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TuomasGaming

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About TuomasGaming

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  1. TuomasGaming

    I don't get SnapHak

    So apparently there's this thing for DOOM 2016 SnapMap, which "expands" the capabilities of the editor. But when I tested it out, nothing changed except that a few more objects were available, but one of them was broken with it only displaying "1". It also requires the game to be in windowed mode, which I will not do, to keep my device from becoming a nuclear reactor. I just don't understand why it's so popular. I'm not trying to hate, I'm just confused.
  2. TuomasGaming

    DOOM Rendering Problem

    That's because in the original DOOM, looking up or down would make the visuals appear stretched. Use OpenGL or SoftPoly rendering if you want to fix that.
  3. TuomasGaming

    Do you do any drugs?

    These are the quality topics that I want to see here. Btw, no.
  4. TuomasGaming

    Can you make doom mods in android

    Unfortunately, Open Touch Gaming has put some kind of NASA security system into the newer versions of their apps, so getting an APK wouldn't work.
  5. TuomasGaming

    DOOM 64 FOR GZDOOM , LZDOOM ?

    I'm just saying that Bethesda doesn't understand what made the old DOOM games last so long. Modding.
  6. I just played through The Shores of Hell in one sitting. Yes, I did feel like crap.
  7. TuomasGaming

    DOOM 64 FOR GZDOOM , LZDOOM ?

    Well, if you want a completely faithful DOOM 64 experience, then I think DOOM64EX should do the trick. It's not a mod for GZDOOM, but instead a port of DOOM 64 to PC. It does require a ROM of DOOM 64, and I'm not at liberty to say how to get it. There is also the official port, but uh......................... bethesda.
  8. TuomasGaming

    Question about Final Doom on Ultra Violence + (Steam)

    Really funny there...
  9. TuomasGaming

    how do i make elevators

    Yeah, but I wasn't talking about UDMF. You think I'm going to go in full detail on how lifts work in DOOM? There is the DOOM wiki for that.
  10. TuomasGaming

    how do i make elevators

    The "elevator" should be one sector to avoid any hassle. Use the sector tool and select the elevator's surface (in 2d view of course). Add a tag to the elevator sector. (ex. 1) If you want the elevator to be activated by switch: 1. place a switch texture onto a wall. 2. add the same tag that you added onto the elevator. (ex. 1) 3. to make the switch interactible, add an action to it. (ex. Lift lower and raise) If you want to make the elevator go down by interacting with one of the sides of it: 1. Choose a side of the elevator that the player can reach 2. add an action to it (ex. Lift lower and raise) BTW, lifts can only go down by interacting with them. Lifts will automatically go up after a few seconds. The lift destination depends on how high the nearest floor is.
  11. TuomasGaming

    Doom 1 or Doom 2 music?

    Just like with DOOM 2016 and DOOM Eternal, I feel like the DOOM 1 soundtrack is more complete than DOOM 2's. My opinion though. Don't waste your time starting an argument here, it's not worth it.
  12. Making interesting content without adding the "You can't just shoot a hole into the surface of Mars" into the video.
  13. Mephisto's Maosoleum (MEPHISTO.WAD) Master Levels for DOOM 2 First off, It took forever for me to find out what to do in the first area. Once I got to the Icon of Sin room, It also took me forever to kill all of the Mancubi. When I did eventually kill all of them, nothing happened. It turns out, I was playing on MAP15, (I can't remember entirely) when I was supposed to be playing on MAP07. I spent about half an hour trying to figure out what to do after killing the Mancubi. I was playing a wad called MASTERLEVELS.WAD. It was all of the Master Levels in one wad, because I didn't want to load each wad separately.
  14. TuomasGaming

    Things about Doom you still don't understand

    Then why are you here? I don't think you expected anything else, when you read "Doomworld".
  15. I just play DOOM for fun. I'm not trying to be the best.
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