Title: |
fen boi's 3d examples |
Filename: |
prefabs/fenexam.zip |
Size: |
23.36 KB |
Date: |
12/21/02 |
Author: |
Lee Szymanski |
Description: |
fenexam shows a simple walk under/view over passageway and a 2 level are similar a car-park (again walk under/view over) using the same technique. Doom.exe compatible, doesn't work in opengl/D3D ports.
M_exam is the same passageway using Boom, you can shoot over this version (the other version blocks shots). Works in openGl/D3D ports.
Z_exam works in all versions of zdoom from beta 33 onwards and provides the best implementation (the same technique gives HOM in Boom ect) |
Credits: |
Thanks to Mordeth for the Boom example. Map08 of Vex-Doom by Toke inspired the 'view over' passage.
id for DOOM. |
Base: |
New from scratch |
Build time: |
~2 hours |
Editor(s) used: |
DeepSea 11.66 |
Bugs: |
A minor HOM in the start area, occurs if you view both ceilings together. Easily fixed but left in as an example of what to avoid. |
Rating: |
(3 votes)
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Download mirrors:
/idgames protocol:
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View fenexam.txt
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