Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
GhostGuy

Skyscraper 2.0 for Libre Coop (dhewm3)

Recommended Posts

   I have finally decided to make this map set for cooperative multiplayer.  However, I have found this mod, Libre Coop, to be more polished and suitable for my taste than the others I have run across.  Although, it is still in the Alpha stage but it seems to work extremely well for my map set in my opinion.  I have tested my map set on this Libre Coop build which can be downloaded here:  https://www.moddb.com/mods/librecoop-dhewm3-coop/downloads/librecoop-alpha-15-windows-32bits

 

   You will also need dhewm3 (Doom3 source port) to run this coop mod.  The build I used was version 1.5.2 (dhewm3_1.5.2_win32.zip) which can be accessed from the "Download" section here:  https://dhewm3.org/

 

   You would also need the assorted .pk4 files from the commercial Doom3 to use the source port (of course).

 

   My map set can be downloaded here: https://www.moddb.com/mods/librecoop-dhewm3-coop/addons/skyscraper-20-for-librecoop

 

***Please Note***  There is an issue with the "Final Escape" map (d32sky3.map) where Clients would have an extreme lag when first connected and entering this map.  If this happens, the Client(s) need to 'disconnect' from the server and then 'reconnect' the server (while within the game--DO NOT EXIT THE GAME).  This seems to clear it up after the reconnection.  My apology, I'm still do not know what caused this.  That's why it is best to setup a dedicated server for this map set.


***Spoilers Alert***  Edited Playthrough Videos Provided:

 

 

 

 

 

 

 

 

 

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×