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Individualised

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Everything posted by Individualised

  1. Individualised

    Rambling about a Doom 2 level that i love.

    Getting too Tense also features Bobby's signature motif. I wonder if that was an intentional choice as a nod to how often he was inspired by that song.
  2. Didn't remember seeing that one in id's portfolio
  3. I'd prefer if id Software focused on their own IPs, specifically ones whose names begin with the letter Q
  4. Got a warning from ChatGPT after I pasted the infamous fast inverse square root algorithm (as seen in Quake III Arena), presumably because it contains the word "fuck" in one of the comments. I will never understand this weird puritanical obsession against swear words. I sure hope that OpenAI is ran by mature adults who can handle that, otherwise I'm not sure if I can trust them to handle AI responsibly.

  5. OP should probably be cleaned up. The various maplists are not complete and do not show many untaken slots.
  6. I suggest making a new thread as it is not immediately obvious to those not actively following the project that it has been released - I wouldn't have realised without checking the thread, as I have known this thread to be for project development. Making a new thread for finished projects happens all the time.
  7. Was planning on finishing my maps tonight but I am having GPU driver issues, so there may be a delay.
  8. Individualised

    QDOOM mod analysis

    I tried this mappack out with the Doom monsters and it felt like they buffed them up to match Quake monster strengths, monsters seemed to take a lot more hits, though that might have just been me. It's hard to directly compare because I don't know how strong Quake's weapons are compared to Doom's.
  9. Apparently MAP34 uses the Doom 2 title theme by default anyway, so what I said doesn't make much sense. GermanPeter's idea is good.
  10. Individualised

    PsyDoom 1.1.1 - PSX Doom port (reverse engineered) for PC

    Is there a way I can make PsyDoom adhere to vanilla limits? (i.e. VRAM limitations, wall heights etc) What about Master Edition's extended limits (still limited VRAM but supports taller walls and such).
  11. Inspired by the "Things about Doom you just found out", how about things about other games you just found out? I just learned that Quake was originally planned to have no soundtrack whatsoever. So glad they decided to go back on that in the end.
  12. Individualised

    3D Realms has part of its staff get laid off by Embracer Group

    It's kinda sad what happened to Apogee. They should still be a big name in the games industry.
  13. Individualised

    GTA VI Trailer

    Wow, Doom 3 has not aged well visually at all. Jesus Christ.
  14. Individualised

    Tom Hall's involvement in E3M5 and MAP28?

    Yes, I was incorrect. The Spirit World was made for Doom 1 but it seems more likely that it was one of Sandy Petersen's earliest levels working for id. EDIT: Thought that was about an edit to the Spirit World page I made a while back, sorry - I didn't make any edits to the E3M5 page. I could have sworn Sandy mentioned something about Unholy Cathedral starting as a Tom Hall map though (something about him not knowing what to do with all of the teleporters?) Classic case of Sandy Petersen misremembering something maybe, or I could be thinking of him talking about another map.
  15. Club Doom could probably work for MAP34 to be honest. It would be nice to see a nod to the intermission theme though as that plays on MAP34 in the vanilla game. They already put in a few other new maps, and they were also working on Doom 64 at the time, so I think it was more of a case of "why not".
  16. I actually had ideas of my own for what the two song combinations could be for MAP33 and MAP34, but I wanted to wait until I had posted the maps before I discussed that. I don't really know how combining Wolfenstein 3D songs with an ambient track and a gabber(?) track would work to be honest, especially in MIDI. How about Read Me While Listening to This (from Doom 2) combined with Wondering About My Loved Ones (from Wolf 3D) for MAP33, as the former plays on MAP33 by default, and both songs are similar in theme? MAP34 could be a mix of the Doom 2 intermission theme (which usually plays on MAP34) and another Wolf 3D theme of whoever decides to do that MIDI's choice. Speaking of my maps; both will be done by the 20th. Had some IRL/non-Doom stuff taking up my time and energy but I should be mostly free to work on this now.
  17. Individualised

    SIGIL 2 !!!

    It's a very exciting time for Doom fans!!!!!!!
  18. We know that the object in the final room of unusedmap is a Cyberdemon. The level is actually probably a very early version of Tower of Babel. I was gonna essentially make it a Tower of Babel replacement before I dropped out of that slot; I would have mixed in some stuff from the Jaguar version of Tower of Babel as well. But yeah the Doom Bible level sketch should probably be in here. I forgot that was even a thing.
  19. Individualised

    A question about doom 64 ex

    As Xaser said there's pretty much no reason to use Doom 64 EX as the remaster outclasses it in almost every way. If the remaster has issues running on your machine though, or if you want to use a source port with advanced features, you can also check out DOOM CE which essentially allows PSX Doom and Doom 64 to run on GZDoom with a high level of customisability.
  20. Individualised

    What are the longst Doom and Doom 2 levels to beat?

    You should probably count Final Doom and Doom 64 as well.
  21. Individualised

    DOOM 64 Retribution sky textures

    It's considered good forum etiquette to share your solution if you manage to fix a problem on your own, so someone with the same problem can also fix it. Could you tell how you fixed it?
  22. Individualised

    What actually happened to Daisy, Doomguys pet bunny?

    Doomguy sent too many emails to the wrong address?
  23. Individualised

    Baba is You sprite sheets for Stream Avatars

    I love Baba is You! Didn't expect to see it mentioned here.
  24. Individualised

    -= Doom 2 monsters in Doom 1 =-

    Master Edition only has a very small amount of Doom 1 levels because PS1 Doom already represented Doom 1 pretty well.
  25. Maybe you could add MAP36 to the roster? I know it's Doom 2 but it could still be finished as a "what if" Doom 1 map. It's not like there's any monsters (I think it doesn't use any Doom 2 exclusive textures as well but I'm not sure) already placed, so it could go anywhere
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