
  22. bowserknight

    Colourful Hell: Test Map V2 [DONE]

    -small update #3 (check changelog for more information), now all that's left to do is finish the Gauntlet and maybe make some more visual improvements, then the map should be complete-
  23. bowserknight

    Colourful Hell: Test Map V2 [DONE]

    -small update #2 (check changelog for more information), only EX monsters are left now, still need to add White Mastermind and make battle arenas for it, as well as White Baron-
  24. bowserknight

    Colourful Hell: Test Map V2 [DONE]

    Yes it's updated. I'm working on it pretty frequently in small chunks. Since I update the link everytime, it might occur that there's multiple updates on the same day. There's not much left to do anyways so there shouldn't be too many more updates.
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