Title: |
AAAAAAHHH MY ARRRRRRRRRRMMMM |
Filename: |
combos/aahmyarm.zip |
Size: |
19.06 KB |
Date: |
05/27/13 |
Author: |
BloodyAcid |
Description: |
Here's a joke weapon I put together in an hour or two. Idk if anyone would even touch it, but here you go. Long story short, DoomGuy wakes up one day with some Rayman-esque powers, but slightly (just a bit) more painful for him and his enemies.
Preview Spritesheet: http://i.imgur.com/ADsHk.png
Preview Video: http://www.youtube.com/watch?v=8ZMcafGtZsA |
Credits: |
Everyone over at the Doomworld/ZDoom/Zandronum communities for their feedback! (Oh, and DevilHunter for the free mirror) |
Base: |
Modified |
Build time: |
1-2 Hours |
Editor(s) used: |
Photoshop CS3, Slade 3, Zandronum |
Bugs: |
Some graphical errors that I'm too lazy to fix. |
Rating: |
(11 votes)
|
|
Download mirrors:
/idgames protocol:
|
|
Reviews:
|
Anonymous
| How the hell do I use this thing? It has no playerclass so I can't equip it without removing the default fist (I have no idea how to) and I can't figure out the actor name.. | x | |
mallo
| Hehe, I like this. It could be more powerful, though! | x | |
Anonymous
| doom guy lose a arm kkkkkkkkkkkkkkkkkkkk kkkkkkkk 3
| x | |
Anonymous
| At first I thought it would be a rip-off of Xaser's Zharkov Goes to the Store with the arm-throwing mechanic, but I was actually really pleasantly surprised about the whole "arm separating into floating slices and each shooting out separately" thing. Could be a part of a full weapon set in the future. | x | |
Anonymous
| Replacing the fist through inheritance doesn't actually replace the default fist in the game. Because there is no modified playerclass to replace the default, this weapon has to be acquired and the old fist removed through the console. That's the only problem with the WAD, but it's a serious one because the actor name isn't mentioned at all in the documentation. | x | |
Doomkid
| This is funny as hell! | x |
View aahmyarm.txt
|