Title: |
Cool Skys for DOOM! |
Filename: |
graphics/coolskys.zip |
Size: |
20.79 KB |
Date: |
08/04/94 |
Author: |
Nathan Mielcarek |
Description: |
I replaced all of the sky textures for all three episodes
with some different color phasing I did using MVP Paint.
It's not much, but one night I was fooling around with the
painting program right after I finished playing DOOM so I
wanted to replace some of the walls and ceilings in DOOM with
something I drew. |
Credits: |
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Base: |
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Build time: |
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Editor(s) used: |
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Bugs: |
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Rating: |
(5 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| I heard on the forums that there's an in-game random sky creator that does just this, but it also can create mountains therefore making it better than this. | x | |
Anonymous
| This is probably what the skies would have looked like in doom alphas if id software tested making a sky effect earlier. | x | |
Anonymous
| Just gradients from light to dark in green, orange, and red. No mountains, stars, clouds, or anything like that. Not really bad but plain. | x |
View coolskys.txt
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