Title: |
Don's Dark Forces Pack |
Filename: |
combos/dt-dfpak.zip |
Size: |
71.18 KB |
Date: |
06/23/99 |
Author: |
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Description: |
Three (3) seperate patches, which replace certain DooM 2 weapons with Lucas Arts' Dark Forces weapons. Also, these are "new" , not the old crappy recycled DF graphics that everyone's used to.
PATCH #1 DT-AUTO.WAD, DT-AUTO.DEH Replaces Chaingun and Plasma Gun with AutoCannon. Can be fired in two ways: Bullet, and Plasma. (doesn't even remotely resemble Dark Forces)
PATCH #2 DT-BLSTR.WAD DT-BLSTR.DEH Replaces Pistol and Plasma Gun with Blaster pistol and Blaster rifle. I tried, but this one isn't too hot.
PATCH #3 DT-MINE.WAD DT-MINE.DEH The best looking of the three. Replaces Fists, Rockets, and Plasma with Fists, Thermal Detonators, and Land Mines. I strongly reccommend you use DoomLegacy for this one if you want to get the maximum effectiveness. Unfortunately, the land mines only work in 'timer' mode. I couldn't get the proximity detonation to work properly. |
Credits: |
id Software Lucas Arts |
Base: |
An e-mail request, DF sprites, and a lot of time. |
Build time: |
A few DAYS (also built dt-ssg in that time) |
Editor(s) used: |
Ungob, Fme2bmp, deutex, PSP3.0, dehacked. |
Bugs: |
The laser in dt-blstr is kinda campy, Plus, you may notice that I could have used a lot more DF sprites, but I was having a real tough time with all the shitty DF editors. Now I know how a DooM newbie feels. |
Rating: |
(4 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Yeah,good | x | |
Anonymous
| to gay who said STUPID:..... ur right ;P | x | |
Anonymous
| To reviwer above: Shut the fuck up, retard! | x |
View dt-dfpak.txt
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