Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Lofwyr

(unofficial) New sounds for the zombiemen

Recommended Posts

Made these by editing some public domain sounds, but.

They got rejected on the grounds of being from an unsure source (freesound.org), and despite them being labelled as public domain, since it's not verified that these sounds are indeed original...well

 

They are quite grungy and a lot more intense than the current official sounds, but, also more satisfying, imho.

 

So, have them as a pwad.

 

And of course, if it's not clear, these are, at this point in time, not part of the actual freedoom distribution, but I think this might be the best place to post the pwad.

 

new_possessed_sounds_fd.zip

Edited by Lofwyr

Share this post


Link to post
18 hours ago, Lofwyr said:

They got rejected on the grounds of being from an unsure source (freesound.org)

 

The Freedoom team probably needs to attribute properly, even if the source sounds were CC0. Giving them a list of the source sounds would probably make them consider your sounds further, but I don't know them, so I'm not sure.

Share this post


Link to post

I did, I added links to a pull request and everything, but I can't actually prove that the people who uploaded it are actually the people who created the sounds.

I merely edited those sounds myself.

 

Granted, the onus should be on freesounds.org and the uploaders who, if they indeed uploaded copyrighted work from others, and not on me...but, I still understand the whole situation.

But since pwads are so easy to use in source ports, I figured I'd post the wad here anyway.

 

If the pull request ever gets opened up again and accepted then I'll just edit or delete this thread. Until then, I'd say that this is the best of both worlds as it can be...

A bit like free software but still using proprietary codecs like mp3s through non free distributions.

 

Only...of course this being CC0 as presented and used...but, again, I understand.

Share this post


Link to post

It is my understanding that freesound.org is not considered a reliable source for open source projects that rely on clear free licensing. It appears that there were incidents in the past when sounds from that site were actually not free, or something like that.

 

I suppose that OpenGameArt should be a more reliable place to get stuff, including sounds with various free licenses.

Share this post


Link to post
16 hours ago, MrFlibble said:

It is my understanding that freesound.org is not considered a reliable source for open source projects that rely on clear free licensing. It appears that there were incidents in the past when sounds from that site were actually not free, or something like that.

 

I suppose that OpenGameArt should be a more reliable place to get stuff, including sounds with various free licenses.

Hm, they state in the FAQ that they verify the source, so maybe I should just upload the sounds there and have them clear it :P

Hahahaha.

 

Then I have authority on my side!

Share this post


Link to post
On 10/24/2023 at 9:22 PM, Lofwyr said:

Granted, the onus should be on freesounds.org and the uploaders who, if they indeed uploaded copyrighted work from others, and not on me...

I'm pretty certain that anyone making a contribution in good faith to a libre project like Freed∞m would be no less concerned about accidentally providing material that fits the licensing criteria than the project maintainers, no? What if it turns out that your submission indeed incorporated copyrighted materials, even if you didn't know it because of misleading information on the site where you obtained said materials? Isn't that a situation that you'd personally want to avoid? Of course, there's a degree of excuse for not knowing, but that would be embarrassing nonetheless.

On 10/25/2023 at 4:36 PM, Lofwyr said:

maybe I should just upload the sounds there and have them clear it :P

Hahahaha.

 

Then I have authority on my side!

Actually that might not be a super bad idea -- from what I know, OGA have some very serious team members that will indeed subject contributions to very close scrutiny. And there are people who are very knowledgeable in the realm of stock sound effects, and can recognize sounds that come from many proprietary sources like video games or paid stock sound databases.

Share this post


Link to post
20 minutes ago, MrFlibble said:

I'm pretty certain that anyone making a contribution in good faith to a libre project like Freed∞m would be no less concerned about accidentally providing material that fits the licensing criteria than the project maintainers, no? What if it turns out that your submission indeed incorporated copyrighted materials, even if you didn't know it because of misleading information on the site where you obtained said materials? Isn't that a situation that you'd personally want to avoid? Of course, there's a degree of excuse for not knowing, but that would be embarrassing nonetheless.

Actually that might not be a super bad idea -- from what I know, OGA have some very serious team members that will indeed subject contributions to very close scrutiny. And there are people who are very knowledgeable in the realm of stock sound effects, and can recognize sounds that come from many proprietary sources like video games or paid stock sound databases.

Yes, I'd prefer to avoid such a situation, but I wouldn't find it too embarrassing, since I wouldn't be the one who'd get into legal trouble, in fact, I'd be the victim of some sort of deception, wouldn't I?

 

I mean, there should be some degree of trust for such things, since anyone can lie about it all. And if the reply to that is going to be "Well, if you lied about it, then you're liable!" then that should also absolve me of getting scammed on such a site.

At the end of the day, though. I am understanding of this, but ...I guess I'm also not that strict. I mean, I'm the kind of guy who'd sample the amen break if I really wanted to, like the many other people who did, and call it "transformative" (probably would fly in Britain and Germany at least... lol)

 

Anyway, I'm not mad, but I am of the opinion that providing this as a pwad is not too horrible. I like those sounds well enough, and if others do too, then they can use them without getting the Freedoom project in trouble.

 

And yeah I am actually considering the OGA route. The only thing that dampens my enthusiams is that if it is indeed clear then Freedoom will be a little bit less unique.

But on the flipside, it might also enhance some other project, perhaps.

Share this post


Link to post
On 10/26/2023 at 9:57 PM, Lofwyr said:

Anyway, I'm not mad, but I am of the opinion that providing this as a pwad is not too horrible.

From what I understand, the PWAD thing is perfectly okay, because it's a mod.

On 10/26/2023 at 9:57 PM, Lofwyr said:

but I wouldn't find it too embarrassing, since I wouldn't be the one who'd get into legal trouble

Well, I made that remark because personally I'd feel at least uncomfortable if my actions indirectly caused trouble for someone else, even if through my ignorance. Of course, if you did the best you could to determine if the sounds that you used are indeed legit and compatible with Freed∞m licensing, that should minimize your responsibility, should something turn out not what it is.

 

Also, in the case of Freed∞m, there have been incidents in the past (admittedly, rather distant past) when sound submissions were found to originate from proprietary sources, so I guess the maintainers are doubly vigilant when it comes to sounds, in particular if their source has also not been perfectly reliable before.

On 10/26/2023 at 9:57 PM, Lofwyr said:

And yeah I am actually considering the OGA route. The only thing that dampens my enthusiams is that if it is indeed clear then Freedoom will be a little bit less unique.

Actually, that should not be a problem at all, because all the Freed∞m resources are already free to be used in other projects, subject to licensing terms of course, so this should not detract from the project's uniqueness in any way -- in fact, it's intended to be used as a game dev resource repository as well.

 

As a good example of similar things, the developer of FOSS RTS games Wyrmsun has uploaded many of the freely licensed assets to OGA, without any detriment to his project:

https://opengameart.org/users/andrettin

Share this post


Link to post

Haha, well I don't want to cause trouble, or anything, but I am also a proponent of trust, but once again, I understand 100% that self created is best, and not just remixed, although I kind of am a proponent of the transformative clause there, too, just like collages for example are.

 

I think legally speaking, the fact that sound can only be experienced sequentially, unlike a picture that (well for the most part, there's often details to spot) is a, for intents and purposes a single blast of photons, should not exclude sound from the same protection.

 

In this case, I chopped up a sample, added effects to it, and repitched it. That is, to me, the same as taking a magazine, cutting out things, glueing them back together and perhaps drawing a little on them.

 

It's just harder for sound based things to appear that way. Unless it's a constant stream of modified source, and not like, 2 out of 4 seconds of a sampled drum section with only an original riff over it for the last 2 seconds of it.

 

If you only heard the first two seconds, then yes, it would be kind of a verbatim thing, but since it's bound to a sequential nature...the transformative aspect would eventually show, but I know where that leads too... "Reaction videos" with a little facecam at the bottom to try and play movies on youtube etc.

 

But...that can be judged by humans. Will such a liberation of law ever happen if they let big companies just roll over things and not fight back a little?

I dont know, but I do 100% know that not every project should be the battleground for it, I'm just rationalizing my views to perhaps make me not look too laissez faire or something. I dont want to undermine Freedoom, but I do also kind of want to use trust as an argument, as well.

 

Humanity needs trust... imho.

 

P.S.:
I have tried signing up on OGA a few times now, never am getting the 'further instructions' to complete the registration, checked my filters and erraythang...

Share this post


Link to post

I've gotten used to the current zombie sounds despite how low budget they sound. These new ones are alright but have some odd cuts that make them end abruptly. Some of them are also too loud and stand out from the other sound effects.

Share this post


Link to post
On 10/24/2023 at 5:03 PM, MrFlibble said:

It is my understanding that freesound.org is not considered a reliable source for open source projects that rely on clear free licensing. It appears that there were incidents in the past when sounds from that site were actually not free, or something like that.

 

I suppose that OpenGameArt should be a more reliable place to get stuff, including sounds with various free licenses.

 

Checked out this site and there's alot of great sounds on there. Would it be appropriate to edit these and make new sounds for freedoom, or does the project only allow original recordings? I'm assuming CC0 liscense (public domain) sounds would be allowed but I'd like to check first.

Share this post


Link to post
41 minutes ago, uhbooh said:

Would it be appropriate to edit these and make new sounds for freedoom, or does the project only allow original recordings?

I'm pretty certain that editing libre sounds should be acceptable, but of course the maintainers could prove me wrong.

 

I suppose your best bet would be to make your edits and do a pull request, and see where it goes from there. 

Share this post


Link to post

Here's what I've done so far, made by playing around in audacity. My audio editing skills are a bit nooby so these might not be ready for a pull request. I also made two variants of the bfg firing sound.

 

Sources, all licensed under CC0

For the firing sound

https://opengameart.org/content/doomsday-laser-cannon-sound-effect (doomsday_laser_cannon_short)

https://opengameart.org/content/spaceshipsounds (SpaceShip1)

https://opengameart.org/content/512-sound-effects-8-bit-style (sfx_movement_portal1)

 

For the impact sound

https://opengameart.org/content/space-laser

https://opengameart.org/content/synthesized-explosion

 

freedoombfg.zip

bfg.zip

Edited by uhbooh : added a wad with the sounds

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×