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Jakub Majewski

On the Doom 3 soundtrack

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I came across this page today: https://doomwiki.org/wiki/Doom_3_soundtrack

 

A bit of a barebones article, with only 4 edits, but it nonetheless lists 26 tracks. The thing is, according to Google, there never was any album release for the the soundtrack of Doom 3, so it appears that the track names were invented by the fans. However, as the music of the game mostly composes of quiet ambience and short stingers, you could find up to a hundred or so music files within the game's files. With that in mind, I would like to ask where the figure of 26 tracks seen on the wiki came from, as there aren't any sources cited here. So, should this article be dismissed as inaccurate?

 

On a side note, while it's possible to extract the theme song from the game's files, it's kind of low in quality(a measly 33 kbps OGG file), but the wiki and Wikipedia state that the band who made it released it on their website. I would be interested in acquiring that song in the best possible quality format, without YouTube's encoding interfering in the file structure(I just prefer "raw" formats), so that's why I am going to ask around here...

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I know that a high quality stereo version of the main theme was included in Doom Eternal and extracted by fans.

 

All I could find on the full album is this:

Spoiler

 

It might be worth contacting the uploader to see how they obtained it, or if they simply cobbled it together themselves from the files. The theme they used is clearly the stereo version, but the rest sounds like the in-game files, at least after doing a quick skim.

 

There's also all the music Ed Lima did, it seems like some of his music is included in the soundtrack list but not all. I'm not going to count on it ever happening but I'd love to see the high quality stereo versions of the music come out some day.

Edited by Lippeth

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@Tetzlaff This is a total aside and might be tedious to non musicians, but it's interesting that out of all the different covers you linked, the one by Wave Incentives is the only one to actually play the added 9th over the G chord that the original played which gives it that specific color and likely contributes to Tweaker being mistaken for Tool from time to time because they did it a lot as well (not to mention they both play in drop D tuning). The song by qqq_qq_q also adds a 9th but only in the most technical sense because the key of the whole song is dropped to a low G and it actually doesn't add the 9th when it jumps up to the C, so they kind of did it backwards, the root note just happens to be the same note as the second chord of the original. Anyway I just thought it was interesting to hear the different ways people interpret the same song, thanks for sharing all those.

Edited by Lippeth

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Except for the menu music, Doom 3 has no soundtrack in traditional sense. Instead it has hundreds of 5 second ambient loops with occasional longer ones on some levels. They don't have official names, only technical ones. So this Doomwiki article is stupid and wrong!

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On 11/16/2023 at 12:48 PM, Li'l devil said:

Except for the menu music, Doom 3 has no soundtrack in traditional sense. Instead it has hundreds of 5 second ambient loops with occasional longer ones on some levels. They don't have official names, only technical ones. So this Doomwiki article is stupid and wrong!

OH MY GOD. Are you actually *the* Lil' Devil? Where were you all this time? How do I put this lightly: I LOVE YOU. But I have so many questions! How did you make those lists for the items in Doom 3? I spent LOTS AND LOTS OF TIME looking at them, thinking about what items I missed in my guide, but how did you actually get the lost soul counts? Did you go looking for EVERY monster in the editor in both editions for ALL expansions? Does that mean that there are 2 clinically insane about Doom 3 people on this earth? Did you use the editor item lists, but that can't be since what you wrote on the wiki is different. I have looked through every update history for every page because some of them drove me MAD I mean those extra grenades in the BFG Edition in Alpha Labs 2 really existed? I looked for them EVERYWHERE that was my whole life I then edited the wiki page I couldn't take it anymore please excuse me for my schizo rambling but what you did for the wiki pages is unbelievably amazing and useful I couldn't map every item and enemy without your counts I was thinking everyday about who Lil Devil and why did they stop. Again, you are a legend, I crave a full interview with you. Sorry for posting this in this thread:)

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Umm... okay, wow... heh. Calm down, okay? lol

 

First of all, yes, I used the editor. I think it was DarkRadiant. And yes, I checked both the original, RoE and the BFG Edition. The way I did this was I looked at the item list, then selected each item and confirmed visually that it was on the map (by using some keyboard shortcut which locked camera onto the item). I don't remember the specifics, since that like 4 years ago. And of course, I also checked skill level flags for each item because some items & monsters appear only on certain difficulties.

 

Now, if you did the exact same and found some discrepancies with my list, then that's weird. When it comes to monsters, keep in mind one thing: certain monsters, while they do appear in editor, you don't actually fight them. These include monsters from some cutscenes and setpieces (the game despawns them after they're finished). As for items, I know that occasionally an item can be out of bounds, and thus aren't available, so I didn't count that.

 

Now, the reason I stopped. I'm aware that I didn't finish the lists for The Lost Mission, but this is because at that point I got really tired of Doom 3 and also because I dislike TLM. I just don't care for it. And yeah, I'm not planning to continue. But also, some time ago I lost my Doomwiki account (both password and e-mail) and I don't want to create a new one.

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1 minute ago, Li'l devil said:

Umm... okay, wow... heh. Calm down, okay? lol

 

First of all, yes, I used the editor. I think it was DarkRadiant. And yes, I checked both the original, RoE and the BFG Edition. The way I did this was I looked at the item list, then selected each item and confirmed visually that it was on the map (by using some keyboard shortcut which locked camera onto the item). I don't remember the specifics, since that like 4 years ago. And of course, I also checked skill level flags for each item because some items & monsters appear only on certain difficulties.

 

Now, if you did the exact same and found some discrepancies with my list, then that's weird. When it comes to monsters, keep in mind one thing: certain monsters, while they do appear in editor, you don't actually fight them. These include monsters from some cutscenes and setpieces (the game despawns them after they're finished). As for items, I know that occasionally an item can be out of bounds, and this aren't available, so I didn't count that.

 

Now, the reason I stopped. I'm aware that I didn't finish the lists for The Lost Mission, but this is because at that point I got really tired of Doom 3 and also because I dislike TLM. I just don't care for it. And yeah, I'm not planning to continue. But also, some time ago I lost my Doomwiki account (both password and e-mail) and I don't want to create a new one.

Thank you for your response, and I apologize again for what I wrote. I wish you the best.

As for The Lost Mission, that is exactly how I felt too. I wanted to make my guide as complete as possible, but I really don't feel like checking every map in TLM as well. I swear I'm not lazy it is just boring and uneventful.

Have a great day/ night, sorry to bother you. I don't know what came to me.

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I would argue that there are more melodic musical moments in Doom 3 than in something like the first Quake, and if an original soundtrack would have been released, it could've been something like the soundtrack of the first Silent Hill, where the short musical tracks are interspersed with ambient soundscapes. I can't vouch for the validity of the wiki page, but the thought of a full Doom 3 ost in hi-fi stereo would be so cool. I know it's pointless to pine over something that will likely never exist, but hearing a high quality stereo version of the theme gives me a small amount of hope that high quality versions of at least some of the other musical sounds may still exist on someone's old hard drive.

 

I occasionally think about attempting to make something similar to those Star Trek sleep sounds videos by recording the ambience in different locations of Doom 3, or mixing together original ambiences by either creating a new map and placing sounds in locations that sound good or even by arranging clips in a DAW. While typing the last sentence I looked it up and found a channel called Whuskey Wolf which has a playlist of the ambience from nearly ever area in the game, which is really cool. Either way it's fun to think about.

Edited by Lippeth

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You know that mysterious sounding, mellow ambient clip (including some reverberant melody bits) that plays in the main lobby of Mars City in the beginning of the game? I once found a full 3:44 ambient track where this clip was exctracted of, called "Xenos S-X4-7".

 

I don't remember where I found it, but you can listen to it here:

Renegade 40k on ModDb

 

And here is a Doom 3 tribute "retrowave" song, Worldeater:

 

 

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